;-| Default Values |------------------------------------------------------- [Defaults] command.time = 30 command.buffer.time = 1 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "UU" ;Required (do not remove) command = U, U time = 10 [Command] name = "DD" ;Required (do not remove) command = D, D time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" ;Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "back_x" command = /$B,x time = 1 [Command] name = "back_y" command = /$B,y time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_x" command = /$F,x time = 1 [Command] name = "fwd_y" command = /$F,y time = 1 [Command] name = "fwd_z" command = /$F,z time = 1 [Command] name = "up_x" command = /$U,x time = 1 [Command] name = "up_y" command = /$U,y time = 1 [Command] name = "up_z" command = /$U,z time = 1 [Command] name = "back_a" command = /$B,a time = 1 [Command] name = "back_b" command = /$B,b time = 1 [Command] name = "back_c" command = /$B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_a" command = /$F,a time = 1 [Command] name = "fwd_b" command = /$F,b time = 1 [Command] name = "fwd_c" command = /$F,c time = 1 [Command] name = "up_a" command = /$U,a time = 1 [Command] name = "up_b" command = /$U,b time = 1 [Command] name = "up_c" command = /$U,c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Hold Button |-------------------------------------------------------------- [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_s" command = /s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holddownfwd" command = /$DF time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holddownback" command = /$DB time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdupback" command = /$UB time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holdupfwd" command = /$UF time = 1 ;--------------------------------------------------------------------------- ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ; ----- Combo Reset ----- [State -1, Combos] type = VarSet trigger1 = 1 var(50) = 0 ; ----- Combos ----- [State -1, Combos] type = VarSet triggerall = MoveContact triggerall = StateType != A trigger1 = hitdefattr = SC, NA trigger2 = hitdefattr = SC, NP var(50) = 1 [State -1, Combos] type = VarSet triggerall = MoveContact triggerall = StateType != A trigger1 = hitdefattr = SC, SA trigger2 = hitdefattr = SC, SP var(50) = 2 [State -1, Combos] type = VarSet triggerall = MoveContact triggerall = StateType != A trigger1 = hitdefattr = SC, HA trigger2 = hitdefattr = SC, HP var(50) = 3 [State -1, Combos] type = VarSet triggerall = MoveContact triggerall = StateType = A trigger1 = hitdefattr = A, NA trigger2 = hitdefattr = A, NP var(50) = 4 [State -1, Combos] type = VarSet triggerall = MoveContact triggerall = Statetype = A trigger1 = hitdefattr = A, SA trigger2 = hitdefattr = A, SP var(50) = 5 [State -1, Combos] type = VarSet triggerall = MoveContact triggerall = Statetype = A trigger1 = hitdefattr = A, HA trigger2 = hitdefattr = A, HP var(50) = 6 ;=========================================================================== ;--------------------------------------------------------------------------- ; Special Moves ;--------------------------------------------------------------------------- ; Smash Punch [State -1, Attack] type = ChangeState value = 250 triggerall = command = "holdfwd" triggerall = command = "z" trigger1 = ctrl trigger2 = Var(50) = 4 ;--------------------------------------------------------------------------- ; Finger Poke [State -1, Attack] type = ChangeState value = 280 triggerall = command = "holdfwd" triggerall = command = "x" || command = "y" trigger1 = ctrl trigger2 = Var(50) = 4 ;--------------------------------------------------------------------------- ; Rocket Punch [State -1, Attack] type = ChangeState value = 290 triggerall = command = "holdup" triggerall = command = "x" || command = "y" trigger1 = ctrl trigger2 = Var(50) = 4 ;--------------------------------------------------------------------------- ; Wall Slam [State -1, Attack] type = ChangeState value = 600 triggerall = command = "holdfwd" triggerall = command = "a" || command = "b" trigger1 = ctrl trigger2 = Var(50) = 4 ;--------------------------------------------------------------------------- ; Shock Wave [State -1, Attack] type = ChangeState value = 700 triggerall = command = "holdfwd" triggerall = command = "c" trigger1 = ctrl trigger2 = Var(50) = 4 ;--------------------------------------------------------------------------- ; Electric Fist [State -1, Attack] type = ChangeState value = 800 triggerall = command = "holddown" triggerall = command = "a" || command = "b" trigger1 = ctrl trigger2 = Var(50) = 4 ;--------------------------------------------------------------------------- ; Fist Pound [State -1, Attack] type = ChangeState value = 850 triggerall = command = "holddown" triggerall = command = "z" trigger1 = ctrl trigger2 = Var(50) = 4 ;--------------------------------------------------------------------------- ; Spinning Fingers Drill [State -1, Attack] type = ChangeState value = 900 triggerall = command = "holdup" triggerall = command = "a" || command = "b" trigger1 = ctrl trigger2 = Var(50) = 4 ;=========================================================================== ;--------------------------------------------------------------------------- ; Special Attacks ;--------------------------------------------------------------------------- ; Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "s" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Light Punch [State -1, Attack] type = ChangeState value = 200 triggerall = command = "x" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Medium Punch [State -1, Attack] type = ChangeState value = 210 triggerall = command = "y" trigger1 = ctrl trigger2 = StateNo = 200 trigger2 = Anim = 200 trigger2 = hitdefattr = A, NA ;--------------------------------------------------------------------------- ; Strong Punch [State -1, Attack] type = ChangeState value = 220 triggerall = command = "z" trigger1 = ctrl trigger2 = StateNo = 210 trigger2 = Anim = 210 trigger2 = hitdefattr = A, NA ;--------------------------------------------------------------------------- ; Grab [State -1, Attack] type = ChangeState value = 400 triggerall = command = "a" trigger1 = ctrl trigger2 = Var(50) = 4 ;--------------------------------------------------------------------------- ; Stone Drop [State -1, Attack] type = ChangeState value = 500 triggerall = command = "b" trigger1 = ctrl trigger2 = Var(50) = 4 ;--------------------------------------------------------------------------- ; Gun Shot [State -1, Attack] type = ChangeState value = 300 triggerall = command = "c" trigger1 = ctrl trigger2 = Var(50) = 4 ;---------------------------------------------------------------------------