;タイムストッパー [Statedef 2200] type = S physics = S movetype = A ctrl = 0 velset = 0, 0 juggle = 4 PowerAdd = 0 anim = 1665; [State 350 , 1] type = PlaySnd trigger1 = time = 0 value = s0, 7 [State 3000, BG Black] type = EnvColor trigger1 = time = 0 value = 0,0,0 under = 1 time = 35 [State 3000, BG] type = Explod trigger1 = time = 0 anim = 6000 id = 6000 bindtime = 35 supermove = 1 postype = left pos = 0, 0 sprpriority = -8 ownpal = 1 [State 350 , 2] ;画面を止める type = SuperPause trigger1 = time = 0 pos = 20, 0 time = 80 anim = -1 [State 350 , Super] ;カットインの表示 type = Explod trigger1 = time = 0 trigger1 = facing = 1 anim = 354 supermove = 1 bindtime = 1 facing = 1 pos = -50,20 postype = left sprpriority = 3 ownpal = 1 scale = 1,1.1 [State 1400 , Super] type = Explod trigger1 = time = 0 trigger1 = facing = -1 anim = 354 supermove = 1 bindtime = 1 facing = -1 pos = 370,20 postype = left sprpriority = 3 ownpal = 1 scale = 1,1.1 [State 1500, Super D] type = AfterImage trigger1 = Time = 2 trans = add1 time = 105 PalBright = 0, 0, 0 PalContrast = 128,128,128 PalAdd = 0, 0, 0 PalMul = 1,1,1 [State 3400, 広がる魔力1] type = explod trigger1 = Time = 24;45 pos = 10, -135 postype = p1 anim = 1670;3400 sprpriority = 31 pausemovetime = -1 bindtime = -1 ignorehitpause = 1 ID = 1670;3400 removeongethit = 1 [State 350 , 1] type = PlaySnd trigger1 = time = 90 value = s3, 9 [State 1000, 2] type = VarSet trigger1 = Time = 104 trigger1 = var(15) = 0 v = 15 value = 1 [State Super BG 1] type = helper trigger1 = Time = 105 helpertype = normal id = 2235 pos = 120,-30 postype = back persistent = 0 stateno = 2235 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 3] type = helper trigger1 = Time = 105 helpertype = normal id = 2237 pos = -200,-21 postype = back stateno = 2237 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 4] type = helper trigger1 = Time = 105 helpertype = normal id = 2239 pos = 234,-67 postype = back stateno = 2239 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 5] type = helper trigger1 = Time = 105 helpertype = normal id = 2240 pos = -80,-20 postype = back stateno = 2240 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 6] type = helper trigger1 = Time = 105 helpertype = normal id = 2241 pos = 252,-110 postype = back stateno = 2241 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 7] type = helper trigger1 = Time = 105 helpertype = normal id = 2242 pos = 267,-134 postype = back stateno = 2242 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 8] type = helper trigger1 = Time = 105 helpertype = normal id = 2243 pos = -100,-10 postype = back stateno = 2243 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 9] type = helper trigger1 = Time = 105 helpertype = normal id = 2244 pos = -220,-26 postype = back stateno = 2244 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 1] type = helper trigger1 = Time = 105 helpertype = normal id = 2235 pos = 60,-157 postype = back persistent = 0 stateno = 2235 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 2] type = helper trigger1 = Time = 105 helpertype = normal id = 2236 pos = 70,-120 postype = back persistent = 0 stateno = 2236 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 3] type = helper trigger1 = Time = 105 helpertype = normal id = 2237 pos = -40,-100 postype = back stateno = 2237 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 3] type = helper trigger1 = Time = 105 helpertype = normal id = 2238 pos = 68,-194 postype = back stateno = 2238 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 4] type = helper trigger1 = Time = 105 helpertype = normal id = 2239 pos = 84,-207 postype = back stateno = 2239 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 5] type = helper trigger1 = Time = 105 helpertype = normal id = 2240 pos = 280,-60 postype = back stateno = 2240 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 7] type = helper trigger1 = Time = 105 helpertype = normal id = 2242 pos = 130,-114 postype = back stateno = 2242 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 8] type = helper trigger1 = Time = 105 helpertype = normal id = 2243 pos = 160,-10 postype = back stateno = 2243 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 9] type = helper trigger1 = Time = 105 helpertype = normal id = 2244 pos = 180,-126 postype = back stateno = 2244 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 1] type = helper trigger1 = Time = 105 helpertype = normal id = 2235 pos = 220,-170 postype = back persistent = 0 stateno = 2235 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 2] type = helper trigger1 = Time = 105 helpertype = normal id = 2236 pos = 310,-115 postype = back persistent = 0 stateno = 2236 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 3] type = helper trigger1 = Time = 105 helpertype = normal id = 2237 pos = -200,-221 postype = back stateno = 2237 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 3] type = helper trigger1 = Time = 105 helpertype = normal id = 2238 pos = -236,-141 postype = back stateno = 2238 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 4] type = helper trigger1 = Time = 105 helpertype = normal id = 2239 pos = -44,-27 postype = back stateno = 2239 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 5] type = helper trigger1 = Time = 105 helpertype = normal id = 2240 pos = 180,-160 postype = back stateno = 2240 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 6] type = helper trigger1 = Time = 105 helpertype = normal id = 2241 pos = 62,-130 postype = back stateno = 2241 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 7] type = helper trigger1 = Time = 105 helpertype = normal id = 2242 pos = -50,-204 postype = back stateno = 2242 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 8] type = helper trigger1 = Time = 105 helpertype = normal id = 2243 pos = 70,-110 postype = back stateno = 2243 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State Super BG 9] type = helper trigger1 = Time = 105 helpertype = normal id = 2244 pos = 330,-116 postype = back stateno = 2244 shadow = 0,0,0 keyctrl = 0 ignorehitpause = 1 ownpal = 1 pausemovetime = 999999 ;supermovetime = 999999 [State 3300, Time] type = ChangeState trigger1 = Time = 130 value = 2210 ;--------------------------------------------------------------------------- ; タイム終了 [Statedef 2210] type = S physics = S movetype = A ctrl = 0 PowerAdd = 0 anim = 1665 [State 320, 3] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;---------------------------- ; タイム終了時 [Statedef 2220] type = S movetype= A physics = S anim = 190;0;3500 ctrl = 0 velset = 0,0 pos = 0,0 [State 935, varset] type = VarSet trigger1 = AnimTime = -2 trigger1 = var(15) = 1 v = 15 value = 0 [State 935, タイム終了時の演出] type = Envcolor trigger1 = AnimTime = -2 value = 255, 255, 255 time = 10 [State 935, タイム終了時の演出] type = EnvShake trigger1 = AnimTime = -2 time = 25 ampl = 10 ;振幅 freq = 90 ;周波数 ?回/秒 phase = 90 ;初期位相(初期位置) [State 935, タイム終了時、相手の吹っ飛び] type = Projectile trigger1 = AnimTime = -2 projanim = 1666 persistent = 0 offset = 0, 0 velocity = 0, 0 ; HitDef part of projectile info attr = S, HT damage = 0, 0 numhits = 0 ;animtype = Medium pausetime = 0,0 sparkno = -1 hitsound = s2, 7 guardflag = guardsound = 6,0 ;ground.type = Low ground.slidetime = 0 ground.hittime = 0 ground.velocity = -3 air.velocity = -3,-2 p2stateno = 2230 p2getp1state = 1 fall = 1 fall.recover = 0 projremovetime = 10 [State 1031, 3] type = ChangeState Trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;------------------------------------------ ; Hit by 吹っ飛ばし  [Statedef 2230] type = A movetype= H ;Get hit physics = N [State 940, 0] type = VelSet trigger1 = Time = 0 x = 0 y = 0 z = 0 [State 940, 3] type = ChangeAnim2 Trigger1 = Time >= 0 value = 912 [State 940, 4] type = ChangeState trigger1 = HitShakeOver = 1 value = 2231 ;------------------------------------------ ; Hit by 吹っ飛ばし (吹っ飛び) [Statedef 2231] type = A movetype= H ;Get hit physics = N [State 941, 1] type = ChangeAnim2 Trigger1 = Time = 0 value = 913 [State 941, 2] type = VelSet trigger1 = Time = 0 x = -12 y = 0 [State 941, 3] type = LifeAdd trigger1 = backedgedist <= 5 value = -50 [State 941, 5] type = ChangeState trigger1 = backedgedist <= 5 value = 2232 ;------------------------------------------ ; Hit by 吹っ飛ばし (壁に衝突) [Statedef 2232] type = A movetype= H ;Get hit physics = N [State 942, 0] type = PlaySnd Trigger1 = Time = 0 value = F5,4 [State 942, 2] type = ChangeAnim2 Trigger1 = Time = 0 value = 912 [State 942, 3] type = VelSet trigger1 = Time = 0 x = 0 y = 0 z = 0 [State 942, 4] type = EnvShake Trigger1 = Time = 0 time = 15 ampl = -3 freq = 90 phase = 90 [State 942, 5] type = GameMakeAnim trigger1 = time = 0 pos = -10, -30 value = 7 [State 942, 6] type = ChangeState trigger1 = Time = 15 value = 2233 ;------------------------------------------ ; Hit by 吹っ飛ばし (地面に落下) [Statedef 2233] type = A movetype= H ;Get hit physics = N velset = 1,0 [State 943, 0] type = ChangeAnim2 Trigger1 = Time = 5 value = 911 [State 943, 1] type = Gravity trigger1 = Time >= 0 [State 943, 5] type = SelfState trigger1 = Pos Y >= 0 trigger1 = Vel Y > 0 value = 5100 ctrl = 0 ;--------------------------------------------------------------------------- ;きらきら [Statedef 2235] type = A physics = N movetype = A ctrl = 0 velset = 0, 0 anim = 1650 juggle = 4 [State 1400, 5] type = DestroySelf trigger1 = power = 0 trigger2 = p2life = 0 ;--------------------------------------------------------------------------- ;きらきら [Statedef 2236] type = A physics = N movetype = A ctrl = 0 velset = 0, 0 anim = 1651 juggle = 4 [State 1400, 5] type = DestroySelf trigger1 = power = 0 trigger2 = p2life = 0 ;--------------------------------------------------------------------------- ;きらきら [Statedef 2237] type = A physics = N movetype = A ctrl = 0 velset = 0, 0 anim = 1652 juggle = 4 [State 1400, 5] type = DestroySelf trigger1 = power = 0 trigger2 = p2life = 0 ;--------------------------------------------------------------------------- ;きらきら [Statedef 2238] type = A physics = N movetype = A ctrl = 0 velset = 0, 0 anim = 1653 juggle = 4 [State 1400, 5] type = DestroySelf trigger1 = power = 0 trigger2 = p2life = 0 ;--------------------------------------------------------------------------- ;きらきら [Statedef 2239] type = A physics = N movetype = A ctrl = 0 velset = 0, 0 anim = 1654 juggle = 4 [State 1400, 5] type = DestroySelf trigger1 = power = 0 trigger2 = p2life = 0 ;--------------------------------------------------------------------------- ;きらきら [Statedef 2240] type = A physics = N movetype = A ctrl = 0 velset = 0, 0 anim = 1660 juggle = 4 [State 1400, 5] type = DestroySelf trigger1 = power = 0 trigger2 = p2life = 0 ;--------------------------------------------------------------------------- ;きらきら [Statedef 2241] type = A physics = N movetype = A ctrl = 0 velset = 0, 0 anim = 1661 juggle = 4 [State 1400, 5] type = DestroySelf trigger1 = power = 0 trigger2 = p2life = 0 ;--------------------------------------------------------------------------- ;きらきら [Statedef 2242] type = A physics = N movetype = A ctrl = 0 velset = 0, 0 anim = 1662 juggle = 4 [State 1400, 5] type = DestroySelf trigger1 = power = 0 trigger2 = p2life = 0 ;--------------------------------------------------------------------------- ;きらきら [Statedef 2243] type = A physics = N movetype = A ctrl = 0 velset = 0, 0 anim = 1663 juggle = 4 [State 1400, 5] type = DestroySelf trigger1 = power = 0 trigger2 = p2life = 0 ;--------------------------------------------------------------------------- ;きらきら [Statedef 2244] type = A physics = N movetype = A ctrl = 0 velset = 0, 0 anim = 1664 juggle = 4 [State 1400, 5] type = DestroySelf trigger1 = power = 0 trigger2 = p2life = 0 ;--------------------------------------------------------------------------- ;スーパーアーム [Statedef 2500] type = A physics = S movetype = A ctrl = 0 velset = 0, 0 anim = 1700 juggle = 4 poweradd = -1000 [State 350 , 1] type = PlaySnd trigger1 = time = 0 value = s0, 7 [State 3000, BG Black] type = EnvColor trigger1 = time = 0 value = 0,0,0 under = 1 time = 35 [State 3000, BG] type = Explod trigger1 = time = 0 anim = 6000 id = 6000 bindtime = 35 supermove = 1 postype = left pos = 0, 0 sprpriority = -8 ownpal = 1 [State 350 , 2] ;画面を止める type = SuperPause trigger1 = time = 0 pos = 20, 0 time = 80 anim = -1 [State 350 , Super] ;カットインの表示 type = Explod trigger1 = time = 0 trigger1 = facing = 1 anim = 354 supermove = 1 bindtime = 1 facing = 1 pos = -50,20 postype = left sprpriority = 3 ownpal = 1 scale = 1,1.1 [State 1400 , Super] type = Explod trigger1 = time = 0 trigger1 = facing = -1 anim = 354 supermove = 1 bindtime = 1 facing = -1 pos = 370,20 postype = left sprpriority = 3 ownpal = 1 scale = 1,1.1 [State 1800, gs] type = Helper trigger1 = AnimElem = 1 id = 2510 name = "gs" persistent = 0 pos = 0, -700 postype = p1 stateno = 2510 sprpriority = 10 helpertype = Normal keyctrl = 0 ownpal = 1 [State 3303, 2] type = ChangeState trigger1 = Time = 50 value = 2512 ctrl = 1 ;--------------------------------------------------------------------------- [Statedef 2510] type = A physics = S movetype = A ctrl = 0 velset = 0, 19 anim = 1710 juggle = 4 sprpriority = 5 [State 3000, Bakuhu] type = Explod trigger1 = Pos Y >= -5 anim = 1760 persistent = 0 pos = 0, 0 postype = p1 sprpriority = 2 bindtime = 1 removetime = 21 ownpal = 1 [State 210, 3] type = Velset trigger1 = Pos Y >= -5 y =0 [State 236 , 6] type = EnvShake trigger1 = Pos Y >= -5 time = 20 ampl = 4 freq = 50 phase = 0 [State 1800, gs] type = Helper trigger1 = Pos Y >= -4 id = 2511 name = "gs2" persistent = 0 pos = 0, 0 postype = p1 stateno = 2511 sprpriority = 10 helpertype = Normal keyctrl = 0 ownpal = 1 [State 350 , 1] type = PlaySnd trigger1 = Pos Y >= -4 value = s5, 2 [State 350 , 1] type = PlaySnd trigger1 = Pos Y >= -5 value = s4, 3 [State 210, 2] type = HitDef trigger1 = time = 0 attr = S, SP animtype = Heavy damage = 60,15 guardflag = MA hitflag = MAFP givepower = 23,12 pausetime = 2,35;18 guard.pausetime = 0,6 sparkno = 1 sparkxy = -10,0 hitsound = s2,7 guardsound = s0,5 ground.type = High ground.slidetime = 15;9 ground.hittime = 17 ground.velocity = -10 air.type = High air.velocity = -6,0;-5 airguard.velocity = -6 air.fall = 1 ;fall = 1 ;fall.recover = 1 [State 1400, 5] type = DestroySelf trigger1 = Pos Y >= -5 trigger2 = Time >= 100 ;--------------------------------------------------------------------------- [Statedef 2511] type = A physics = S movetype = A ctrl = 0 velset = 0, 0 anim = 1711 juggle = 4 sprpriority = 5 [State 210, 3] type = Velset trigger1 = AnimElem = 2 y =-10 [State 210, 3] type = Velset trigger1 = AnimElem = 3 y =0 [State 1400, 5] type = DestroySelf trigger1 = Time >= 65;120 ;--------------------------------------------------------------------------- [Statedef 2512] type = A physics = S movetype = A ctrl = 0 velset = 0, 0 anim = 1720 juggle = 4 sprpriority = 1 [State 3303, 2] type = ChangeState trigger1 = AnimTime = 0 value = 2513 ;ctrl = 1 [Statedef 2513] type = A physics = A movetype = A ctrl = 0 velset = -5,-5;-3, -2 anim = 1730 juggle = 4 sprpriority = 1 ;[State 510,3];ガッツストーン ;type = explod ;trigger1= NumHelper(2511) = 0 ;pos = 0, -55 ;postype = p1 ;anim = 1711 ;sprpriority = 5 ;bindtime = -1 ;removetime = -1 ;ignorehitpause = 1 ;ID = 1711 ;removeongethit = 1 ;ownpal = 1 ;[State -2, cshoot] ;type = RemoveExplod ;trigger1 = AnimElem = 2 ;ID = 1711 [State 210, 2] type = projectile trigger1 = time = 0 projanim = 1960 projremovetime = 200 projremove = 1 projhitanim = 1750 projid =1750 projsprpriority = 3 projheightbound = -240,1;地面衝突消去命令 projpriority = 3 offset = 0,-55 postype = p1 velocity = 12, 1 accel = 0,0.3 attr = S, SP animtype = Heavy damage = 230,15 ;guardflag = MA hitflag = MAFP givepower = 23,12 pausetime = 2,18 guard.pausetime = 0,6 sparkno = 1 sparkxy = -10,0 hitsound = s2,7 guardsound = s0,5 ground.type = High ground.slidetime = 7 ground.hittime = 17 ground.velocity = -10 air.type = High air.velocity = -10,-10 airguard.velocity = -10 air.fall = 1 fall = 1 fall.recover = 1 [State 350 , 1] type = PlaySnd trigger1 = AnimElem = 2 value = s1, 4 [State 3303, 2] type = ChangeState trigger1 = AnimTime = 0 ;trigger1 = Pos Y >= -5 value = 2514 ;ctrl = 1 [Statedef 2514] type = A physics = S movetype = A ctrl = 0 velset = 0, 0 anim = 1950 juggle = 4 sprpriority = 1 ;[State 350 , 1] ;type = PlaySnd ;trigger1 = time = 0 ;value = s1, 0 [State 3303, 2] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1