This readme comes with Protoman Beta (20%) release - Sprites by Korium and Magic Mushroom - Programming by Korium and Frantic This project was originally started by Korim, but he dropped it. Now Magic Mushroom and I are finishing him (with Korium's authorization, of course). What's in: All normal moves Four specials Two supers One pallette What was fixed: Some axis Some collision boxes Some CNS coding What whas removed: Rush Drill Shadow blade Napalm Bomb What's needed: More weapons A sound file with adequate sounds More supers More pallettes More fixes, maybe? Remove all Jin's coding (this includes collison boxes, CMD and CNS coding) Move list: ----------Special Moves---------- Shield charge: D, DF, F + punch (can be done in any weapon mode, can be done in air) Proto upper: F, D, DF + punch (can be done in any weapon mode) Summon Eddie: Charge B, F + a (Eddie will give you the power to use space weapons) Charge B, F + b (Eddie will give you the power to use water weapons) Charge B, F + c (Eddie will give you the power to use multidirectional weapons) Charge B, F + x (Eddie will give you the power to use slash weapons) -----Space weapons mode----- -Star Crash : D, DF, F + kick (D, DF, F + kick to release Star Crash) Can't do any special or super while using Star Crash -More to come -----Water weapons mode----- None yet -----Multidirectional weapons----- -Pharaoh Shot : D, DF, F + kick (hold kick to charge weapon) Can't move while charging -More to come -----Slash weapons mode----- None yet ----------Super moves---------- Hyper shield charge: D, DF, F, D, DF, F + kick (can be done in any weapon mode) Hyper Protoman: D, DF, F, D, DF, F + punch (can be done in any weapon mode) Thank yous -To everyone that helped me on Mugen Nites; -To Jin Kazama that authorized us to edit his Megaman sprites and because I'm still using some of his coding. I hope you understand, I'm going to remove it gradually and make my own coding; -To Capcom, for creating Megaman and Protoman; -To Elecbyte, for creating Mugen; -To all people that liked my other char and e-mailed me reporting bugs; -To Korium and Magic Mushroom for these great sprites; -To MHZ, for creating snd2wav; -To everyone that bothers reading readmes. -To everyone I forgot. If you think you should be on this thank you section and you were forgotten, contact me (geminiman@bol.com.br) and I'll add you here. --------------------------------Original Readme by Korium---------------------------------------- Protoman Beta release What's done/works: basic sprites most Mega Man special moves shield charge What still needs work/will be added: "shield flash" more supers strikers/helpers item get air shadow blades to have shadow blades return play balance issues more weapons more sound Mega Buster Minor tweaks here and there What doesn't work: intro animations the flames on the rush drill weak teleport doesn't look quite right no throw animation By accident, I fiddled with the flip top move, which ended up dropping a protoman Clone. Clone can be kicked like rock ball (but won't do any damage), unless hit first by opponent. After that, clone will look like it takes damage but no damage registers. This will be fixed later, but right now it looks kinda cool. Air Hyper Shield Charge does not work Notes: because of their speed, Shadow blades do almost nil as far as damage Protoman's projectiles don't do a lot of damage in general attacks: shield flash: D + Roundhouse plasma shot: fierce punch shield charge: (air & ground) Qcf, kick shield teleport: qcb, kick (wk: left; md: middle; hd: right) shadow blade: (standing) (level 1) qcb, punch (wk: 75 degrees up; md: 45 degrees up; hd: straight) napalm bomb: (standing) (level 1) qcf, punch (wk: close; md: med up; hd: far) proto uppercut: DP + punch Proto Clone: CB, F + punch Supers: Hyper Protoman: (air & ground) (level 2.5) 2qcf + punch Rush Drill: (level 1.5) 2qcb + kick Hyper Shield Charge: (level 2.5) 2qcf + kick thanks: (in no particular order) Jin Kazama (creator of Megaman for mugen)* Necromancer (general help, tutorials) CyberTeen2001 (help) UNITED (help, encouragement) ElectByte (making MUGEN) Capcom (for making Streetfighter etc. and the Megaman series) Bloodlust Software (creator of nesticle) (so I could rip item sprites from Megaman 2,3,5) sés (creator of MCM) Ranchan 2000 (creator of Mugenerator) (e!)magius (online tutorials) FallenAngel (online tutorials) MHz (creator of snd2wav and sff2pcx) for additional sprites and sounds (Creator of Yellow Devil -- sounds, various sprites)* Tenebrous (Gideon, Jedah -- sounds)* KoYoTae (Jedah -- sounds)* (Creator of Onslaught -- hypershield charge, "powerstone")* Dragman(?) (superportrait)* Protoman homepage and Megamania (vs. Screen sprites) (Creator of Sailor Mars -- flame effects) ----------------------------- E-mail me any comments at Korium@prodigy.net