;--------------------------------------------------------------------------- ; Idle Animation [Begin Action 0] Clsn2: 2 Clsn2[0] = -50, -75, 5, 0 Clsn2[1] = 5, -85, 60, -25 0,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = -45, -70, 5, 0 Clsn2[1] = 5, -70, 60, -15 0,1, -40,-20, 5 Clsn2: 2 Clsn2[0] = 0, -60, 50, 0 Clsn2[1] = -50, -55, 0, 0 0,2, -40,-20, 5 Clsn2: 1 Clsn2[0] = -50, -55, 40, 0 0,3, -40,-20, 5 Clsn2: 1 Clsn2[0] = -55, -55, 35, 0 0,4, -40,-20, 5 Clsn2: 1 Clsn2[0] = -55, -55, 40, 0 0,5, -40,-20, 5 Clsn2: 1 Clsn2[0] = -55, -60, 50, 0 0,6, -40,-20, 5 Clsn2: 2 Clsn2[0] = -45, -70, 5, 0 Clsn2[1] = 5, -70, 60, -30 0,7, -40,-20, 5 ;-------------------------------------------------- ; Shot [Begin Action 5] Clsn1: 1 Clsn1[0] = -20,-20, 20, 20 -1,-1, 0,0, 1 ;-------------------------------------------------- ; Floor Pound [Begin Action 6] Clsn1: 1 Clsn1[0] = -9000,-20, 9000, 0 -1,-1, 0,0, 2 ;-------------------------------------------------- ; Stand to crouch [Begin Action 10] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Crouching animation [Begin Action 011] 0,0, -40,-20, 1 ; Crouch to Stand [Begin Action 012] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Walking Forward [Begin Action 020] 0,0, -40,-20, 1 ; Walking Back [Begin Action 021] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Jump start frame [Begin Action 040] 0,0, -40,-20, 1 ; Starting Jumping up [Begin Action 041] 0,0, -40,-20, 1 ; Starting Jumping forwards [Begin Action 042] 0,0, -40,-20, 1 ; Starting Jumping backwards [Begin Action 043] 0,0, -40,-20, 1 ; Peak and coming down from Jumping up [Begin Action 044] 0,0, -40,-20, 1 ; Peak and coming down from Jumping forwards [Begin Action 045] 0,0, -40,-20, 1 ; Peak and coming down from Jumping backwards [Begin Action 046] 0,0, -40,-20, 1 ; Jump land frame [Begin Action 047] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Run forwards [Begin Action 100] 0,0, -40,-20, 1 ; Hop backwards [Begin Action 105] 0,0, -40,-20, 1 ;-------------------------------------------------- ; GUARDSTART (stand) [Begin Action 120] 0,0, -40,-20, 1 ; GUARDSTART (crouch) [Begin Action 121] 0,0, -40,-20, 1 ; GUARDSTART (air) [Begin Action 122] 0,0, -40,-20, 1 ; GUARD (stand) [Begin Action 130] 0,0, -40,-20, 1 ; GUARD (crouch) [Begin Action 131] 0,0, -40,-20, 1 ; GUARD (air) [Begin Action 132] 0,0, -40,-20, 1 ; GUARDEND (stand) [Begin Action 140] 0,0, -40,-20, 1 ; GUARDEND (crouch) [Begin Action 141] 0,0, -40,-20, 1 ; GUARDEND (air) [Begin Action 142] 0,0, -40,-20, 1 ; Hit back while guarding (stand) [Begin Action 150] 0,0, -40,-20, 1 ; Hit back while guarding (crouch) [Begin Action 151] 0,0, -40,-20, 1 ; Hit back while guarding (air) [Begin Action 152] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Lose [Begin Action 170] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Win [Begin Action 180] Clsn2: 2 Clsn2[0] = 0, -80, 60, -10 Clsn2[1] = -45, -80, 0, 0 180,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = -30, -110, 0, -70 Clsn2[1] = -45, -70, 40, 0 180,1, -40,-20, -1 ;-------------------------------------------------- ; Intro [Begin Action 190] Clsn2Default: 1 Clsn2[0] = -55, -55, 35, 0 0,4, -40,-20, 5 Clsn2: 2 Clsn2[0] = -30, -70, 40, 0 Clsn2[1] = -60, -50, -30, 0 500,1, -40,-30, 50 Clsn2Default: 1 Clsn2[0] = -55, -55, 35, 0 0,4, -40,-20, 5 ;-------------------------------------------------- ; Taunt [Begin Action 195] Clsn2: 2 Clsn2[0] = -30, -70, 45, 0 Clsn2[1] = -60, -50, -30, 0 500,0, -40,-30, 5 Clsn2: 2 Clsn2[0] = -30, -110, 0, -70 Clsn2[1] = -45, -70, 40, 0 180,1, -40,-20, 50 Clsn2: 2 Clsn2[0] = 0, -80, 60, -10 Clsn2[1] = -45, -80, 0, 0 180,0, -40,-20, 5 ;-------------------------------------------------- ; Light Punch [Begin Action 200] Clsn2Default: 1 Clsn2[0] = -55, -55, 35, 0 0,4, -40,-20, 5 Clsn1: 1 Clsn1[0] = -55, -55, 35, 0 0,4, -40,-20, 5 Clsn2: 1 Clsn2[0] = -50, -55, 40, 0 0,3, -40,-20, 5 Clsn2: 2 Clsn2[0] = -45, -70, 5, 0 Clsn2[1] = 5, -70, 60, -30 0,7, -40,-20, 5 ;-------------------------------------------------- ; Medium Punch [Begin Action 210] Clsn2: 2 Clsn2[0] = -30, -70, 40, 0 Clsn2[1] = -60, -50, -30, 0 500,1, -40,-30, 5 Clsn1: 1 Clsn1[0] = -40, -75, 10, 0 Clsn2: 1 Clsn2[0] = -40, -75, 10, 0 400,3, -40,-20, 5 Clsn2: 2 Clsn2[0] = -55, -70, -15, -15 Clsn2[1] = -95, -100, -35, -30 400,4, -40,-20, 20 Clsn2: 1 Clsn2[0] = -40, -75, 10, 0 400,3, -40,-20, 5 Clsn2: 2 Clsn2[0] = -30, -70, 45, 0 Clsn2[1] = -60, -50, -30, 0 500,0, -40,-30, 5 ;-------------------------------------------------- ; Strong Punch [Begin Action 220] Clsn2Default: 2 Clsn2[0] = -30, -70, 45, 0 Clsn2[1] = -60, -50, -30, 0 500,0, -40,-30, 5 Clsn1: 1 Clsn1[0] = -30, -70, 40, 0 Clsn2: 2 Clsn2[0] = -60, -50, -30, 0 Clsn2[1] = -30, -70, 40, 0 500,1, -40,-30, 10 500,0, -40,-30, 5 ;-------------------------------------------------- ; Pointer Finger [Begin Action 280] Clsn2: 2 Clsn2[0] = -50, -75, 5, 0 Clsn2[1] = 5, -85, 60, -25 0,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = 35, -55, 65, -40 Clsn2[1] = -55, -55, 35, 0 280,0, -40,-20, 4 Clsn2: 4 Clsn2[0] = 25, -20, 45, 0 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = 40, -10, 60, 10 Clsn2[3] = -35, -40, 25, 30 280,0, -40,-20, 4 Clsn2: 4 Clsn2[0] = 30, 15, 50, 35 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = -40, -30, 20, 40 Clsn2[3] = 20, -5, 40, 15 280,0, -40,-20, -1 ; Pointer Finger Poke [Begin Action 281] Clsn2: 4 Clsn2[0] = 30, 15, 50, 35 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = -40, -30, 20, 40 Clsn2[3] = 20, -5, 40, 15 280,0, -40,-20, 8 Clsn1: 3 Clsn1[0] = 0, -20, 20, 5 Clsn1[1] = 30, 15, 50, 35 Clsn1[2] = 20, -5, 40, 15 Clsn2: 4 Clsn2[0] = 30, 15, 50, 35 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = -40, -30, 20, 40 Clsn2[3] = 20, -5, 40, 15 280,0, -40,-20, 3 Clsn1: 3 Clsn1[0] = 5, -30, 25, -10 Clsn1[1] = 40, -10, 60, 10 Clsn1[2] = 25, -20, 45, 0 Clsn2: 4 Clsn2[0] = 25, -20, 45, 0 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = 40, -10, 60, 10 Clsn2[3] = -35, -40, 25, 30 280,0, -40,-20, 3 Clsn2: 4 Clsn2[0] = 25, -20, 45, 0 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = 40, -10, 60, 10 Clsn2[3] = -35, -40, 25, 30 280,0, -40,-20, 5 Clsn2: 4 Clsn2[0] = 25, -20, 45, 0 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = 40, -10, 60, 10 Clsn2[3] = -35, -40, 25, 30 280,0, -40,-20, 4 Clsn2: 4 Clsn2[0] = 30, 15, 50, 35 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = -40, -30, 20, 40 Clsn2[3] = 20, -5, 40, 15 280,0, -40,-20, 6 Clsn1: 3 Clsn1[0] = 0, -20, 20, 5 Clsn1[1] = 30, 15, 50, 35 Clsn1[2] = 20, -5, 40, 15 Clsn2: 4 Clsn2[0] = 30, 15, 50, 35 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = -40, -30, 20, 40 Clsn2[3] = 20, -5, 40, 15 280,0, -40,-20, 3 Clsn1: 3 Clsn1[0] = 5, -30, 25, -10 Clsn1[1] = 40, -10, 60, 10 Clsn1[2] = 25, -20, 45, 0 Clsn2: 4 Clsn2[0] = 25, -20, 45, 0 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = 40, -10, 60, 10 Clsn2[3] = -35, -40, 25, 30 280,0, -40,-20, 3 Clsn2: 4 Clsn2[0] = 25, -20, 45, 0 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = 40, -10, 60, 10 Clsn2[3] = -35, -40, 25, 30 280,0, -40,-20, 20 Clsn2: 4 Clsn2[0] = 25, -20, 45, 0 Clsn2[1] = -55, -50, -15, 0 Clsn2[2] = 40, -10, 60, 10 Clsn2[3] = -35, -40, 25, 30 280,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = 0, -60, 50, 0 Clsn2[1] = -50, -55, 0, 0 0,2, -40,-20, 5 Clsn2: 2 Clsn2[0] = -45, -70, 5, 0 Clsn2[1] = 5, -70, 60, -15 0,1, -40,-20, 5 ;-------------------------------------------------- ; Rocket Punch [Begin Action 290] 290,0, 0,0, 25 Clsn1: 1 Clsn1[0] = -30, -30, 30, 30 Clsn2: 1 Clsn2[0] = -30, -30, 30, 30 290,0, 0,0, 2 290,0, 0,0, -1 ;-------------------------------------------------- ; Gun [Begin Action 300] Clsn2: 2 Clsn2[0] = -50, -75, 5, 0 Clsn2[1] = 5, -85, 60, -25 0,0, -40,-20, 5 Clsn2: 1 Clsn2[0] = -45, -80, 50, 0 300,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = -60, -80, 10, -10 Clsn2[1] = -20, -115, 30, -30 300,2, -40,-20, 15 Clsn2: 3 Clsn2[0] = -30, -105, 0, -70 Clsn2[1] = -45, -70, 40, 0 Clsn2[2] = 40, -70, 75, -35 300,1, -40,-20, -1 ; Gun Fire [Begin Action 301] Clsn2: 3 Clsn2[0] = -30, -105, 0, -70 Clsn2[1] = -45, -70, 40, 0 Clsn2[2] = 40, -70, 75, -35 300,1, -40,-20, 5 Clsn2: 3 Clsn2[0] = -30, -105, 0, -70 Clsn2[1] = -45, -70, 40, 0 Clsn2[2] = 40, -70, 75, -35 300,1, -40,-20, 5 Clsn2: 2 Clsn2[0] = -60, -80, 10, -10 Clsn2[1] = -20, -115, 30, -30 300,2, -40,-20, 45 Clsn2: 1 Clsn2[0] = -45, -80, 50, 0 300,0, -40,-20, 5 ; Fire Shot [Begin Action 305] 300,10, 0,0, 2,,A1 300,11, 0,0, 2,,A1 300,12, 0,0, 2,,A1 300,13, 0,0, 2,,A1 ; Bullets [Begin Action 310] Clsn1: 1 Clsn1[0] = -60, -25, 0, 25 Clsn2: 1 Clsn2[0] = -60, -25, 0, 25 300,20, 0,0, 2,,A1 Clsn1: 1 Clsn1[0] = -60, -20, 0, 20 Clsn2: 1 Clsn2[0] = -60, -20, 0, 20 300,21, 0,0, 2,,A1 Clsn1: 1 Clsn1[0] = -60, -15, 0, 15 Clsn2: 1 Clsn2[0] = -60, -15, 0, 15 300,22, 0,0, 2,,A1 ;-------------------------------------------------- ; Grab attempt [Begin Action 400] Clsn2: 2 Clsn2[0] = -50, -75, 5, 0 Clsn2[1] = 5, -85, 60, -25 0,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = -50, -65, 5, 0 Clsn2[1] = -5, -85, 55, -25 400,0, -40,-20, 5 Clsn1: 1 Clsn1[0] = -25, -60, 40, 0 Clsn2: 2 Clsn2[0] = -55, -60, 0, 0 Clsn2[1] = -25, -95, 40, -25 400,1, -40,-20, -1 ; Grab [Begin Action 401] Clsn2: 1 Clsn2[0] = -30, -60, 40, 0 400,2, -40,-20, 5 Clsn2: 1 Clsn2[0] = -40, -75, 10, 0 400,3, -40,-20, 5 Clsn2: 2 Clsn2[0] = -55, -70, -15, -15 Clsn2[1] = -95, -100, -35, -30 400,4, -40,-20, 20 Clsn2: 1 Clsn2[0] = -40, -75, 10, 0 400,3, -40,-20, 5 Clsn2: 2 Clsn2[0] = -60, -50, -30, 0 Clsn2[1] = -30, -70, 40, 0 500,1, -40,-30, 5 Clsn2: 2 Clsn2[0] = -30, -70, 45, 0 Clsn2[1] = -60, -50, -30, 0 500,0, -40,-30, 5 ; Grab Slam [Begin Action 402] Clsn2: 2 Clsn2[0] = -60, -50, -30, 0 Clsn2[1] = -30, -70, 40, 0 500,1, -40,-30, 4 Clsn2: 2 Clsn2[0] = -40, -100, 20, -40 Clsn2[1] = -60, -70, 0, -10 500,1, -40,-30, 4 Clsn2: 2 Clsn2[0] = -65, -40, -10, -10 Clsn2[1] = -80, -100, 0, -40 500,1, -40,-30, 14 Clsn2: 2 Clsn2[0] = -40, -100, 20, -40 Clsn2[1] = -60, -70, 0, -10 500,1, -40,-30, 4 Clsn2: 2 Clsn2[0] = -60, -50, -30, 0 Clsn2[1] = -30, -70, 40, 0 500,1, -40,-30, -1 ; Squeeze [Begin Action 404] Clsn1Default: 1 Clsn1[0] = -30, -70, 40, 0 Clsn2Default: 2 Clsn2[0] = -60, -50, -30, 0 Clsn2[1] = -30, -70, 40, 0 500,5, -40,-30, 3 500,6, -40,-30, 4 500,5, -40,-30, 3 ; Opponent Grabbed [Begin Action 405] 5000,0, 0,0, 5 -1,-1, 0,0, -1 ; Release Opponent [Begin Action 410] Clsn2Default: 2 Clsn2[0] = -30, -70, 45, 0 Clsn2[1] = -60, -50, -30, 0 500,0, -40,-30, 5 Clsn2: 2 Clsn2[0] = 0, -80, 60, -10 Clsn2[1] = -45, -80, 0, 0 180,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = -50, -65, 5, 0 Clsn2[1] = -5, -85, 55, -25 400,0, -40,-20, 20 Clsn2: 2 Clsn2[0] = 0, -80, 60, -10 Clsn2[1] = -45, -80, 0, 0 180,0, -40,-20, 5 ;-------------------------------------------------- ; Fist [Begin Action 500] Clsn2: 2 Clsn2[0] = -30, -70, 45, 0 Clsn2[1] = -60, -50, -30, 0 500,0, -40,-30, 5 Clsn2: 2 Clsn2[0] = -60, -50, -30, 0 Clsn2[1] = -30, -70, 40, 0 500,1, -40,-30, -1 ; Stone Drop [Begin Action 501] Clsn1: 1 Clsn1[0] = -30, -70, 40, 0 Clsn2: 2 Clsn2[0] = -60, -50, -30, 0 Clsn2[1] = -30, -70, 40, 0 500,10, -40,-30, 5 Clsn2: 2 Clsn2[0] = -60, -50, -30, 0 Clsn2[1] = -30, -70, 40, 0 500,10, -40,-30, 25 Clsn2: 2 Clsn2[0] = -60, -50, -30, 0 Clsn2[1] = -30, -70, 40, 0 500,1, -40,-30, 5 Clsn2: 2 Clsn2[0] = -30, -70, 45, 0 Clsn2[1] = -60, -50, -30, 0 500,0, -40,-30, 5 ;-------------------------------------------------- ; Palm Slam [Begin Action 600] Clsn2: 2 Clsn2[0] = -50, -75, 5, 0 Clsn2[1] = 5, -85, 60, -25 0,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = -55, -60, 10, -5 Clsn2[1] = -30, -105, 40, -60 600,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = -40, -125, 20, -55 Clsn2[1] = -55, -75, 5, -5 600,1, -40,-20, -1 ; Wall Slam [Begin Action 601] Clsn1: 1 Clsn1[0] = -25, -130, 5, -5 Clsn2: 2 Clsn2[0] = -25, -130, 5, -55 Clsn2[1] = -45, -55, 5, -5 600,2, -40,-20, -1 ;-------------------------------------------------- ; Fist - Shock Wave [Begin Action 700] Clsn2: 2 Clsn2[0] = -60, -50, -30, 0 Clsn2[1] = -30, -70, 40, 0 500,1, -40,-30, 4 Clsn2: 2 Clsn2[0] = -40, -100, 20, -40 Clsn2[1] = -60, -70, 0, -10 500,1, -40,-30, 4 Clsn2: 2 Clsn2[0] = -65, -40, -10, -10 Clsn2[1] = -80, -100, 0, -40 500,1, -40,-30, 14 Clsn1: 1 Clsn1[0] = -40, -100, 20, -40 Clsn2: 2 Clsn2[0] = -40, -100, 20, -40 Clsn2[1] = -60, -70, 0, -10 500,1, -40,-30, 4 Clsn1: 1 Clsn1[0] = -30, -70, 40, 0 Clsn2: 2 Clsn2[0] = -60, -50, -30, 0 Clsn2[1] = -30, -70, 40, 0 500,1, -40,-30, -1 ;-------------------------------------------------- ; Electric Fist [Begin Action 800] Clsn2: 2 Clsn2[0] = -30, -70, 45, 0 Clsn2[1] = -60, -50, -30, 0 500,0, -40,-30, 5 Clsn2: 2 Clsn2[0] = -40, -80, 20, -20 Clsn2[1] = -20, -60, 40, 0 500,1, -20,-60, 5 Clsn2: 2 Clsn2[0] = -30, -90, 25, -60 Clsn2[1] = -40, -60, 40, 0 500,1, 0,-70, -1 ; Electric Fist Punch [Begin Action 801] Clsn1: 1 Clsn1[0] = -40, -60, 40, 0 Clsn2: 2 Clsn2[0] = -30, -90, 25, -60 Clsn2[1] = -40, -60, 40, 0 500,1, 0,-70, 5 Clsn2: 2 Clsn2[0] = -30, -90, 25, -60 Clsn2[1] = -40, -60, 40, 0 500,1, 0,-70, 45 Clsn2: 2 Clsn2[0] = -40, -80, 20, -20 Clsn2[1] = -20, -60, 40, 0 500,1, -20,-60, 2 Clsn2: 2 Clsn2[0] = -30, -70, 45, 0 Clsn2[1] = -60, -50, -30, 0 500,0, -40,-30, 2 Clsn2: 2 Clsn2[0] = -55, -60, 10, -5 Clsn2[1] = -30, -105, 40, -60 600,0, -40,-20, 2 ; Shake Off [Begin Action 802] Clsn2: 2 Clsn2[0] = -40, -125, 20, -55 Clsn2[1] = -55, -75, 5, -5 600,1, -40,-20, 2 Clsn2: 2 Clsn2[0] = 0, -75, 60, -15 Clsn2[1] = -50, -60, 10, 0 600,0, -40,-20, 4 Clsn2: 2 Clsn2[0] = -20, 0, 40, 60 Clsn2[1] = -50, -40, 10, 20 0,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = -40, 30, 10, 80 Clsn2[1] = -60, -20, 10, 30 0,1, -40,-20, 2 Clsn2: 2 Clsn2[0] = -10, -10, 50, 50 Clsn2[1] = -50, -40, 10, 20 0,0, -40,-20, 4 Clsn2: 2 Clsn2[0] = -10, -85, 50, -25 Clsn2[1] = -50, -60, 10, 0 600,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = -40, -125, 20, -55 Clsn2[1] = -55, -75, 5, -5 600,1, -40,-20, 4 Clsn2: 2 Clsn2[0] = -55, -60, 10, -5 Clsn2[1] = -30, -105, 40, -60 600,0, -40,-20, 4 ;-------------------------------------------------- ; Finger Drill [Begin Action 900] Clsn2: 2 Clsn2[0] = -50, -75, 5, 0 Clsn2[1] = 5, -85, 60, -25 0,0, -40,-20, 5 Clsn2: 2 Clsn2[0] = -60, -90, -5, -10 Clsn2[1] = -30, -115, 30, -50 180,0, -40,-20, 4 Clsn2: 2 Clsn2[0] = -65, -125, -10, -85 Clsn2[1] = -70, -85, -10, -10 400,0, -40,-20, 4 Clsn1Default: 3 Clsn1[0] = -10, -130, 10, -100 Clsn1[1] = -15, -100, 15, -60 Clsn1[2] = -20, -60, 20, 0 Clsn2Default: 3 Clsn2[0] = -10, -130, 10, -100 Clsn2[1] = -15, -100, 15, -60 Clsn2[2] = -20, -60, 20, 0 900,0, -5,-10, 4 900,0, 0,-10, 4 900,0, 5,-10, 3, H 900,0, 0,-10, 2, H LoopStart 900,0, -5,-10, 1 900,0, 0,-10, 1 900,0, 5,-10, 1, H 900,0, 0,-10, 1, H ; Spinning Drill [Begin Action 901] Clsn1Default: 3 Clsn1[0] = -10, -25, 10, 0 Clsn1[1] = -15, -60, 15, -25 Clsn1[2] = -20, -120, 20, -60 Clsn2Default: 3 Clsn2[0] = -10, -25, 10, 0 Clsn2[1] = -15, -60, 15, -25 Clsn2[2] = -20, -120, 20, -60 900,0, -5,-110, 1,V 900,0, 0,-110, 1,V 900,0, 5,-110, 1,VH 900,0, 0,-110, 1,VH ; Spinning Drill Slow Down [Begin Action 902] Clsn1: 3 Clsn1[0] = -10, -25, 10, 0 Clsn1[1] = -15, -60, 15, -25 Clsn1[2] = -20, -120, 20, -60 Clsn2Default: 3 Clsn2[0] = -10, -25, 10, 0 Clsn2[1] = -15, -60, 15, -25 Clsn2[2] = -20, -120, 20, -60 900,0, -5,-110, 1,V Clsn1: 3 Clsn1[0] = -10, -25, 10, 0 Clsn1[1] = -15, -60, 15, -25 Clsn1[2] = -20, -120, 20, -60 900,0, 0,-110, 2,V 900,0, 5,-110, 3,VH 900,0, 0,-110, 4,VH 900,0, -5,-110, 5,V 900,0, 0,-110, 6,V 900,0, 5,-110, 7,VH 900,0, 0,-110, 8,VH 900,0, -5,-110, 9,V 900,0, 0,-110, 10,V 900,0, 0,-110, 20,VH ; Spinning Drill Stop [Begin Action 903] Clsn2: 3 Clsn2[0] = -10, -25, 10, 0 Clsn2[1] = -15, -60, 15, -25 Clsn2[2] = -20, -120, 20, -60 900,0, 0,-110, 10,VH Clsn2: 2 Clsn2[0] = -30, -120, 15, -80 Clsn2[1] = -20, -100, 50, 0 180,0, -10,-100, 5 Clsn2: 3 Clsn2[0] = -50, -95, -20, -50 Clsn2[1] = 10, -80, 60, -10 Clsn2[2] = -30, -90, 30, -30 400,0, -40,-70, 5 Clsn2: 2 Clsn2[0] = 0, -80, 60, -10 Clsn2[1] = -45, -80, 0, 0 180,0, -40,-20, 5 ;-------------------------------------------------- ; Stand/Air Hit high (light) [Begin Action 5000] 0,0, -40,-20, 1 ; Stand/Air Hit high (medium) [Begin Action 5001] 0,0, -40,-20, 1 ; Stand/Air Hit high (hard) [Begin Action 5002] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Stand Recover high (light) [Begin Action 5005] 0,0, -40,-20, 1 ; Stand Recover high (medium) [Begin Action 5006] 0,0, -40,-20, 1 ; Stand Recover high (hard) [Begin Action 5007] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Stand/Air Hit low (light) [Begin Action 5010] 0,0, -40,-20, 1 ; Stand/Air Hit low (medium) [Begin Action 5011] 0,0, -40,-20, 1 ; Stand/Air Hit low (hard) [Begin Action 5012] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Stand Recover low (light) [Begin Action 5015] 0,0, -40,-20, 1 ; Stand Recover low (medium) [Begin Action 5016] 0,0, -40,-20, 1 ; Stand Recover low (hard) [Begin Action 5017] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Crouch Hit (light) [Begin Action 5020] 0,0, -40,-20, 1 ; Crouch Hit (medium) [Begin Action 5021] 0,0, -40,-20, 1 ; Crouch Hit (hard) [Begin Action 5022] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Crouch Recover (light) [Begin Action 5025] 0,0, -40,-20, 1 ; Crouch Recover (medium) [Begin Action 5026] 0,0, -40,-20, 1 ; Crouch Recover (hard) [Begin Action 5027] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Stand/Air Hit back [Begin Action 5030] 0,0, -40,-20, 1 ; Stand/Air Hit transition [Begin Action 5035] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Air Recover [Begin Action 5040] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Air Fall (going up) [Begin Action 5050] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Air Fall (up-type, going up) [Begin Action 5051] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Air Fall (up-type, coming down) [Begin Action 5061] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Tripped [Begin Action 5070] 0,0, -40,-20, 1 ;-------------------------------------------------- ; LieDown Hit (stay down) [Begin Action 5080] 0,0, -40,-20, 1 ;-------------------------------------------------- ; LieDown Hit (hit up into air) [Begin Action 5090] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Hit ground from fall [Begin Action 5100] 0,0, -40,-20, 1 ; Bounce into air [Begin Action 5160] 0,0, -40,-20, 1 ; Hit ground from bounce [Begin Action 5170] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Hit ground from fall (up-type) [Begin Action 5101] 0,0, -40,-20, 1 ;-------------------------------------------------- ; LieDown [Begin Action 5110] 0,0, -40,-20, 1 ; Get up from LieDown [Begin Action 5120] 0,0, -40,-20, 1 ; LieDead animation [Begin Action 5150] 5150,0, 0,0, 100 5150,1, 0,0, 5 5150,0, 0,0, 50 5150,1, 0,0, 5 5150,0, 0,0, 10 5150,1, 0,0, 5 ; Death animation [Begin Action 5151] 5150,0, 0,0, 5 5150,1, 0,0, 5 ;-------------------------------------------------- ; Fall-recovery near ground [Begin Action 5200] 0,0, -40,-20, 1 ; Fall-recovery in mid-air [Begin Action 5210] 0,0, -40,-20, 1 ;-------------------------------------------------- ; Dizzy [Begin Action 5300] 0,0, -40,-20, 1 ;--------------------------------------------------