;-| Default Values |------------------------------------------------------- [Defaults] command.time = 30 command.buffer.time = 1 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "UU" ;Required (do not remove) command = U, U time = 10 [Command] name = "DD" ;Required (do not remove) command = D, D time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" ;Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "back_x" command = /$B,x time = 1 [Command] name = "back_y" command = /$B,y time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_x" command = /$F,x time = 1 [Command] name = "fwd_y" command = /$F,y time = 1 [Command] name = "fwd_z" command = /$F,z time = 1 [Command] name = "up_x" command = /$U,x time = 1 [Command] name = "up_y" command = /$U,y time = 1 [Command] name = "up_z" command = /$U,z time = 1 [Command] name = "back_a" command = /$B,a time = 1 [Command] name = "back_b" command = /$B,b time = 1 [Command] name = "back_c" command = /$B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_a" command = /$F,a time = 1 [Command] name = "fwd_b" command = /$F,b time = 1 [Command] name = "fwd_c" command = /$F,c time = 1 [Command] name = "up_a" command = /$U,a time = 1 [Command] name = "up_b" command = /$U,b time = 1 [Command] name = "up_c" command = /$U,c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Single Dir |------------------------------------------------------------ [Command] name = "fwd" ;Required (do not remove) command = $F time = 1 [Command] name = "downfwd" command = $DF time = 1 [Command] name = "down" ;Required (do not remove) command = $D time = 1 [Command] name = "downback" command = $DB time = 1 [Command] name = "back" ;Required (do not remove) command = $B time = 1 [Command] name = "upback" command = $UB time = 1 [Command] name = "up" ;Required (do not remove) command = $U time = 1 [Command] name = "upfwd" command = $UF time = 1 ;-| Hold Button |-------------------------------------------------------------- [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_s" command = /s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holddownfwd" command = /$DF time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holddownback" command = /$DB time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdupback" command = /$UB time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holdupfwd" command = /$UF time = 1 ;--------------------------------------------------------------------------- ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ; Dash [State -1, Dash] type = ChangeState value = 100 trigger1 = command = "FF" || command = "BB" || command = "UU" || command = "DD" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Taunt [State -1, Attack] type = ChangeState value = 195 trigger1 = command = "s" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Kamikaze Bomb [State -1, Attack] type = ChangeState value = 2000 triggerall = ctrl triggerall = Life >= LifeMax triggerall = Power >= PowerMax triggerall = NumPartner <= 0 trigger1 = command = "y" && command = "a" trigger2 = command = "y" && command = "c" trigger3 = command = "b" && command = "x" trigger4 = command = "b" && command = "z" ;--------------------------------------------------------------------------- ; Call Helpers [State -1, Attack] type = ChangeState value = 1000 triggerall = ctrl triggerall = Var(30) <= 0 triggerall = Power >= 1000 triggerall = NumPartner <= 0 trigger1 = command = "x" && command = "c" trigger2 = command = "a" && command = "z" ;--------------------------------------------------------------------------- ; Merge with Partner [State -1, Attack] type = ChangeState value = 800 triggerall = ctrl triggerall = NumPartner > 0 triggerall = Partner, Alive triggerall = Partner, Name != "Super Metroid" trigger1 = command = "x" && command = "c" trigger2 = command = "a" && command = "z" trigger3 = Life <= (LifeMax / 2) trigger3 = RoundState = 2 trigger3 = Var(40) < 0 trigger3 = StateNo > 0 trigger3 = StateNo < 800 ;--------------------------------------------------------------------------- ; Restore Partners Life [State -1, Attack] type = ChangeState value = 700 triggerall = ctrl triggerall = NumPartner > 0 triggerall = Partner, Alive triggerall = Partner, Name != "Super Metroid" trigger1 = command = "y" && command = "a" trigger2 = command = "y" && command = "c" trigger3 = command = "b" && command = "x" trigger4 = command = "b" && command = "z" trigger5 = Partner, Life <= (Partner, LifeMax / 2) trigger5 = RoundState = 2 trigger5 = Var(40) < 0 trigger5 = StateNo > 0 trigger5 = StateNo < 800 ;--------------------------------------------------------------------------- ; Hyper Blast [State -1, Blast] type = ChangeState value = 400 triggerall = Power >= 3000 trigger1 = command = "z" && command = "c" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Super Pause [State -1, Attack] type = ChangeState value = 410 triggerall = Power >= 1000 triggerall = ctrl trigger1 = command = "y" && command = "b" trigger2 = command = "x" && command = "y" trigger3 = command = "x" && command = "a" trigger4 = command = "b" && command = "c" trigger5 = command = "y" && command = "z" ;--------------------------------------------------------------------------- ; Hyper Cross [State -1, Attack] type = ChangeState value = 420 triggerall = Power >= 1000 trigger1 = command = "a" && command = "b" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Fast Diving Body Press [State -1, Attack] type = ChangeState value = 450 triggerall = Power >= 3000 trigger1 = command = "x" && command = "z" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Fast Diving Body Slam [State -1, Attack] type = ChangeState value = 460 triggerall = Power >= 3000 trigger1 = command = "a" && command = "c" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Floor Slam [State -1, Attack] type = ChangeState value = 205 triggerall = command = "holdup" || command = "holddown" trigger1 = command = "x" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Body Press [State -1, Attack] type = ChangeState value = 200 trigger1 = command = "x" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Body Slam [State -1, Attack] type = ChangeState value = 230 trigger1 = command = "a" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Drain Attack [State -1, Attack] type = ChangeState value = 210 trigger1 = command = "y" || command = "b" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Dash Attack [State -1, Attack] type = ChangeState value = 220 trigger1 = command = "z" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Concentrated Shot [State -1, Shot] type = ChangeState value = 240 triggerall = Power >= 250 trigger1 = command = "c" trigger1 = ctrl ;---------------------------------------------------------------------------