;------------------------- ;ハイパーロール(本体 [Statedef 350] type = S movetype= A physics = S velset = 0,0 ctrl = 0 anim = 350 poweradd = -1000 [State 350 , 1] type = PlaySnd trigger1 = time = 0 value = s0, 7 [State 350 , 1] type = PlaySnd trigger1 = time = 10 value = s1, 5 [State 3000, BG Black] type = EnvColor trigger1 = time = 0 value = 0,0,0 under = 1 time = 35 [State 3000, BG] type = Explod trigger1 = time = 0 anim = 6000 id = 6000 bindtime = 35 supermove = 1 postype = left pos = 0, 0 sprpriority = -8 ownpal = 1 [State 350 , 2] ;画面を止める type = SuperPause trigger1 = time = 0 pos = 20, 0 time = 80 anim = -1 [State 350 , Super] ;カットインの表示 type = Explod trigger1 = time = 0 trigger1 = facing = 1 anim = 354 supermove = 1 bindtime = 1 facing = 1 pos = -50,20 postype = left sprpriority = 3 ownpal = 1 scale = 1,1.1 [State 1400 , Super] type = Explod trigger1 = time = 0 trigger1 = facing = -1 anim = 354 supermove = 1 bindtime = 1 facing = -1 pos = 370,20 postype = left sprpriority = 3 ownpal = 1 scale = 1,1.1 [State 350, 1] type = Projectile trigger1 = Time = 56 trigger2 = Time = 76 trigger3 = Time = 96 trigger4 = Time = 116 trigger5 = Time = 136 trigger6 = Time = 156 trigger7 = Time = 176 projanim = 353 offset = 30, -95 velocity = 6 projremovetime = 200 ; HitDef part of projectile info attr = S, SP animtype = Light getpower = 0,0 givepower = 10,0 damage = 30,0 guardflag = MA hitflag = MAF pausetime = 13,10 sparkno = S356 hitsound = S2, 5 guardsound = s0, 5 ground.type = High ground.slidetime = 15 ground.hittime = 20 ground.velocity = -4 airguard.velocity = -3.5 air.velocity = -2.5,-5.5 air.juggle = 3 air.fall = 1 [State H_PUT,1] type = Helper trigger1 = time = 36 id = 5000 name = "LEZER" pos = 15,-80 postype = p1 ;postype = left stateno = 351 helpertype = normal keyctrl = 0 ownpal = 0 [State 350 , Super] type = Explod trigger1 = time = 36 anim = 355 bindtime = 1 facing = 1 pos = 15,-80 postype = p1 sprpriority = 3 ownpal = 1 scale = 1,1.1 [State 350 , 1] type = HitDef trigger1 = AnimElem = 1 attr = S, HP damage = 40 animtype = Hard getpower = 60,30 givepower =20,10 guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 7,8 numhits = 1 sparkno = -1 sparkxy = -10,-75 hitsound = S3,4 guardsound = S0,5 ground.type = Trip ground.slidetime = 5 ground.hittime = 20 ground.velocity = -2,-9.5 airguard.velocity = -1.9 air.velocity = -1.3,-4 fall = 1 fall.recover = 0 [State 350 , 7] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;----------------------- ;レーザー [Statedef 351] type = A movetype= A physics = N juggle = 1 velset = 0,0 ctrl = 0 anim = 351 [State 351 , 1] type = HitDef trigger1 = TIME = 0 trigger2 = TIME = 10 trigger3 = TIME = 20 trigger4 = TIME = 30 trigger5 = TIME = 40 trigger6 = TIME = 50 trigger7 = TIME = 60 trigger8 = TIME = 70 trigger9 = TIME = 80 trigger10 = TIME = 90 trigger11 = TIME = 100 trigger12 = TIME = 110 trigger13 = TIME = 120 trigger14 = TIME = 130 attr = S, HP damage = 20,5 animtype = Hard getpower = 60,30 givepower =20,10 guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 0,12 numhits = 1 sparkno = S352 sparkxy = 0,12 hitsound = S3,4 guardsound = S0,5 ground.type = High ground.slidetime = 5 ground.hittime = 20 ground.velocity = -0 airguard.velocity = -1 air.velocity = -0,-2 ;fall = 1 ;fall.recover = 0 [State 351 , 1] type = HitDef trigger1 = TIME = 140 attr = S, HP damage = 40 animtype = Hard getpower = 60,30 givepower =20,10 guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 0,0 numhits = 1 sparkno = S352 sparkxy = 0,12 hitsound = S3,4 guardsound = S0,5 ground.type = Trip ground.slidetime = 5 ground.hittime = 20 ground.velocity = -1,-2 airguard.velocity = -1 air.velocity = -1,-2 fall = 1 fall.recover = 0 [state 351,1] type = sprpriority trigger1 = AnimTime = 0 value = -1 [State 351,3] type = DestroySelf trigger1 = animtime = 0