; The CMD file. ; ; Two parts: 1. Command definition and 2. State entry ; (state entry is after the commands def section) ; ; 1. Command definition ; --------------------- ; Note: The commands are CASE-SENSITIVE, and so are the command names. ; The eight directions are: ; B, DB, D, DF, F, UF, U, UB (all CAPS) ; corresponding to back, down-back, down, downforward, etc. ; The six buttons are: ; a, b, c, x, y, z (all lower case) ; In default key config, abc are are the bottom, and xyz are on the ; top row. For 2 button characters, we recommend you use a and b. ; For 6 button characters, use abc for kicks and xyz for punches. ; ; Each [Command] section defines a command that you can use for ; state entry, as well as in the CNS file. ; The command section should look like: ; ; [Command] ; name = "some_name" ; command = the_command ; time = time (optional -- defaults to 15 if omitted) ; ; - some_name ; A name to give that command. You'll use this name to refer to ; that command in the state entry, as well as the CNS. It is case- ; sensitive (QCB_a is NOT the same as Qcb_a or QCB_A). ; ; - command ; list of buttons or directions, separated by commas. ; Directions and buttons can be preceded by special characters: ; slash (/) - means the key must be held down ; egs. command = /D ;hold the down direction ; command = /F, a ;hold fwd while you press a ; tilde (~) - to detect key releases ; egs. command = ~a ;release the a button ; command = ~D, F, a ;release down, press fwd, then a ; If you want to detect "charge moves", you can specify ; the time the key must be held down for (in game-ticks) ; egs. command = ~30a ;hold a for at least 30 ticks, then release ; command = ~30 ; dollar ($) - Direction-only: detect as 4-way ; egs. command = $D ;will detect if D, DB or DF is held ; command = $B ;will detect if B, DB or UB is held ; plus (+) - Buttons only: simultaneous press ; egs. command = a+b ;press a and b at the same time ; command = x+y+z ;press x, y and z at the same time ; You can combine them: ; eg. command = ~30$D, a+b ;hold D, DB or DF for 30 ticks, release, ; ;then press a and b together ; It's recommended that for most "motion" commads, eg. quarter-circle-fwd, ; you start off with a "release direction". This matches the way most ; popular fighting games implement their engine. ; ; - time (optional) ; Time allowed to do the command, given in game-ticks. Defaults to 15 ; if omitted ; ; If you have two or more commands with the same name, all of them will ; work. You can use it to allow multiple motions for the same move. ; ; Some common commands are given below. Delete, add, or modify as you wish. ;-| Super Motions |-------------------------------------------------------- ; QCF x 2 [Command] name = "2QCF_k" command = ~D, DF, F, D, DF, F, a time = 30 [Command] name = "2QCF_k" command = ~D, DF, F, D, DF, F, b time = 30 [Command] name = "2QCF_k" command = ~D, DF, F, D, DF, F, c time = 30 ; QCF x 2 [Command] name = "2QCF_p" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "2QCF_p" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "2QCF_p" command = ~D, DF, F, D, DF, F, z time = 30 ; QCB x 2 [Command] name = "2QCB_k" command = ~D, DB, B, D, DB, B, a time = 30 [Command] name = "2QCB_k" command = ~D, DB, B, D, DB, B, b time = 30 [Command] name = "2QCB_k" command = ~D, DB, B, D, DB, B, c time = 30 ;-| Special Motions |------------------------------------------------------ ;----------------- ; QCF [Command] name = "stara" command = ~D, DF, F, a [Command] name = "starb" command = ~D, DF, F, b [Command] name = "starc" command = ~D, DF, F, c [Command] name = "pharaoha" command = ~D, DF, F, a [Command] name = "pharaohb" command = ~D, DF, F, b [Command] name = "pharaohc" command = ~D, DF, F, c [Command] name = "slashb" command = ~D, DF, F, b [Command] name = "chargec" command = ~D, DF, F, c [Command] name = "dashx" command = ~D, DF, F, x time = 30 [Command] name = "dashy" command = ~D, DF, F, y [Command] name = "dashz" command = ~D, DF, F, z ;----------------- ; QCB [Command] name = "QCB_a" command = ~D, DB, B, a [Command] name = "gravityb" command = ~D, DB, B, b [Command] name = "QCB_c" command = ~D, DB, B, c [Command] name = "teleportx" command = ~D, DB, B, x [Command] name = "teleporty" command = ~D, DB, B, y [Command] name = "teleportz" command = ~D, DB, B, z ;----------------- ; Uppercut [Command] name = "uppercut_a" command = ~F, D, DF, a [Command] name = "uppercut_b" command = ~F, D, DF, b [Command] name = "uppercut_c" command = ~F, D, DF, c [Command] name = "uppercut_x" command = ~F, D, DF, x [Command] name = "uppercut_y" command = ~F, D, DF, y [Command] name = "uppercut_z" command = ~F, D, DF, z ;-------------------- ;Charge_Down_up [Command] name = "chargedownup_a" command = ~60$D, U, a time = 10 [Command] name = "chargedownup_b" command = ~60$D, U, b time = 10 [Command] name = "chargedownup_c" command = ~60$D, U, c time = 10 [Command] name = "chargedownup_x" command = ~60$D, U, x time = 10 [Command] name = "chargedownup_y" command = ~60$D, U, y time = 10 [Command] name = "chargedownup_z" command = ~60$D, U, z time = 10 ;-------------------- ;Charge_Back_fwd [Command] name = "eddiea" command = ~30$B, F, a time = 10 [Command] name = "eddieb" command = ~30$B, F, b time = 10 [Command] name = "eddiec" command = ~60$B, F, c time = 10 [Command] name = "eddiex" command = ~60$B, F, x time = 10 [Command] name = "chargebackfwd_p" command = ~60$B, F, y time = 10 [Command] name = "chargebackfwd_p" command = ~60$B, F, z time = 10 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF";Required (do not remove) command = F, F time = 10 [Command] name = "BB";Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = a+b time = 1 [Command] name = "ab" command = a+b time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_c" command = /F,c time = 1 [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "fwd_z" command = /F,z time = 1 [Command] name = "back_a" command = /B,a time = 1 [Command] name = "back_b" command = /B,b time = 1 [Command] name = "back_c" command = /B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_ab" command = /F, a+b time = 1 [Command] name = "back_ab" command = /B, a+b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "holdZ" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "~x" command = ~x time = 1 [Command] name = "~y" command = ~y time = 1 [Command] name = "~z" command = ~z time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup";Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "relfwd" command = ~F time = 1 [Command] name = "relback" command = ~B time = 1 [Command] name = "relup" command = ~U time = 1 [Command] name = "reldown" command = ~D time = 1 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- ; This is where you define what commands bring you to what states. ; ; Each state entry block looks like: ; [State -1] ;Don't change this ; type = ChangeState ;Don't change this ; value = new_state_number ; trigger1 = command = "command_name" ; . . . (any additional triggers) ; ; - new_state_number is the number of the state to change to ; - command_name is the name of the command (from the section above) ; - Useful triggers to know: ; - statetype ; S, C or A : current state-type of player (stand, crouch, air) ; - ctrl ; 0 or 1 : 1 if player has control. Unless "interrupting" another ; move, you'll want ctrl = 1 ; - stateno ; number of state player is in - useful for "move interrupts" ; - movecontact ; 0 or 1 : 1 if player's last attack touched the opponent ; useful for "move interrupts" ; ; For reference on triggers, see CNS documentation. ; ; Just for your information (skip if you're not interested): ; This part is an extension of the CNS. "State -1" is a special state ; that is executed once every game-tick, regardless of what other state ; you are in. ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=================================================================== ;------------------------------------------------------------------ ;Hyper shieldcharge [State -1] type = ChangeState value = 9930 triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 triggerall = power >= 2500 triggerall = statetype = S triggerall = ctrl = 1 trigger1 = command = "2QCF_k" ;Air Hyper Shield Charge [State -1] type = ChangeState value = 9940 triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 triggerall = power >= 2500 triggerall = statetype = A triggerall = ctrl = 1 trigger1 = command = "2QCF_k" ; Hyper Megaman [State -1] type = ChangeState value = 3000 triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 triggerall = power >= 2500 triggerall = statetype = S triggerall = ctrl = 1 trigger1 = command = "2QCF_p" ;---------------------------------------------------------------------------------------------- ;Eddie Call space weapons [State -1] type = changestate value = 2000 triggerall = command = "eddiea" triggerall = numhelper(2000) = 0 triggerall = Var(1) != 1 triggerall = Var(1) != 2 trigger1 = Statetype != A trigger1 = ctrl = 1 ;Eddie Call water&ice weapons [State -1] type = changestate value = 2010 triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 triggerall = command = "eddieb" triggerall = numhelper(2010) = 0 triggerall = Var(1) != 3 triggerall = Var(1) != 4 trigger1 = Statetype != A trigger1 = ctrl = 1 ;Eddie Call slash weapons [State -1] type = changestate value = 2020 triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 triggerall = command = "eddiec" triggerall = numhelper(2010) = 0 triggerall = Var(1) != 5 triggerall = Var(1) != 6 trigger1 = Statetype != A trigger1 = ctrl = 1 ;Eddie Call multidiretional weapons [State -1] type = changestate value = 2030 triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 triggerall = command = "eddiex" triggerall = numhelper(2010) = 0 triggerall = Var(1) != 7 triggerall = Var(1) != 8 trigger1 = Statetype != A trigger1 = ctrl = 1 ;star crash a [State -1] type = changestate value = 1200 triggerall = command = "stara" triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 triggerall = Var(1) = 2 trigger1 = statetype = S trigger1 = ctrl = 1 ;star crash a launcher [State -1] type = changestate value = 1205 triggerall = numhelper(1200) = 1 trigger1 = command = "stara" trigger1 = ctrl = 1 ;trigger2 = Var(2) = 1 ;trigger2 = ctrl = 1 ;star crash b [State -1] type = changestate value = 1210 triggerall = command = "starb" triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 triggerall = Var(1) = 2 trigger1 = statetype = S trigger1 = ctrl = 1 ;star crash b launcher [State -1] type = changestate value = 1215 triggerall = numhelper(1200) = 1 trigger1 = command = "starb" trigger1 = ctrl = 1 ;trigger2 = Var(2) = 1 ;trigger2 = ctrl = 1 ;star crash c [State -1] type = changestate value = 1220 triggerall = command = "starc" triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 triggerall = Var(1) = 2 trigger1 = statetype = S trigger1 = ctrl = 1 ;star crash c launcher [State -1] type = changestate value = 1225 triggerall = numhelper(1200) = 1 trigger1 = command = "starc" trigger1 = ctrl = 1 ;trigger2 = Var(2) = 1 ;trigger2 = ctrl = 1 ;Pharoah shot [State -1] type = changestate value = 1230 triggerall = command = "pharaoha" triggerall = Var(1) = 6 trigger1 = Statetype = S trigger1 = ctrl = 1 ;Pharoah shot [State -1] type = changestate value = 1240 triggerall = command = "pharaohb" triggerall = Var(1) = 6 trigger1 = Statetype = S trigger1 = ctrl = 1 ;Pharoah shot [State -1] type = changestate value = 1250 triggerall = command = "pharaohc" triggerall = Var(1) = 6 trigger1 = Statetype = S trigger1 = ctrl = 1 ; Mega Upper X [State -1] type = ChangeState value = 1100 triggerall = command = "uppercut_x" triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 200 trigger3 = movecontact = 1 trigger3 = stateno = 201 trigger4 = movecontact = 1 trigger4 = stateno = 202 trigger5 = movecontact = 1 trigger5 = stateno = 203 trigger6 = movecontact = 1 trigger6 = stateno = 204 trigger7 = movecontact = 1 trigger7 = stateno = 205 trigger8 = movecontact = 1 trigger8 = stateno = 206 trigger9 = movecontact = 1 trigger9 = stateno = 400 trigger10 = movecontact = 1 trigger10 = stateno = 401 trigger11 = movecontact = 1 trigger11 = stateno = 402 trigger12 = movecontact = 1 trigger12 = stateno = 403 trigger13 = movecontact = 1 trigger13 = stateno = 404 trigger14 = movecontact = 1 trigger14 = stateno = 405 trigger15 = movecontact = 1 trigger15 = stateno = 406 trigger16 = movecontact = 1 trigger16 = stateno = 301 trigger17 = movecontact = 1 trigger17 = stateno = 302 trigger18 = movecontact = 1 trigger18 = stateno = 304 trigger19 = movecontact = 1 trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = movecontact = 1 trigger22 = stateno = 306 trigger23 = movecontact = 1 trigger23 = stateno = 500 trigger24 = movecontact = 1 trigger24 = stateno = 550 ;--------------------------------------------------------------------------- ; Mega Upper Y [State -1] type = ChangeState value = 1110 triggerall = command = "uppercut_y" triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 200 trigger3 = movecontact = 1 trigger3 = stateno = 201 trigger4 = movecontact = 1 trigger4 = stateno = 202 trigger5 = movecontact = 1 trigger5 = stateno = 203 trigger6 = movecontact = 1 trigger6 = stateno = 204 trigger7 = movecontact = 1 trigger7 = stateno = 205 trigger8 = movecontact = 1 trigger8 = stateno = 206 trigger9 = movecontact = 1 trigger9 = stateno = 400 trigger10 = movecontact = 1 trigger10 = stateno = 401 trigger11 = movecontact = 1 trigger11 = stateno = 402 trigger12 = movecontact = 1 trigger12 = stateno = 403 trigger13 = movecontact = 1 trigger13 = stateno = 404 trigger14 = movecontact = 1 trigger14 = stateno = 405 trigger15 = movecontact = 1 trigger15 = stateno = 406 trigger16 = movecontact = 1 trigger16 = stateno = 301 trigger17 = movecontact = 1 trigger17 = stateno = 302 trigger18 = movecontact = 1 trigger18 = stateno = 304 trigger19 = movecontact = 1 trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = movecontact = 1 trigger22 = stateno = 306 trigger23 = movecontact = 1 trigger23 = stateno = 500 trigger24 = movecontact = 1 trigger24 = stateno = 550 ;--------------------------------------------------------------------------- ; Mega upper Z [State -1] type = ChangeState value = 1120 triggerall = command = "uppercut_z" triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 200 trigger3 = movecontact = 1 trigger3 = stateno = 201 trigger4 = movecontact = 1 trigger4 = stateno = 202 trigger5 = movecontact = 1 trigger5 = stateno = 203 trigger6 = movecontact = 1 trigger6 = stateno = 204 trigger7 = movecontact = 1 trigger7 = stateno = 205 trigger8 = movecontact = 1 trigger8 = stateno = 206 trigger9 = movecontact = 1 trigger9 = stateno = 400 trigger10 = movecontact = 1 trigger10 = stateno = 401 trigger11 = movecontact = 1 trigger11 = stateno = 402 trigger12 = movecontact = 1 trigger12 = stateno = 403 trigger13 = movecontact = 1 trigger13 = stateno = 404 trigger14 = movecontact = 1 trigger14 = stateno = 405 trigger15 = movecontact = 1 trigger15 = stateno = 406 trigger16 = movecontact = 1 trigger16 = stateno = 301 trigger17 = movecontact = 1 trigger17 = stateno = 302 trigger18 = movecontact = 1 trigger18 = stateno = 304 trigger19 = movecontact = 1 trigger19 = stateno = 305 trigger20 = stateno = 100 trigger21 = statetype = C trigger21 = ctrl = 1 trigger22 = movecontact = 1 trigger22 = stateno = 306 trigger23 = movecontact = 1 trigger23 = stateno = 500 trigger24 = movecontact = 1 trigger24 = stateno = 550 ;-------------------------------------- shield charge_A [State -1] type = ChangeState value = 1000 triggerall = command = "dashx" triggerall = command != "holddown" triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 trigger1 = statetype != C trigger1 = ctrl = 1 trigger2 = stateno = 411 trigger2 = movecontact = 1 trigger3 = stateno = 400 trigger3 = movecontact = 1 trigger4 = stateno = 410 trigger4 = movecontact = 1 trigger5 = stateno = 401 trigger5 = movecontact = 1 trigger6 = stateno = 402 trigger6 = movecontact = 1 trigger7 = stateno = 412 trigger7 = movecontact = 1 trigger8 = stateno = 211 trigger8 = movecontact = 1 trigger9 = stateno = 200 trigger9 = movecontact = 1 trigger10 = stateno = 210 trigger10 = movecontact = 1 trigger11 = stateno = 201 trigger11 = movecontact = 1 trigger12 = stateno = 202 trigger12 = movecontact = 1 trigger13 = stateno = 212 trigger13 = movecontact = 1 ;--------------------------------------------------------------------------- ;shield charge_B [State -1] type = ChangeState value = 1010 triggerall = command = "dashy";Place name of command here triggerall = command != "holddown" triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 trigger1 = statetype != C trigger1 = ctrl = 1 trigger2 = stateno = 411 trigger2 = movecontact = 1 trigger3 = stateno = 400 trigger3 = movecontact = 1 trigger4 = stateno = 410 trigger4 = movecontact = 1 trigger5 = stateno = 401 trigger5 = movecontact = 1 trigger6 = stateno = 402 trigger6 = movecontact = 1 trigger7 = stateno = 412 trigger7 = movecontact = 1 trigger8 = stateno = 211 trigger8 = movecontact = 1 trigger9 = stateno = 200 trigger9 = movecontact = 1 trigger10 = stateno = 210 trigger10 = movecontact = 1 trigger11 = stateno = 201 trigger11 = movecontact = 1 trigger12 = stateno = 202 trigger12 = movecontact = 1 trigger13 = stateno = 212 trigger13 = movecontact = 1 ;--------------------------------------------------------------------------- ;shield charge_C [State -1] type = ChangeState value = 1020 triggerall = command = "dashz";Place name of command here triggerall = command != "holddown" triggerall = numhelper(1200) = 0 triggerall = numhelper(1210) = 0 triggerall = numhelper(1211) = 0 triggerall = numhelper(1212) = 0 trigger1 = statetype != C trigger1 = ctrl = 1 trigger2 = stateno = 411 trigger2 = movecontact = 1 trigger3 = stateno = 400 trigger3 = movecontact = 1 trigger4 = stateno = 410 trigger4 = movecontact = 1 trigger5 = stateno = 401 trigger5 = movecontact = 1 trigger6 = stateno = 402 trigger6 = movecontact = 1 trigger7 = stateno = 412 trigger7 = movecontact = 1 trigger8 = stateno = 211 trigger8 = movecontact = 1 trigger9 = stateno = 200 trigger9 = movecontact = 1 trigger10 = stateno = 210 trigger10 = movecontact = 1 trigger11 = stateno = 201 trigger11 = movecontact = 1 trigger12 = stateno = 202 trigger12 = movecontact = 1 trigger13 = stateno = 212 trigger13 = movecontact = 1 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;-------------------------------------- ;--------------------------------------------------------------------------- ;------------------------------------ ;Gutsdozer call ;State -1] ; type = ChangeState ; value = 9400 ;trigger1 = command = "a+x" ; triggerall = NumHelperID9500 = 0 ; trigger1 = command = "gutsdozer" ; trigger1 = statetype != A ;triggerall = power >= 2000 ;--------------------------------------------------------------------------- ;RunFwd [State -1] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;RunBack [State -1] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Stand_Throw (close dir+b) ; Complicated? Skip the throws and look at stand_a, etc, first. ; This is disabled right now. Remove the "null;" below when you ; want to use it. [State -1] type = null; ChangeState value = 900 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2bodydist X < 5 ;Near P2 trigger1 = command = "fwd_b";p2 stand trigger1 = stateno != 100 ;Not running trigger1 = p2statetype = S trigger1 = p2movetype != H trigger2 = command = "fwd_b";p2 crouch trigger2 = stateno != 100 ;Not running trigger2 = p2statetype = C trigger2 = p2movetype != H trigger3 = command = "back_b";p2 stand trigger3 = p2statetype = S trigger3 = p2movetype != H trigger4 = command = "back_b";p2 crouch trigger4 = p2statetype = C trigger4 = p2movetype != H ;--------------------------------------------------------------------------- ;Air_Throw1 (close dir+b) ; This is disabled right now. Remove the "null;" below when you ; want to use it. [State -1] type = null; ChangeState value = 950 triggerall = statetype = A triggerall = ctrl = 1 triggerall = p2bodydist X < 9 triggerall = p2bodydist Y > -22 triggerall = p2bodydist Y < 22 triggerall = p2statetype = A triggerall = p2movetype != H trigger1 = command = "fwd_b" trigger2 = command = "back_b" ;=========================================================================== ; ;--------------------------------------------------------------------------- ;Stand X [State -1] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = animelem >= 4 trigger2 = stateno = 200 ;--------------------------------------------------------------------------- ;Stand Y [State -1] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 200 trigger3 = movecontact = 1 trigger3 = stateno = 230 trigger4 = MoveContact = 1 trigger4 = stateno = 400 trigger5 = MoveContact = 1 trigger5 = stateno = 430 ;--------------------------------------------------------------------------- ;Stand Z [State -1] type = ChangeState value = 220 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 200 trigger3 = movecontact = 1 trigger3 = stateno = 210 trigger4 = movecontact = 1 trigger4 = stateno = 230 trigger5 = movecontact = 1 trigger5 = stateno = 240 trigger6 = MoveContact = 1 trigger6 = stateno = 400 trigger7 = MoveContact = 1 trigger7 = stateno = 410 trigger8 = MoveContact = 1 trigger8 = stateno = 430 trigger9 = MoveContact = 1 trigger9 = stateno = 440 ;--------------------------------------------------------------------------- ;Stand A [State -1] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = animelem >= 4 trigger2 = stateno = 200 trigger3 = MoveContact = 1 trigger3 = stateno = 200 trigger4 = MoveContact = 1 trigger4 = stateno = 400 ;--------------------------------------------------------------------------- ;Stand B [State -1] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 200 trigger3 = movecontact = 1 trigger3 = stateno = 210 trigger4 = movecontact = 1 trigger4 = stateno = 230 trigger5 = movecontact = 1 trigger5 = stateno = 400 trigger6 = MoveContact = 1 trigger6 = stateno = 410 trigger7 = MoveContact = 1 trigger7 = stateno = 430 ;--------------------------------------------------------------------------- ;Stand C [State -1] type = ChangeState value = 250 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 200 trigger3 = movecontact = 1 trigger3 = stateno = 210 trigger4 = movecontact = 1 trigger4 = stateno = 230 trigger5 = movecontact = 1 trigger5 = stateno = 240 trigger6 = movecontact = 1 trigger6 = stateno = 400 trigger7 = MoveContact = 1 trigger7 = stateno = 410 trigger8 = MoveContact = 1 trigger8 = stateno = 430 trigger9 = MoveContact = 1 trigger9 = stateno = 440 ;--------------------------------------------------------------------------- ;Crouch X [State -1] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Crouch Y [State -1] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 400 trigger3 = movecontact = 1 trigger3 = stateno = 430 trigger4 = movecontact = 1 trigger4 = stateno = 200 trigger5 = movecontact = 1 trigger5 = stateno = 230 ;--------------------------------------------------------------------------- ;Crouch Z [State -1] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 400 trigger3 = movecontact = 1 trigger3 = stateno = 410 trigger4 = movecontact = 1 trigger4 = stateno = 430 trigger5 = movecontact = 1 trigger5 = stateno = 440 trigger6 = movecontact = 1 trigger6 = stateno = 200 trigger7 = movecontact = 1 trigger7 = stateno = 210 trigger8 = movecontact = 1 trigger8 = stateno = 230 trigger9 = movecontact = 1 trigger9 = stateno = 240 ;--------------------------------------------------------------------------- ;Crouch A [State -1] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 400 trigger3 = movecontact = 1 trigger3 = stateno = 200 trigger4 = movecontact = 1 trigger4 = stateno = 230 ;--------------------------------------------------------------------------- ;Crouch B [State -1] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 400 trigger3 = movecontact = 1 trigger3 = stateno = 410 trigger4 = movecontact = 1 trigger4 = stateno = 430 trigger5 = movecontact = 1 trigger5 = stateno = 200 trigger6 = movecontact = 1 trigger6 = stateno = 210 trigger7 = movecontact = 1 trigger7 = stateno = 230 ;--------------------------------------------------------------------------- ;Crouch C [State -1] type = ChangeState value = 450 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 400 trigger3 = movecontact = 1 trigger3 = stateno = 410 trigger4 = movecontact = 1 trigger4 = stateno = 430 trigger5 = movecontact = 1 trigger5 = stateno = 200 trigger6 = movecontact = 1 trigger6 = stateno = 210 trigger7 = movecontact = 1 trigger7 = stateno = 230 trigger8 = movecontact = 1 trigger8 = stateno = 240 trigger9 = movecontact = 1 trigger9 = stateno = 440 trigger10 = movecontact = 1 trigger10 = stateno = 420 ;--------------------------------------------------------------------------- ;Aerial Rave Jump [State -1] type = ChangeState value = 40 triggerall = command = "holdup" trigger1 = movecontact = 1 trigger1 = stateno = 250 ;--------------------------------------------------------------------------- ;Jump X [State -1] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 100 ;--------------------------------------------------------------------------- ;Jump Y [State -1] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = movecontact = 1 trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = movecontact = 1 trigger3 = stateno = 630 trigger4 = stateno = 100 ;--------------------------------------------------------------------------- ;Jump Z [State -1] type = ChangeState value = 620 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = movecontact = 1 trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = movecontact = 1 trigger3 = stateno = 610 trigger4 = p2statetype = A trigger4 = movecontact = 1 trigger4 = stateno = 630 trigger5 = p2statetype = A trigger5 = movecontact = 1 trigger5 = stateno = 640 trigger6 = p2statetype = A trigger6 = movecontact = 1 trigger6 = stateno = 670 trigger7 = stateno = 100 ;--------------------------------------------------------------------------- ;Jump A [State -1] type = ChangeState value = 630 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = movecontact = 1 trigger2 = stateno = 600 trigger3 = stateno = 100 ;--------------------------------------------------------------------------- ;Jump B [State -1] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = movecontact = 1 trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = movecontact = 1 trigger3 = stateno = 610 trigger4 = p2statetype = A trigger4 = movecontact = 1 trigger4 = stateno = 620 trigger5 = p2statetype = A trigger5 = movecontact = 1 trigger5 = stateno = 630 trigger6 = stateno = 100 ;--------------------------------------------------------------------------- ;Jump C [State -1] type = ChangeState value = 650 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = movecontact = 1 trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = movecontact = 1 trigger3 = stateno = 610 trigger4 = p2statetype = A trigger4 = movecontact = 1 trigger4 = stateno = 630 trigger5 = p2statetype = A trigger5 = movecontact = 1 trigger5 = stateno = 640 trigger6 = p2statetype = A trigger6 = movecontact = 1 trigger6 = stateno = 670 trigger7 = stateno = 100 ;--------------------------------------------------------------------------- ;Jump D [State -1] type = ChangeState value = 660 triggerall = command = "c" triggerall = command = "holdup" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = movecontact = 1 trigger2 = stateno = 600 trigger3 = p2statetype = A trigger3 = movecontact = 1 trigger3 = stateno = 610 trigger4 = p2statetype = A trigger4 = movecontact = 1 trigger4 = stateno = 630 trigger5 = p2statetype = A trigger5 = movecontact = 1 trigger5 = stateno = 640 trigger6 = p2statetype = A trigger6 = movecontact = 1 trigger6 = stateno = 670 trigger7 = stateno = 100 ;--------------------------------------------------------------------------- ;Taunt ;[State -1] ;type = ChangeState ;value = 195 ;triggerall = command = "s" ;trigger1 = statetype = S ;trigger1 = ctrl = 1 ;---------------------------------------------------------------------------