;--------------------------------------------------------------------------- ; Default [Begin Action 0] Clsn1Default: 1 Clsn1[0] = -30,-20, 30, 0 Clsn2Default: 1 Clsn2[0] = -35,-75, 35,-15 0,1, 0,0, 10 0,2, 0,0, 10 0,1, 0,0, 10 0,0, 0,0, 10 ;-------------------------------------------------- ; Brain [Begin Action 1] 1,2, 0,0, 1 ; Shot [Begin Action 4] Clsn1: 1 Clsn1[0] = -20,-20, 20, 20 -1,-1, 0,0, 1 ;-------------------------------------------------- ; Legs/Tentacles [Begin Action 4] 4,1, 0,0, 1 4,2, 0,0, 1 4,1, 0,0, 1 4,0, 0,0, 1 ; Body [Begin Action 5] 0,1, 0,0, 1 0,2, 0,0, 1 0,1, 0,0, 1 0,0, 0,0, 1 ;-------------------------------------------------- ; Blast [Begin Action 10] Clsn1: 1 Clsn1[0] = -9000,-9000, 9000, 9000 -1,-1, 0,0, 1 ;-------------------------------------------------- ; Crouching animation [Begin Action 011] 0,0, 0,0, 1 ; Crouch to Stand [Begin Action 012] 0,0, 0,0, 1 ;-------------------------------------------------- ; Walking Forward [Begin Action 020] 0,0, 0,0, 1 ; Walking Back [Begin Action 021] 0,0, 0,0, 1 ;-------------------------------------------------- ; Jump start frame [Begin Action 040] 0,0, 0,0, 1 ; Starting Jumping up [Begin Action 041] 0,0, 0,0, 1 ; Starting Jumping forwards [Begin Action 042] 0,0, 0,0, 1 ; Starting Jumping backwards [Begin Action 043] 0,0, 0,0, 1 ; Peak and coming down from Jumping up [Begin Action 044] 0,0, 0,0, 1 ; Peak and coming down from Jumping forwards [Begin Action 045] 0,0, 0,0, 1 ; Peak and coming down from Jumping backwards [Begin Action 046] 0,0, 0,0, 1 ; Jump land frame [Begin Action 047] 0,0, 0,0, 1 ;-------------------------------------------------- ; Run forwards [Begin Action 100] 0,0, 0,0, 1 ; Hop backwards [Begin Action 105] 0,0, 0,0, 1 ;-------------------------------------------------- ; GUARDSTART (stand) [Begin Action 120] 0,0, 0,0, 1 ; GUARDSTART (crouch) [Begin Action 121] 0,0, 0,0, 1 ; GUARDSTART (air) [Begin Action 122] 0,0, 0,0, 1 ; GUARD (stand) [Begin Action 130] 0,0, 0,0, 1 ; GUARD (crouch) [Begin Action 131] 0,0, 0,0, 1 ; GUARD (air) [Begin Action 132] 0,0, 0,0, 1 ; GUARDEND (stand) [Begin Action 140] 0,0, 0,0, 1 ; GUARDEND (crouch) [Begin Action 141] 0,0, 0,0, 1 ; GUARDEND (air) [Begin Action 142] 0,0, 0,0, 1 ; Hit back while guarding (stand) [Begin Action 150] 0,0, 0,0, 1 ; Hit back while guarding (crouch) [Begin Action 151] 0,0, 0,0, 1 ; Hit back while guarding (air) [Begin Action 152] 0,0, 0,0, 1 ;-------------------------------------------------- ; Lose [Begin Action 170] 0,0, 0,0, 1 ;-------------------------------------------------- ; Win [Begin Action 180] 0,0, 0,0, 1 ;-------------------------------------------------- ; Intro - Small Metroid [Begin Action 190] 190,1, 0,0, 10 190,2, 0,0, 10 190,1, 0,0, 10 190,0, 0,0, 10 190,1, 0,0, 10 190,2, 0,0, 10 190,1, 0,0, 10 190,0, 0,0, 10 190,1, 0,0, 10 190,0, 0,0, 10 190,1, 0,0, 5 190,2, 0,0, 5 190,1, 0,0, 5 190,0, 0,0, 5 190,1, 0,0, 5 190,2, 0,0, 5 190,1, 0,0, 5 190,0, 0,0, 5 190,1, 0,0, 5 190,0, 0,0, 5 ; Intro - Container [Begin Action 191] 190,10, 0,0, 200 190,11, 0,0, 100 ;-------------------------------------------------- ; Taunt [Begin Action 195] Clsn1Default: 1 Clsn1[0] = -30,-20, 30, 0 Clsn2Default: 1 Clsn2[0] = -35,-75, 35,-15 0,1, 0,0, 2 0,2, 0,0, 4 0,1, 0,0, 3 0,0, 0,0, 6 ;-------------------------------------------------- ; Hit Collapse [Begin Action 218] 5010,0, 0,0, 40 5000,0, 0,0, 5 5020,0, 0,0, 20 5020,10, 0,0, 5 5020,20, 0,0, 5 5030,10, 0,10, 5 5030,30, 0,20, 5 5030,40, 0,30, 5 ;-------------------------------------------------- ; Attack [Begin Action 200] Clsn1Default: 2 Clsn1[0] = -35,-75, 35,-15 Clsn1[1] = -30,-20, 30, 0 Clsn2Default: 1 Clsn2[0] = -35,-75, 35,-15 0,1, 0,0, 10 0,2, 0,0, 10 0,1, 0,0, 10 0,0, 0,0, 10 ;-------------------------------------------------- ; Dash Attack [Begin Action 220] Clsn1: 1 Clsn1[0] = -30,-20, 30, 0 Clsn2: 1 Clsn2[0] = -35,-75, 35,-15 0,1, 0,0, 5 Clsn1: 2 Clsn1[0] = -40, -5, -5, 15 Clsn1[1] = -15, -25, 20, -5 Clsn2: 1 Clsn2[0] = -60, -65, 10, -5 0,2, 0,0, 5 Clsn1: 2 Clsn1[0] = -20, -30, 10, 0 Clsn1[1] = -40, 0, -15, 25 Clsn2: 3 Clsn2[0] = -65, 0, -40, 25 Clsn2[1] = -20, -55, 5, -30 Clsn2[2] = -70, -55, -20, 0 0,1, 0,0, 5 Clsn1Default: 3 Clsn1[0] = -70, -35, -20, 35 Clsn1[1] = -20, -30, 0, 30 Clsn1[2] = 0, 0, 20, 0 Clsn2Default: 2 Clsn2[0] = -70, -35, -20, 35 Clsn2[1] = 0, 0, 20, 0 0,2, 0,0, -1 ; Dash Attack End [Begin Action 221] Clsn1Default: 1 Clsn1[0] = -20, -30, 0, 30 Clsn2Default: 1 Clsn2[0] = -70, -35, -20, 35 0,1, 0,0, 5 Clsn1: 2 Clsn1[0] = -20, -30, 10, 0 Clsn1[1] = -40, 0, -15, 25 Clsn2: 3 Clsn2[0] = -65, 0, -40, 25 Clsn2[1] = -20, -55, 5, -30 Clsn2[2] = -70, -55, -20, 0 0,2, 0,0, 5 Clsn1: 2 Clsn1[0] = -40, -5, -5, 15 Clsn1[1] = -15, -25, 20, -5 Clsn2: 1 Clsn2[0] = -60, -65, 10, -5 0,1, 0,0, 5 Clsn1: 1 Clsn1[0] = -30,-20, 30, 0 Clsn2: 1 Clsn2[0] = -35,-75, 35,-15 0,0, 0,0, 5 ; Dash Grab Attack [Begin Action 222] Clsn1Default: 2 Clsn1[0] = -70, -35, -20, 35 Clsn1[1] = -20, -30, 0, 30 Clsn2Default: 1 Clsn2[0] = -70, -35, -20, 35 0,1, 0,0, 5 0,2, 0,0, 5 0,1, 0,0, 5 0,0, 0,0, 5 ; Wall Slam Attack [Begin Action 223] Clsn1Default: 2 Clsn1[0] = -70, -35, -20, 35 Clsn1[1] = -20, -30, 0, 30 Clsn2Default: 1 Clsn2[0] = -70, -35, -20, 35 0,1, 0,0, 3 0,2, 0,0, -1 ;-------------------------------------------------- ; Hit Grabbed [Begin Action 235] 5001,0, 0,0, 10 5011,10, 0,0, 10 5011,20, 0,0, -1 ; Hit Fall Land [Begin Action 236] Clsn2: 1 Clsn2[0] = -20, -60, 20, 0 5020,0, 0,0, 1 5020,0, 0,0, 2 5020,10, 0,0, 2 5020,20, 0,0, 2 5031,0, 0,-50, 2 5031,10, 0,-40, 2 5031,30, 0,-30, 2 5031,40, 0,-20, 2 ;-------------------------------------------------- ; Floor Pound [Begin Action 260] Clsn1: 1 Clsn1[0] = -9000,-20, 9000, 0 -1,-1, 0,0, 1 ;-------------------------------------------------- ; Back Breaker Grab [Begin Action 271] Clsn1Default: 2 Clsn1[0] = -30, 0, 30, 20 Clsn1[1] = -35, 15, 35, 75 Clsn2Default: 1 Clsn2[1] = -35, 15, 35, 75 0,1, 0,0, 5 0,2, 0,0, 5 0,1, 0,0, 5 0,0, 0,0, 5 ; Aerial Suplex Jump [Begin Action 272] Clsn1Default: 2 Clsn1[0] = -30, 0, 30, 20 Clsn1[1] = -35, 15, 35, 75 Clsn2Default: 1 Clsn2[1] = -35, 15, 35, 75 0,1, 0,0, 5 Clsn1Default: 3 Clsn1[0] = -55, 5, 10, 65 Clsn1[1] = -15, 5, 20, 25 Clsn1[2] = -35, -10, 0, 10 Clsn2Default: 1 Clsn2[0] = -55, 5, 10, 65 0,2, 0,0, 5 0,1, 0,0, 5 Clsn1Default: 2 Clsn1[0] = -70, -35, -20, 35 Clsn1[1] = -20, -30, 0, 30 Clsn2Default: 1 Clsn2[0] = -70, -35, -20, 35 0,0, 0,0, 5 ; Opponent Grabbed [Begin Action 275] Clsn2Default: 1 Clsn2[0] = -30, -15, 30, 15 5031,20, 0,0, 10 5031,30, 0,0, -1 ;-------------------------------------------------- ; Spike Tentacle Attack [Begin Action 280] Clsn1Default: 2 Clsn1[0] = -70, -35, -20, 35 Clsn1[1] = -20, -30, 0, 30 Clsn2Default: 1 Clsn2[0] = -70, -35, -20, 35 0,1, 0,0, 5 LoopStart Clsn1Default: 2 Clsn1[0] = -30, 0, 30, 20 Clsn1[1] = -35, 15, 35, 75 Clsn2Default: 1 Clsn2[0] = -35, 15, 35, 75 0,2, 0,0, -1 ; Spike Tentacle Grab [Begin Action 281] Clsn1Default: 2 Clsn1[0] = -30, 0, 30, 20 Clsn1[1] = -35, 15, 35, 75 Clsn2Default: 1 Clsn2[1] = -35, 15, 35, 75 0,1, 0,0, 5 0,2, 0,0, 5 0,1, 0,0, 5 0,0, 0,0, 5 ; Spike Tentacle Attack End [Begin Action 282] Clsn1Default: 2 Clsn1[0] = -30, 0, 30, 20 Clsn1[1] = -35, 15, 35, 75 Clsn2Default: 1 Clsn2[1] = -35, 15, 35, 75 0,1, 0,0, 5 Clsn1Default: 2 Clsn1[0] = -70, -35, -20, 35 Clsn1[1] = -20, -30, 0, 30 Clsn2Default: 1 Clsn2[0] = -70, -35, -20, 35 0,2, 0,0, 5 0,1, 0,0, 5 LoopStart Clsn1Default: 2 Clsn1[0] = -35,-75, 35,-15 Clsn1[1] = -30,-20, 30, 0 Clsn2Default: 1 Clsn2[0] = -35,-75, 35,-15 0,0, 0,0, -1 ; Opponent Hit [Begin Action 285] Clsn2Default: 1 Clsn2[0] = -20, -40, 20, 0 5061,0, 0,-20, 5 5031,0, 0,-20, 5 5031,10, 0,-20, 5 Clsn2Default: 1 Clsn2[0] = -30, -30, 30, 0 5031,20, 0,-20, 5 5031,30, 0,-20, -1 ;-------------------------------------------------- ; Hit Fall Land [Begin Action 465] Clsn2Default: 1 Clsn2[0] = -20, -60, 20, 0 5020,0, 0,0, 2 5020,10, 0,0, 2 LoopStart 5020,20, 0,0, 1 ;-------------------------------------------------- ; Metroid (Body) [Begin Action 500] Clsn1Default: 1 Clsn1[0] = -15, -5, 15, 5 Clsn2Default: 1 Clsn2[0] = -15, -25, 15, 0 ;--- Frame 1 --- 500,0, 0,0, 1 500,5, 0,0, 1 500,0, 0,0, 1 500,5, 0,0, 1 500,0, 0,0, 1 500,5, 0,0, 1 500,0, 0,0, 1 500,5, 0,0, 1 500,0, 0,0, 1 500,5, 0,0, 1 500,0, 0,0, 1 500,5, 0,0, 1 500,0, 0,0, 1 500,5, 0,0, 1 500,0, 0,0, 1 500,5, 0,0, 1 500,0, 0,0, 1 500,5, 0,0, 1 ;--- Frame 2 --- 500,1, 0,0, 1 500,5, 0,0, 1 500,1, 0,0, 1 500,5, 0,0, 1 500,1, 0,0, 1 500,5, 0,0, 1 500,1, 0,0, 1 500,5, 0,0, 1 500,1, 0,0, 1 500,5, 0,0, 1 500,1, 0,0, 1 500,5, 0,0, 1 ; Metroid (Brain) [Begin Action 501] 501,0, 0,0, 12 501,1, 0,0, 12 501,2, 0,0, 4 501,3, 0,0, 8 501,1, 0,0, 12 501,0, 0,0, 12 ; Metroid (Electric) [Begin Action 502] ;--- Blank --- 502,60, 0,0, 20 ;--- Frame Set 0 --- 502,0, 0,0, 2 502,1, 0,0, 2 502,2, 0,0, 2 502,0, 0,0, 2 ;--- Blank --- 502,60, 0,0, 5 ;--- Frame Set 10 --- 502,10, 0,0, 3 502,11, 0,0, 3 502,12, 0,0, 3 ;--- Blank --- 502,60, 0,0, 5 ;--- Frame Set 20 --- 502,20, 0,0, 2 502,21, 0,0, 2 502,22, 0,0, 2 502,20, 0,0, 2 ;--- Blank --- 502,60, 0,0, 5 ;--- Frame Set 30 --- 502,30, 0,0, 3 502,31, 0,0, 3 502,32, 0,0, 3 502,33, 0,0, 3 502,34, 0,0, 3 502,35, 0,0, 3 502,33, 0,0, 3 ;--- Blank --- 502,60, 0,0, 5 ;--- Frame Set 40 --- 502,40, 0,0, 2 502,41, 0,0, 2 502,42, 0,0, 2 502,40, 0,0, 2 ;--- Blank --- 502,60, 0,0, 5 ;--- Frame Set 50 --- 502,50, 0,0, 3 502,51, 0,0, 3 ;-------------------------------------------------- ; Hit Grabbed [Begin Action 555] 5002,0, 0,0, 10 5012,10, 0,0, 10 5012,20, 0,0, -1 ; Hit Collapse [Begin Action 556] 5020,0, 0,0, 50 5020,10, 0,0, 5 5020,20, 0,0, 5 5030,10, 0,10, 5 5030,30, 0,20, 5 5030,40, 0,30, 5 ;-------------------------------------------------- ; Ultimate Metroid Rocket [Begin Action 590] Clsn1Default: 4 Clsn1[0] = -20, -30, -10, 30 Clsn1[1] = -100, -40, -60, 40 Clsn1[2] = -10, -20, 0, 20 Clsn1[3] = -60, -35, -20, 35 590,0, 0,0, 1 590,10, 0,0, 1 590,1, 0,0, 1 590,11, 0,0, 1 590,2, 0,0, 1 590,12, 0,0, 1 590,3, 0,0, 1 590,13, 0,0, 1 590,20, 0,0, 1 590,10, 0,0, 1 590,21, 0,0, 1 590,11, 0,0, 1 590,22, 0,0, 1 590,12, 0,0, 1 590,23, 0,0, 1 590,13, 0,0, 1 ; Invisible [Begin Action 591] -1,-1, 0,0, 1 ;-------------------------------------------------- ; Mocktroid [Begin Action 600] Clsn1Default: 1 Clsn1[0] = -10, -10, 10, 0 Clsn2Default: 1 Clsn2[0] = -10, -25, 10, 0 600,0, 0,0, 10 600,1, 0,0, 10 600,2, 0,0, 10 600,1, 0,0, 10 ; Mocktroid (Attack) [Begin Action 601] Clsn1Default: 1 Clsn1[0] = -10, -25, 10, 0 Clsn2Default: 1 Clsn2[0] = -10, -25, 10, 0 601,0, 0,0, 5 601,1, 0,0, 5 601,2, 0,0, 5 601,1, 0,0, 5 ;-------------------------------------------------- ; Mocktroid (Grab) [Begin Action 650] Clsn1Default: 1 Clsn1[0] = -10, -25, 10, 0 Clsn2Default: 1 Clsn2[0] = -10, -25, 10, 0 601,2, 0,0, 10 LoopStart 601,1, 0,0, 2 601,0, 0,0, 4 601,1, 0,0, 2 601,2, 0,0, 4 ; Hit Grabbed [Begin Action 655] Clsn2Default: 1 Clsn2[0] = 0, 0, 0, 0 5002,0, 0,0, 10 LoopStart 5012,0, 0,0, 2 5012,20, 0,0, 4 5012,10, 0,0, 2 5002,0, 0,0, 4 ; Hit Fall [Begin Action 656] 5032,0, 0,0, 10 5032,10, 0,0, 5 5032,30, 0,0, 5 5032,40, 0,0, 5 5032,50, 0,0, -1 ;-------------------------------------------------- ; Mocktroid Dive-Bomb [Begin Action 690] Clsn1Default: 1 Clsn1[0] = -15, -20, 15, 5 Clsn2Default: 1 Clsn2[0] = -15, -20, 15, 5 690,0, 0,-10, 1 ; Mocktroid Dive-Bomb Hit Ground [Begin Action 691] Clsn1Default: 1 Clsn1[0] = -30, -40, 30, 10 Clsn2Default: 1 Clsn2[0] = -15, -20, 15, 5 690,0, 0,-10, 1 ;-------------------------------------------------- ; Attack [Begin Action 700] Clsn1Default: 2 Clsn1[0] = -35,-75, 35,-15 Clsn1[1] = -30,-20, 30, 0 Clsn2Default: 1 Clsn2[0] = -35,-75, 35,-15 0,1, 0,0, 10 0,2, 0,0, 10 0,1, 0,0, 10 0,0, 0,0, 10 ; Grabbed [Begin Action 705] Clsn2Default: 1 Clsn2[0] = -20, -60, 20, 0 5020,0, 0,0, 1 ;-------------------------------------------------- ; Attack [Begin Action 800] Clsn1Default: 2 Clsn1[0] = -35,-75, 35,-15 Clsn1[1] = -30,-20, 30, 0 Clsn2Default: 1 Clsn2[0] = -35,-75, 35,-15 0,1, 0,0, 10 0,2, 0,0, 10 0,1, 0,0, 10 0,0, 0,0, 10 ; Grabbed Crouch [Begin Action 804] Clsn2Default: 1 Clsn2[0] = -20, -60, 20, 0 5020,20, 0,0, 5 5020,10, 0,0, 5 LoopStart 5020,0, 0,0, 10 ; Grabbed [Begin Action 805] Clsn2Default: 1 Clsn2[0] = -20, -80, 20, 0 5000,0, 0,0, 10 5010,0, 0,0, 5 5010,10, 0,0, 5 5010,20, 0,0, 5 Clsn2Default: 1 Clsn2[0] = -20, -60, 20, 0 5020,0, 0,0, 10 5020,10, 0,0, 5 5020,20, 0,0, 5 Clsn2Default: 1 Clsn2[0] = 30,-20,-30,0 5031,10, 0,-20, 5 5031,30, 0,-10, 5 5040,0, 0,0, 5 LoopStart 5040,10, 0,0, 1 ; LieDown [Begin Action 806] Clsn2Default: 1 Clsn2[0] = 30,-20,-30,0 5040,10, 0,0, 1 ; Grabbed LieDown [Begin Action 807] Clsn2Default: 1 Clsn2[0] = 30,-20,-30,0 5040,10, 0,0, 20 5040,20, 0,0, 5 5040,0, 0,0, 10 5040,20, 0,0, 5 5040,0, 0,0, 10 5040,20, 0,0, 5 5040,0, 0,0, 10 5040,20, 0,0, 5 5040,0, 0,0, 10 5040,20, 0,0, 5 5040,0, 0,0, 5 LoopStart 5040,10, 0,0, 1 ; Energize [Begin Action 808] Clsn2Default: 1 Clsn2[0] = -20, -80, 20, 0 5000,0, 0,0, 10 5000,10, 0,0, 10 LoopStart 5000,20, 0,0, 10 ; Power Up [Begin Action 809] 5030,0, 0,0, 10 5060,0, 0,0, -1 ;-------------------------------------------------- ; Burn Flame [Begin Action 900] 900,0, 0,0, 1 900,10, 0,0, 1 900,1, 0,0, 1 900,11, 0,0, 1 900,2, 0,0, 1 900,12, 0,0, 1 900,3, 0,0, 1 900,13, 0,0, 1 900,4, 0,0, 1 900,14, 0,0, 1 900,5, 0,0, 1 900,15, 0,0, 1 ; Burn Flame (Alternate) [Begin Action 901] 900,10, 0,0, 1 900,0, 0,0, 1 900,11, 0,0, 1 900,1, 0,0, 1 900,12, 0,0, 1 900,2, 0,0, 1 900,13, 0,0, 1 900,3, 0,0, 1 900,14, 0,0, 1 900,4, 0,0, 1 900,15, 0,0, 1 900,5, 0,0, 1 ; Burn Flame Dissapear [Begin Action 905] 900,0, 0,0, 1 900,10, 0,0, 1 900,6, 0,0, 1 900,16, 0,0, 1 900,7, 0,0, 1 900,17, 0,0, 1 900,8, 0,0, 1 900,18, 0,0, 1 ; Burn Flame Dissapear (Alternate) [Begin Action 906] 900,10, 0,0, 1 900,0, 0,0, 1 900,16, 0,0, 1 900,6, 0,0, 1 900,17, 0,0, 1 900,7, 0,0, 1 900,18, 0,0, 1 900,8, 0,0, 1 ; Burn Flame [Begin Action 910] 910,0, 0,0, 1 910,10, 0,0, 1 910,1, 0,0, 1 910,11, 0,0, 1 910,2, 0,0, 1 910,12, 0,0, 1 910,3, 0,0, 1 910,13, 0,0, 1 910,4, 0,0, 1 910,14, 0,0, 1 910,5, 0,0, 1 910,15, 0,0, 1 ; Burn Flame (Alternate) [Begin Action 911] 910,10, 0,0, 1 910,0, 0,0, 1 910,11, 0,0, 1 910,1, 0,0, 1 910,12, 0,0, 1 910,2, 0,0, 1 910,13, 0,0, 1 910,3, 0,0, 1 910,14, 0,0, 1 910,4, 0,0, 1 910,15, 0,0, 1 910,5, 0,0, 1 ; Burn Flame Dissapear [Begin Action 915] 910,0, 0,0, 1 910,10, 0,0, 1 910,6, 0,0, 1 910,16, 0,0, 1 910,7, 0,0, 1 910,17, 0,0, 1 910,8, 0,0, 1 910,18, 0,0, 1 ; Burn Flame Dissapear (Alternate) [Begin Action 916] 910,10, 0,0, 1 910,0, 0,0, 1 910,16, 0,0, 1 910,6, 0,0, 1 910,17, 0,0, 1 910,7, 0,0, 1 910,18, 0,0, 1 910,8, 0,0, 1 ;-------------------------------------------------- ; Attack [Begin Action 2000] Clsn1Default: 2 Clsn1[0] = -35, 15, 35, 75 Clsn1[1] = -30, 0, 30, 20 Clsn2Default: 1 Clsn2[0] = -35, 15, 35, 75 0,1, 0,0, 10 0,2, 0,0, 10 0,1, 0,0, 10 0,0, 0,0, 10 ; Grabbed [Begin Action 2005] Clsn2Default: 1 Clsn2[0] = -20, -80, 20, 0 5000,0, 0,0, 20 5010,0, 0,0, 10 5010,10, 0,0, 10 5010,20, 0,0, 10 Clsn2Default: 1 Clsn2[0] = -20, -60, 20, 0 5020,10, 0,0, 5 5020,0, 0,0, 2 LoopStart Clsn2Default: 1 Clsn2[0] = -20, 0, 20, 60 5020,0, 0,0, 1 ;-------------------------------------------------- ; Stand/Air Hit high (light) [Begin Action 5000] 0,0, 0,0, 1 ; Stand/Air Hit high (medium) [Begin Action 5001] 0,0, 0,0, 1 ; Stand/Air Hit high (hard) [Begin Action 5002] 0,0, 0,0, 1 ;-------------------------------------------------- ; Stand Recover high (light) [Begin Action 5005] 0,0, 0,0, 1 ; Stand Recover high (medium) [Begin Action 5006] 0,0, 0,0, 1 ; Stand Recover high (hard) [Begin Action 5007] 0,0, 0,0, 1 ;-------------------------------------------------- ; Stand/Air Hit low (light) [Begin Action 5010] 0,0, 0,0, 1 ; Stand/Air Hit low (medium) [Begin Action 5011] 0,0, 0,0, 1 ; Stand/Air Hit low (hard) [Begin Action 5012] 0,0, 0,0, 1 ;-------------------------------------------------- ; Stand Recover low (light) [Begin Action 5015] 0,0, 0,0, 1 ; Stand Recover low (medium) [Begin Action 5016] 0,0, 0,0, 1 ; Stand Recover low (hard) [Begin Action 5017] 0,0, 0,0, 1 ;-------------------------------------------------- ; Crouch Hit (light) [Begin Action 5020] 0,0, 0,0, 1 ; Crouch Hit (medium) [Begin Action 5021] 0,0, 0,0, 1 ; Crouch Hit (hard) [Begin Action 5022] 0,0, 0,0, 1 ;-------------------------------------------------- ; Crouch Recover (light) [Begin Action 5025] 0,0, 0,0, 1 ; Crouch Recover (medium) [Begin Action 5026] 0,0, 0,0, 1 ; Crouch Recover (hard) [Begin Action 5027] 0,0, 0,0, 1 ;-------------------------------------------------- ; Stand/Air Hit back [Begin Action 5030] 0,0, 0,0, 1 ; Stand/Air Hit transition [Begin Action 5035] 0,0, 0,0, 1 ;-------------------------------------------------- ; Air Recover [Begin Action 5040] 0,0, 0,0, 1 ;-------------------------------------------------- ; Air Fall (going up) [Begin Action 5050] 0,0, 0,0, 1 ;-------------------------------------------------- ; Air Fall (up-type, going up) [Begin Action 5051] 0,0, 0,0, 1 ;-------------------------------------------------- ; Air Fall (up-type, coming down) [Begin Action 5061] 0,0, 0,0, 1 ;-------------------------------------------------- ; Tripped [Begin Action 5070] 0,0, 0,0, 1 ;-------------------------------------------------- ; LieDown Hit (stay down) [Begin Action 5080] 0,0, 0,0, 1 ;-------------------------------------------------- ; LieDown Hit (hit up into air) [Begin Action 5090] 0,0, 0,0, 1 ;-------------------------------------------------- ; Hit ground from fall [Begin Action 5100] 0,0, 0,0, 1 ; Bounce into air [Begin Action 5160] 0,0, 0,0, 1 ; Hit ground from bounce [Begin Action 5170] 0,0, 0,0, 1 ;-------------------------------------------------- ; Hit ground from fall (up-type) [Begin Action 5101] 0,0, 0,0, 1 ;-------------------------------------------------- ; LieDown [Begin Action 5110] 0,0, 0,0, 1 ; Get up from LieDown [Begin Action 5120] 0,0, 0,0, 1 ; LieDead animation [Begin Action 5150] 5150,0, 0,0, 1 ;-------------------------------------------------- ; Fall-recovery near ground [Begin Action 5200] 0,0, 0,0, 1 ; Fall-recovery in mid-air [Begin Action 5210] 0,0, 0,0, 1 ;-------------------------------------------------- ; Dizzy [Begin Action 5300] 0,0, 0,0, 1 ; Dizzy (Anim2) [Begin Action 5310] Clsn2Default: 1 Clsn2[0] = -30, -90, 30, 0 5000,0, 0,0, 10 5000,10, 0,0, 10 5000,20, 0,0, 10 5000,10, 0,0, 10 5000,0, 0,0, 10 5010,0, 0,0, 10 ;-------------------------------------------------- ; Hit [Begin Action 5400] Clsn2Default: 1 Clsn2[0] = -30,-90, 30,-30 5001,0, 0,-50, 5 5001,10, 0,-50, 5 5001,20, 0,-50, 10 5001,10, 0,-50, 5 5001,0, 0,-50, 5 5011,0, 0,-50, 5 5011,10, 0,-50, 5 5011,20, 0,-50, 10 5011,10, 0,-50, 5 5011,0, 0,-50, 5 ;-------------------------------------------------- ; AI Trigger [Begin Action 6666] -1,-1, 0,0, 1 ;-------------------------------------------------- ; Super KO Portrait (Small) [Begin Action 7000] 7000,0, 0,0, 1, , A ;7000,1, 0,0, 1, , A 7000,0, 0,0, 1, , A1 ;7000,1, 0,0, 1, , A1 ; Super KO Portrait (Big) [Begin Action 7010] 7000,10, 0,0, 1, , A ;7000,11, 0,0, 1, , A 7000,10, 0,0, 1, , A1 ;7000,11, 0,0, 1, , A1 ; Super KO BG [Begin Action 7100] 7100,0, 0,0, 1, , A1 7100,1, 0,0, 1, , A1 7100,2, 0,0, 1, , A1 7100,3, 0,0, 1, , A1 7100,4, 0,0, 1, , A1 7100,5, 0,0, 1, , A1 7100,6, 0,0, 1, , A1 7100,7, 0,0, 1, , A1 7100,8, 0,0, 1, , A1 7100,9, 0,0, 1, , A1 7100,10, 0,0, 1, , A1 7100,11, 0,0, 1, , A1 7100,12, 0,0, 1, , A1 7100,13, 0,0, 1, , A1 7100,14, 0,0, 1, , A1 7100,15, 0,0, 1, , A1 7100,16, 0,0, 1, , A1 7100,17, 0,0, 1, , A1 7100,18, 0,0, 1, , A1 7100,19, 0,0, 1, , A1 7100,20, 0,0, 1, , A1 7100,21, 0,0, 1, , A1 7100,22, 0,0, 1, , A1 7100,23, 0,0, 1, , A1 7100,24, 0,0, 1, , A1 7100,25, 0,0, 1, , A1 7100,26, 0,0, 1, , A1 7100,27, 0,0, 1, , A1 ;-------------------------------------------------- ; Black [Begin Action 8000] 8000,0, 0,0, 1 ; Push Object [Begin Action 8005] Clsn2Default: 1 Clsn2[0] = -50, -1000, 50, 1000 -1,-1, 0,0, 1 ; Wave [Begin Action 8010] 8010,0, 0,0, 1 8010,1, 0,0, 1 8010,2, 0,0, 1 8010,3, 0,0, 1 8010,4, 0,0, 1 ; Light Beam Bottom Appear [Begin Action 8020] 8020,0, 0,0, 2, , A1 8020,1, 0,0, 2, , A1 8020,2, 0,0, 2, , A1 8020,3, 0,0, 2, , A1 8020,4, 0,0, 2, , A1 LoopStart 8020,5, 0,0, 1, , A1 8020,5, 0,0, 1, , A ; Light Beam Appear [Begin Action 8021] 8020,10, 0,1, 2, , A1 8020,11, 0,1, 2, , A1 8020,12, 0,1, 2, , A1 8020,13, 0,1, 2, , A1 8020,14, 0,1, 2, , A1 LoopStart 8020,15, 0,1, 1, , A1 8020,15, 0,1, 1, , A ; Light Beam Bottom Dissapear [Begin Action 8025] 8020,5, 0,0, 2, , A1 8020,5, 0,0, 2, , A 8020,4, 0,0, 2, , A1 8020,4, 0,0, 2, , A 8020,3, 0,0, 2, , A1 8020,3, 0,0, 2, , A 8020,2, 0,0, 2, , A1 8020,2, 0,0, 2, , A 8020,1, 0,0, 2, , A1 8020,1, 0,0, 2, , A 8020,0, 0,0, 2, , A1 8020,0, 0,0, 2, , A ; Light Beam Dissapear [Begin Action 8026] 8020,15, 0,1, 2, , A1 8020,15, 0,1, 2, , A 8020,14, 0,1, 2, , A1 8020,14, 0,1, 2, , A 8020,13, 0,1, 2, , A1 8020,13, 0,1, 2, , A 8020,12, 0,1, 2, , A1 8020,12, 0,1, 2, , A 8020,11, 0,1, 2, , A1 8020,11, 0,1, 2, , A 8020,10, 0,1, 2, , A1 8020,10, 0,1, 2, , A ;-------------------------------------------------- ; Super Portrait [Begin Action 8050] 7000,0, 0,0, 1, , A1 7000,1, 0,0, 1, , A 7000,0, 0,0, 1, , A 7000,1, 0,0, 1, , A1 ;--------------------------------------------------