;--------------------------------------------------------------------------- ; Standing Animation [Begin Action 0] Clsn2Default: 1 Clsn2[0] = -20,-70, 14, 2 0,0, 0,0, 6 0,0, 0,-2, 6 0,0, 0,-4, 6 0,0, 0,-6, 6 0,0, 0,-4, 6 0,0, 0,-2, 6 ; Turning [Begin Action 5] 0,0, 0,0, 1 ; Crouch Turning [Begin Action 6] 0,0, 0,0, 1 ; Stand to crouch [Begin Action 10] 0,0, 0,0, 10 ; Crouching animation [Begin Action 11] 0,0, 0,0, 10 ; Crouch to Stand [Begin Action 12] 0,0, 0,0, 10 ; Walking Forward [Begin Action 20] Clsn2: 1 Clsn2[0] = -18,-68,16,-3 0,0, 0,0, 3 20,0, 0,0, 3 -1,0, 0,0, 3 20,0, 0,0, 3 ; Walking Back [Begin Action 21] 0,0, 0,0, 10 ; Jump start frame [Begin Action 40] 0,0, 0,0, 10 ; Starting Jumping up [Begin Action 41] 0,0, 0,0, 10 ; Starting Jumping forwards [Begin Action 42] 0,0, 0,0, 10 ; Starting Jumping backwards [Begin Action 43] 0,0, 0,0, 10 ; Peak and coming down from Jumping up ;[Begin Action 44] ; Peak and coming down from Jumping forwards ;[Begin Action 45] ; Peak and coming down from Jumping backwards ;[Begin Action 46] ; Jump land animation [Begin Action 47] 0,0, 0,0, 10 ; Run forwards [Begin Action 100] 0,0, 0,0, 10 ; Hop backwards [Begin Action 105] 0,0, 0,0, 10 ;--------------------------- ; Lose [Begin Action 170] 0,0, 0,0, 10 ;--------------------------- ; Win [Begin Action 181] 0,0, 0,0, 6 0,0, 0,-2, 6 0,0, 0,-4, 6 0,0, 0,-6, 6 0,0, 0,-4, 6 0,0, 0,-2, 6 0,0, 0,0, 6 190,0, 0,0, 3 190,0, 0,0, 3 190,1, 0,0, 3 190,2, 0,0, 3 190,3, 0,0, 3 190,4, 0,0, 3 -1,0, 0,0, -1 ;----------------------------------- ; INTRO [Begin Action 190] 0,0, 0,0, 10 ;--------------------------- ; Taunt [Begin Action 195] 0,0, 0,0, 10 ;--------------------------- ;Attack: Gun fire [Begin Action 200] Clsn2Default: 1 Clsn2[0] = -16,-70,21,-2 200,0, 0,0, 2 200,1, 0,0, 1 Clsn1: 1 Clsn1[0] = 18,-54,42,-37 200,2, 0,0, 2 200,3, 0,0, 1 200,0, 0,0, 2 [Begin Action 210] Clsn1: 1 Clsn1[0] = -9,-30,4,-20 210,0, 0,0, 1 Clsn1: 1 Clsn1[0] = -9,-30,4,-20 210,1, 0,0, 1 Clsn1: 1 Clsn1[0] = -9,-30,4,-20 210,2, 0,0, 1 Clsn1: 1 Clsn1[0] = -9,-30,4,-20 210,3, 0,0, 1 Clsn1: 1 Clsn1[0] = -9,-30,4,-20 210,4, 0,0, 1 Clsn1: 1 Clsn1[0] = -9,-30,4,-20 210,5, 0,0, 1 Clsn1: 1 Clsn1[0] = -9,-30,4,-20 210,6, 0,0, 1 -1,0, 0,0, 1 ;---------------------------- ;Attack: Punch Ground [Begin Action 220] Clsn2: 1 Clsn2[0] = -19,-65,19,-2 220,0, 0,0, 10 Clsn1: 1 Clsn1[0] = 12,-47,31,-11 Clsn2Default: 1 Clsn2[0] = -13,-57,25,-5 220,1, 0,0, 3 220,2, 0,0, 3 220,3, 0,0, 3 220,2, 0,0, 3 220,3, 0,0, 3 [Begin Action 221] 221,0, 0,0, 3 Clsn1: 1 Clsn1[0] = -14,-27,4,-4 221,1, 0,0, 3 Clsn1: 1 Clsn1[0] = -14,-27,4,-4 221,2, 0,0, 3 221,3, 0,0, 3 221,4, 0,0, 3 ;Action: ChargeYellow [Begin Action 230] Clsn2default: 1 Clsn2[0] = -13,-66,13,-1 230,0, 0,0, 6 230,1, 0,0, 6 230,2, 0,0, 6 230,3, 0,0, 6 230,4, 0,0, 6 ;Attack: Rapid Gun fire [Begin Action 231] Clsn2Default: 1 Clsn2[0] = -16,-70,21,-2 200,0, 0,0, 2 200,1, 0,0, 1 200,2, 0,0, 2; 200,3, 0,0, 1 200,0, 0,0, 2 200,0, 0,0, 2 200,1, 0,0, 1 200,2, 0,0, 2; 200,3, 0,0, 1 200,0, 0,0, 2 200,0, 0,0, 2 200,1, 0,0, 1 200,2, 0,0, 2; 200,3, 0,0, 1 200,0, 0,0, 2 ;Action: Dream Aura [Begin Action 500] Clsn2: 1 Clsn2[0] = 30,-2,-30,-74 500,0, 0,0, 3 500,1, 0,0, 3 500,2, 0,0, 3 ;Object: Explosion [Begin Action 600] 600,0, 0,0, 3 600,1, 0,0, 3 600,2, 0,0, 3 600,3, 0,0, 3 600,4, 0,0, 3 600,5, 0,0, 3 600,6, 0,0, 3 600,7, 0,0, 3 600,8, 0,0, 3 600,9, 0,0, 3 600,10, 0,0, 3 600,11, 0,0, 3 600,12, 0,0, 3 -1,0, 0,0, -1 ;-------------------- ; GUARDSTART (stand) [Begin Action 120] Clsn2: 1 Clsn2[0] = -18,-68,16,-3 120,0, 0,0, 10 ; GUARDSTART (crouch) [Begin Action 121] 0,0, 0,0, 10 ; GUARDSTART (air) [Begin Action 122] 0,0, 0,0, 10 ; GUARD (stand) [Begin Action 130] Clsn2: 1 Clsn2[0] = -18,-68,16,-3 120,0, 0,0, 10 ; GUARD (crouch) [Begin Action 131] 0,0, 0,0, 10 ; GUARD (air) [Begin Action 132] 0,0, 0,0, 10 ; GUARDEND (stand) [Begin Action 140] Clsn2: 1 Clsn2[0] = -18,-68,16,-3 120,0, 0,0, 10 ; GUARDEND (crouch) [Begin Action 141] 0,0, 0,0, 10 ; GUARDEND (air) [Begin Action 142] 0,0, 0,0, 10 ; Hit back while guarding (stand) [Begin Action 150] Clsn2: 1 Clsn2[0] = -18,-68,16,-3 120,0, 0,0, 10 ; Hit back while guarding (crouch) [Begin Action 151] 0,0, 0,0, 10 ; Hit back while guarding (air) [Begin Action 152] 0,0, 0,0, 10 ;--------------------------- ; Stand/Air Hit high (light) [Begin Action 5000] Clsn2Default: 1 Clsn2[0] = 14,-17,-18,-68 5000,0, 0,0, 3 -1,0, 0,0, 3;5000,0, 0,0, 3, ,A1 5000,0, 0,0, 3 -1,0, 0,0, 3;5000,0, 0,0, 3, ,A1 ;Stand/Air Hit high (medium) [Begin Action 5001] Clsn2: 1 Clsn2[0] = 14,-17,-18,-68 5000,0, 0,0, 2 5000,0, 0,0, 2, ,A1 5000,0, 0,0, 2 5000,0, 0,0, 2, ,A1 5000,0, 0,0, 2 ;Stand/Air Hit high (hard) [Begin Action 5002] Clsn2: 1 Clsn2[0] = 14,-17,-18,-68 5000,0, 0,0, 2 5000,0, 0,0, 2, ,A1 5000,0, 0,0, 2 5000,0, 0,0, 2, ,A1 5000,0, 0,0, 2 ;--------------------------- ;Stand Recover high (light) [Begin Action 5005] Clsn2: 1 Clsn2[0] = 14,-17,-18,-68 5000,0, 0,0, 2, ,A1 5000,0, 0,0, 2 5000,0, 0,0, 2, ,A1 5000,0, 0,0, 2 ;Stand Recover high (medium) [Begin Action 5006] Clsn2: 1 Clsn2[0] = 14,-17,-18,-68 5000,0, 0,0, 2, ,A1 5000,0, 0,0, 2 5000,0, 0,0, 2, ,A1 5000,0, 0,0, 2 ;Stand Recover high (hard) [Begin Action 5007] Clsn2: 1 Clsn2[0] = 14,-17,-18,-68 5000,0, 0,0, 2, ,A1 5000,0, 0,0, 2 5000,0, 0,0, 2, ,A1 5000,0, 0,0, 2 ;--------------------------- ;Stand/Air Hit low (light) [Begin Action 5010] 0,0, 0,0, 10 ;Stand/Air Hit low (medium) [Begin Action 5011] 0,0, 0,0, 10 ;Stand/Air Hit low (hard) [Begin Action 5012] 0,0, 0,0, 10 ;--------------------------- ;Stand Recover low (light) [Begin Action 5015] 0,0, 0,0, 10 ;Stand Recover low (medium) [Begin Action 5016] 0,0, 0,0, 10 ;Stand Recover low (hard) [Begin Action 5017] 0,0, 0,0, 10 ;--------------------------- ;Crouch Hit (light) [Begin Action 5020] 0,0, 0,0, 10 ;Crouch Hit (medium) [Begin Action 5021] 0,0, 0,0, 10 ;Crouch Hit (hard) [Begin Action 5022] 0,0, 0,0, 10 ;--------------------------- ;Crouch Recover (light) [Begin Action 5025] 0,0, 0,0, 10 ;Crouch Recover (medium) [Begin Action 5026] 0,0, 0,0, 10 ;Crouch Recover (hard) [Begin Action 5027] 0,0, 0,0, 10 ;--------------------------- ;Stand/Air Hit back [Begin Action 5030] 0,0, 0,0, 10 ;Stand/Air Hit transition [Begin Action 5035] 0,0, 0,0, 10 ;--------------------------- ;Air Recover [Begin Action 5040] 0,0, 0,0, 10 ;--------------------------- ;Air Fall (going up) [Begin Action 5050] 0,0, 0,0, 10 ;--------------------------- ;Air Fall (up-type, going up) [Begin Action 5051] 0,0, 0,0, 10 ;--------------------------- ;Air Fall (up-type, coming down) [Begin Action 5061] 0,0, 0,0, 10 ;--------------------------- ;Tripped [Begin Action 5070] 0,0, 0,0, 10 ;--------------------------- ;LieDown Hit (stay down) [Begin Action 5080] 0,0, 0,0, 10 ;--------------------------- ;LieDown Hit (hit up into air) [Begin Action 5090] 0,0, 0,0, 10 ;--------------------------- ; Hit ground from fall [Begin Action 5100] 0,0, 0,0, 10 ; Bounce into air [Begin Action 5160] 0,0, 0,0, 10 ; Hit ground from bounce [Begin Action 5170] 0,0, 0,0, 10 ;--------------------------- ; Hit ground from fall (up-type) [Begin Action 5101] 0,0, 0,0, 10 ;--------------------------- ; LieDown [Begin Action 5110] 0,0, 0,0, 10 ; Get up from LieDown [Begin Action 5120] 0,0, 0,0, 10 ;LieDead animation [Begin Action 5150] 5000,0, 0,0, 5, ,A1 5000,0, 0,0, 5 5000,0, 0,0, 5, ,A1 5000,0, 0,0, 5 5000,0, 0,0, 5, ,A1 5000,0, 0,0, 5 5000,0, 0,0, 5, ,A1 5000,0, 0,0, 5 [Begin Action 5151] 5000,0, 0,0, 1, ,A1 -1,0, 0,0, -1 ;--------------------------- ; Fall-recovery near ground [Begin Action 5200] 0,0, 0,0, 10 ;Fall-recovery in mid-air [Begin Action 5210] 0,0, 0,0, 10 ;--------------------------- ; Dizzy [Begin Action 5300] 0,0, 0,0, 10 ;------------------- ;MEE Template Files ; provided by ; Kitsune Sniper ; *** ; Thanks, Kitsune! ;-------------------