Omega (Original Zero) MegaMan Zero 3 (GBA) & MegaMan ZX (NDS) ----------------------- Mugen Version: WinMugen Author: N64Mario84 (N64Mario84@hotmail.com) Released: 4/2/07 Version: Final ----------------------- Omega has correct sprite axis, and correct animation/frame ticks from MMZ3. ========================================= DO NOT USE SPRITES/CHARACTER FOR YOUR OWN MUGEN WIP(S) WITHOUT PERMISSION! THANK YOU! ========================================= A pocket sized version of Omega is available for smaller characters. Use ozero1.def included for the original size version of Omega. An AI only version is available for hard core gamers. Use ozero-ai.def included to use Omega as a boss type character. Alternatively, you may use ozero1-ai.def for the original pocket sized version. WARNING: EXTREMELY CHEAP CHARACTER, AS CHEAP AS HE WAS IN MEGAMAN ZX. ----------------------- Update from February 14,'07: - Power bar enabled. - Back dashing enabled. - Icon portrait updated/fixed. - Getting hit states improved. - New win pose animation added. - Light beam recovery move updated/fixed. - Boulders from Charged Sabre now attackable with projectiles. - CPU AI system improved, & more accurate to the original. - Shadow Omega option removed. Replaced with hyper mode. Increases your power to level 3 for a short while. - Giant Metttaur drop, super move finisher added. - Enabled the 20-hit super combo that was disabled from the first release. Mainly an easter egg move. - GBA sound quality updated to clear DS quality. ----------------------- How the CPU AI system works: * Any/All Range (from close to max range): - Dash, Sabre Uppercut * Close Range: - 3 Slash Sabre - Light Beam Heal - Charge Sabre * Mid Range: - 2 Charge shots & Sabre Blade - Double Jump, Spinning Sabre Small blades - Ground Pound 5-way shot. - 7-Hit combo sabre slash. * Max Range, and over: - Double Jump - Dash ----------------------- Commands -------- Weapon 1 X Weapon 2 Y Dash Z or Forward, Forward Jump A (Not Used) B (Not Used) C Taunt S Moves ----- Sabre Slash - X 3 Sabre Slash - X, X, X 3 Slash Combo - X, Hold Down+X, Hold Up+X 5 Slash Combo - X, X, Hold Up+X, Hold Down+X, X Rising Sabre - Hold Up, Press X Sabre Spin - While Jumping, X, X Spinning Slash Blade - While Jumping, hold Up, Press X Sabre Stab - While Jumping, hold Down, Press X Buster Shot - Y (Can be used while jumping) Ground Pound Shot- Hold Down, Press Y Light Beam Recover- Down+Y Simultaneously - Restores Some Life Sabre Dash Slash- Dash by holding Z, Press X Sabre Dash Spinning- Dash by holding Forward or Z, and hold Up or Down, Press X Sabre Dash Stab - Dash by holding Forward, Press X Charged Sabre - Hold X for couple of seconds, release. (Can be used while jumping) Charged Shot Combo- Hold Y for couple of seconds, release. Press Y for a second shot. Press Y for a final sabre slash blade shot. (Can be used while jumping) Supers ------ 7 Sabre Slash Combo - X, X, Fwd, A, Z Reverse Ultimate Raging Omega Slash Combo - Z, A, Back, X, X Omega Beam Hell Buster Shot Grand Finale - X, Y, Y, Down, Y Reverse Ultimate Raging Omega Slash Combo- Z, A, Back, X, X Hyper Mode - B, B, B (Gains max power to 3 for limited time) Increases speed & attack power for short while. Mettaur Drop - X + A (Lvl 2) Credits & Special Thanks ------------------------ Capcom - For making MegaMan Zero 3, and MegaMan ZX. For the inspiration of this creation, and for Omega Zero's re-appearance in MegaMan ZX. ArtMoney Team - for providing ArtMoney. Without this program, it would be harder to get correct sprite axis and damage values. [http://www.artmoney.ru/] N. - Creating Omega Zero's background stage. Also, for helping me, and giving advice on ripping his sound/voice set from MegaMan Zero 3. Helped in beta testing & gave feedback. Contacts -------- Fell free to send comments and suggestions to N64Mario84 (N64Mario84@hotmail.com). Thanks.