;-| Super Motions |-------------------------------------------------------- [Command] name = "sfireball_x" command = ~D,DF,F,D,DF,F,x time = 30 [Command] name = "sfireball_y" command = ~D,DF,F,D,DF,F,y time = 30 [Command] name = "sdpunch_a" command = ~F,D,DF,F,D,DF,a time = 30 [Command] name = "sdpunch_b" command = ~F,D,DF,F,D,DF,b time = 30 [Command] name = "shinpunch_a" command = ~D,DF,F,D,DF,F,a time = 30 [Command] name = "shinpunch_b" command = ~D,DF,F,D,DF,F,b time = 30 [Command] name = "shkick_a" command = ~D,DB,B,D,DB,B,a time = 30 [Command] name = "shkick_b" command = ~D,DB,B,D,DB,B,b time = 30 [Command] name = "ground_x" command = ~D,D,D,x time = 30 [Command] name = "ground_y" command = ~D,D,D,y time = 30 ;-| Special Motions |------------------------------------------------------ [Command] name = "fireball_x" command = ~D,DF,F,x [Command] name = "fireball_y" command = ~D,DF,F,y [Command] name = "dpunch_x" command = ~F,D,DF,x [Command] name = "dpunch_y" command = ~F,D,DF,y [Command] name = "hkick_a" command = ~D,DB,B,a [Command] name = "hkick_b" command = ~D,DB,B,b ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F,F time = 10 [Command] name = "BB" ;Required (do not remove) command = B,B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" ;Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "back_x" command = /$B,x time = 1 [Command] name = "back_y" command = /$B,y time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_x" command = /$F,x time = 1 [Command] name = "fwd_y" command = /$F,y time = 1 [Command] name = "fwd_z" command = /$F,z time = 1 [Command] name = "up_x" command = /$U,x time = 1 [Command] name = "up_y" command = /$U,y time = 1 [Command] name = "up_z" command = /$U,z time = 1 [Command] name = "back_a" command = /$B,a time = 1 [Command] name = "back_b" command = /$B,b time = 1 [Command] name = "back_c" command = /$B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_a" command = /$F,a time = 1 [Command] name = "fwd_b" command = /$F,b time = 1 [Command] name = "fwd_c" command = /$F,c time = 1 [Command] name = "up_a" command = /$U,a time = 1 [Command] name = "up_b" command = /$U,b time = 1 [Command] name = "up_c" command = /$U,c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "fwd" command = $F time = 1 [Command] name = "down" command = $D time = 1 [Command] name = "back" command = $B time = 1 [Command] name = "up" command = $U time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Button |-------------------------------------------------------------- [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_start" command = /s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holddownfwd" command = /$DF time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holddownback" command = /$DB time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdupback" command = /$UB time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holdupfwd" command = /$UF time = 1 ;--------------------------------------------------------------------------- ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ; Wall Jump [State -1] type = ChangeState value = 60 triggerall = statetype = A triggerall = ctrl trigger1 = command = "fwd" trigger1 = BackEdgeBodyDist <= 0 trigger2 = command = "back" trigger2 = FrontEdgeBodyDist <= 0 ;--------------------------------------------------------------------------- ; Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ; Run Back [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ; Super Fireball x [State -1, SFireball_y] type = ChangeState value = 3000 triggerall = power >= 1000 triggerall = numprojid(1000) = 0 triggerall = command = "sfireball_x" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Super Fireball y [State -1, SFireball_y] type = ChangeState value = 3005 triggerall = power >= 2000 triggerall = numprojid(1000) = 0 triggerall = command = "sfireball_y" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Super Dragon Punch a [State -1, sdpunch_a] type = ChangeState value = 3010 triggerall = power >= 1000 triggerall = command = "sdpunch_a" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Super Dragon Punch b [State -1, sdpunch_b] type = ChangeState value = 3015 triggerall = power >= 2000 triggerall = command = "sdpunch_b" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Shin Dragon Punch a [State -1, sdpunch_a] type = ChangeState value = 3020 triggerall = power >= 1000 triggerall = command = "shinpunch_a" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Shin Dragon Punch b [State -1, sdpunch_b] type = ChangeState value = 3025 triggerall = power >= 2000 triggerall = command = "shinpunch_b" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Super Hurricane Kick a [State -1, shkick_a] type = ChangeState value = 3030 triggerall = power >= 1000 triggerall = command = "shkick_a" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Super Hurricane Kick b [State -1, shkick_b] type = ChangeState value = 3035 triggerall = power >= 2000 triggerall = command = "shkick_b" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Ground Pound [State -1, ground_x] type = ChangeState value = 1050 triggerall = power >= 1000 triggerall = command = "ground_x" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Ground Pound [State -1, ground_y] type = ChangeState value = 1055 triggerall = power >= 2000 triggerall = command = "ground_y" trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ; Dragon Punch x [State -1, dpunch_x] type = ChangeState value = 1010 triggerall = command = "dpunch_x" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Dragon Punch y [State -1, dpunch_y] type = ChangeState value = 1015 triggerall = command = "dpunch_y" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Fireball x [State -1, Fireball_x] type = ChangeState value = 1000 triggerall = numprojid(1000) = 0 triggerall = command = "fireball_x" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Fireball y [State -1, Fireball_y] type = ChangeState value = 1005 triggerall = numprojid(1000) = 0 triggerall = command = "fireball_y" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Hurricane Kick a [State -1, hkick_a] type = ChangeState value = 1030 triggerall = command = "hkick_a" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Hurricane Kick b [State -1, hkick_a] type = ChangeState value = 1035 triggerall = command = "hkick_b" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Sabre Attack [State -1, Stand Shoot] type = ChangeState value = 1040 triggerall = NumProj < 3 triggerall = command = "c" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Sabre Attack - Air [State -1, Stand Shoot] type = ChangeState value = 1045 triggerall = NumProj < 3 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ; Mega Buster ;--------------------------------------------------------------------------- ;=========================================================================== ; Ultra Mega Shot [State -1, Ultra Mega Shot] type = ChangeState value = 820 triggerall = power >= 3000 triggerall = command != "hold_z" triggerall = var(1) >= 400 trigger1 = ctrl ;--------------------------------------------------------------------------- ; Stand Shoot [State -1, Stand Shoot] type = ChangeState value = 220 triggerall = NumProj < 3 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ; Charged Shoot Standing [State -1, Stand Shoot] type = ChangeState value = 220 triggerall = command != "hold_z" triggerall = var(1) > 30 trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ; Crouching Shoot [State -1, Crouching Shoot] type = ChangeState value = 420 triggerall = NumProj < 3 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ; Charged Shoot Crouching [State -1, Stand Shoot] type = ChangeState value = 420 triggerall = command != "hold_z" triggerall = var(1) > 30 trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ; Jump Shoot [State -1, Jump Shoot] type = ChangeState value = 620 triggerall = NumProj < 3 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl ; Charged Shoot Jumping [State -1, Stand Shoot] type = ChangeState value = 620 triggerall = command != "hold_z" triggerall = var(1) > 30 trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ; Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = var(2) = 0 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;---------------------------------------------------------------------------