[Command] name = "AI1" command = D,D,D,F,F,F,a+b+c+x+y+z time = 1 [Command] name = "AI2" command = D,D,D,F,F,U,a+b+c+x+y+z time = 1 [Command] name = "AI3" command = D,D,D,F,F,UF,a+b+c+x+y+z time = 1 [Command] name = "AI4" command = D,D,D,F,F,D,a+b+c+x+y+z time = 1 [Command] name = "AI5" command = D,D,D,F,F,DF,a+b+c+x+y+z time = 1 [Command] name = "AI6" command = D,D,D,F,F,B,a+b+c+x+y+z time = 1 [Command] name = "AI7" command = D,D,D,F,F,DB,a+b+c+x+y+z time = 1 [Command] name = "AI8" command = D,D,D,F,F,UB,a+b+c+x+y+z time = 1 [Command] name = "AI9" command = D,D,D,F,U,F,a+b+c+x+y+z time = 1 [Command] name = "AI10" command = D,D,D,F,UF,F,a+b+c+x+y+z time = 1 [Command] name = "AI11" command = D,D,D,F,DF,F,a+b+c+x+y+z time = 1 [Command] name = "AI12" command = D,D,D,F,D,F,a+b+c+x+y+z time = 1 [Command] name = "AI13" command = D,D,D,F,DB,F,a+b+c+x+y+z time = 1 [Command] name = "AI14" command = D,D,D,F,B,F,a+b+c+x+y+z time = 1 [Command] name = "AI15" command = D,D,D,F,UB,F,a+b+c+x+y+z time = 1 [Command] name = "AI16" command = D,D,D,F,F,F,a+b+c+x+y,z time = 1 [Command] name = "AI17" command = D,D,D,F,F,F,a+b+c+x,y,z time = 1 [Command] name = "AI18" command = D,D,D,F,F,F,a+b+c,x,y,z time = 1 [Command] name = "AI19" command = D,D,D,F,F,F,a+b,c,x,y,z time = 1 [Command] name = "AI20" command = D,D,D,F,F,F,a,b,c,x,y,z time = 1 [Command] name = "AI21" command = D,D,D,F,F,F,a+b+c,x+y+z time = 1 [Command] name = "AI22" command = D,D,D,F,F,U,a+b,c+x+y+z time = 1 [Command] name = "AI23" command = D,D,D,F,F,UF,a,b+c+x+y+z time = 1 [Command] name = "AI24" command = D,D,D,F,F,U,a+b,c+x+y+z time = 1 [Command] name = "AI25" command = D,D,D,F,F,DF,a,b,c+x+y+z time = 1 [Command] name = "AI26" command = D,D,D,F,F,B,a+b,c+x,y+z time = 1 [Command] name = "AI27" command = D,D,D,F,F,DB,a,b+c+x,y+z time = 1 [Command] name = "AI28" command = D,D,D,F,F,UB,a,b+c+x+y,z time = 1 [Command] name = "AI29" command = DF,D,D,F,U,F,a+b+c+x+y+z time = 1 [Command] name = "AI30" command = B,D,D,F,UF,F,a+b+c+x+y+z time = 1 [Command] name = "AI31" command = B,B,BD,F,DF,F,a+b+c+x+y+z time = 1 [Command] name = "AI32" command = D,F,F,F,D,F,a+b+c+x+y+z time = 1 [Command] name = "AI33" command = DF,D,DF,UF,DB,F,a+b+c+x+y+z time = 1 [Command] name = "AI34" command = D,D,D,F,DB,DF,a+b+c+x+y+z time = 1 [Command] name = "AI35" command = D,D,UF,DF,UB,UF,a+b+c+x+y+z time = 1 [Command] name = "AI36" command = D,DF,DF,DF,DF,F,a+b+c+x+y,z time = 1 [Command] name = "AI37" command = D,D,DB,UF,DF,UF,a+b+c+x,y,z time = 1 [Command] name = "AI38" command = F,U,F,F,F,F,a,b+c,x,y,z time = 1 [Command] name = "AI39" command = DF,UF,D,DF,U,F,a+b,c+x,y,z time = 1 [Command] name = "AI40" command = D,D,D,D,F,D,a+b,c,x,y+z time = 1 [Command] name = "AI41" command = D,D,D,F,F,F,a+b+c+x+y+z,a time = 1 [Command] name = "AI42" command = D,D,D,F,F,U,a+b+c+x+y+z,b time = 1 [Command] name = "AI43" command = D,D,D,F,F,UF,a+b+c+x+y+z,c time = 1 [Command] name = "AI44" command = D,D,D,F,F,D,a+b+c+x+y+z,x time = 1 [Command] name = "AI45" command = D,D,D,F,F,DF,a+b+c+x+y+z,y time = 1 [Command] name = "AI46" command = D,D,D,F,F,B,a+b+c+x+y+z,z time = 1 [Command] name = "AI47" command = D,D,D,F,F,DB,a+b+c+x+y+z,a+b time = 1 [Command] name = "AI48" command = D,D,D,F,F,UB,a+b+c+x+y+z,a+c time = 1 [Command] name = "AI49" command = D,D,D,F,U,F,a+b+c+x+y+z,b+c time = 1 [Command] name = "AI50" command = D,D,D,F,UF,F,a+b+c+x+y+z,x+z time = 1 ;-| 超必殺技 |-------------------------------------------------------- ;ここには超必殺技を記述してください、同じ名前を「name =」欄に書けますが ;コマンドは絶対に違ったものにしてください。 ;カンフーマンは弱パンチと強パンチで技が出せるように同じ名前のコマンドで ;内容が弱と強になっています。 ;「time=20」と書くことで「コマンドを20フレーム以内に入力」と設定できます。 [Command] name = "TripleKFPalm" command = ~D, DF, F, D, DF, F, x time = 20 [Command] name = "TripleKFPalm" ;Same name as above command = ~D, DF, F, D, DF, F, y time = 20 ;-| 必殺技 |------------------------------------------------------ [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCF_xy" command = ~D, DF, F, x+y [Command] name = "QCB_a" command = ~D, DF, F, a [Command] name = "QCB_b" command = ~D, DF, F, b [Command] name = "FF_ab" command = ~D, DB, B, a [Command] name = "FF_a" command = F, F, a [Command] name = "FF_b" command = F, F, b ;※※※※※※※※※※※※※※※※※※※※ハイジャンプコマンド ;下をちょっと押して上を押す、と言う意味。 [Command] name = "jump" command = ~D,$U time = 10 ;※※※※※※※※※※※※※※※※※※※※前避け ;前を押しながらA+B、という意味 [Command] name = "away-f" command = /F,a+b time = 10 ;※※※※※※※※※※※※※※※※※※※※前避け ;後を押しながらA+B、という意味 [Command] name = "away-b" command = /B,a+b time = 10 ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holdx" command = /$x time = 1 [Command] name = "holdy" command = /$y time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] ;--------------------------------------------------------------------------- ;闇の力その2 [State -1, Light Kung Fu Palm] type = ChangeState value = 10230 triggerall = command = "QCF_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 1070 trigger2 = statetime >= 15 trigger3 = stateno = 1000 trigger3 = statetime >= 30 ;----------------------------------- ;闇の力その3 [State -1, Light Kung Fu Palm] type = ChangeState value = 2220 triggerall = command = "QCB_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 1070 trigger2 = statetime >= 15 trigger3 = stateno = 1000 trigger3 = statetime >= 30 trigger4 = stateno = 10230 trigger4 = statetime >= 25 ;-------------------------------------------------------------------------- ;神 [State -1, Light Kung Fu Palm] type = ChangeState value = 10070 triggerall = power >= 3000 triggerall = command = "holddown" triggerall = command = "b" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = Stateno = 410 trigger3 = movecontact = 1 ;-------------------------------------------------- ;ダークメテオ [State -1, Light Kung Fu Palm] type = ChangeState value = 2210 triggerall = power >= 1000 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl ;=========================================================================== ;ソニックレイヴ [State -1, Light Kung Fu Palm] type = ChangeState value = 10050 triggerall = power >= 1000 triggerall = command = "b" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = Stateno = 410 trigger3 = movecontact = 1 ;---------------------------------------- ;斬り降ろし? [State -1, Light Kung Fu Palm] type = ChangeState value = 1010 triggerall = command = "QCF_x" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 440 trigger2 = statetime >= 15 ;----------------------------------------------- ;斬り降ろし(空中 [State -1, Light Kung Fu Palm] type = ChangeState value = 1020 triggerall = command = "QCF_x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 640 trigger2 = statetime >= 15 ;------------------------ ;斬り上げ [State -1, Light Kung Fu Palm] type = ChangeState value = 640 triggerall = command = "QCB_a" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 410 trigger2 = statetime >= 15 trigger3 = stateno = 430 trigger3 = statetime >= 15 trigger4 = stateno = 440 trigger4 = statetime >= 15 ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中前ダッシュ ;普通のステート、この中では一番簡単なステート ;ただし空中ダッシュを連続でできないように「stateno ! = 2300」としています ;詳細はairdash.cnsで ;[State -1, airrun] ;type = ChangeState ;value = 2300 ;trigger1 = command = "FF" ;triggerall = statetype = A ;trigger1 = ctrl ;trigger1 = stateno != 2300 ;--------------------------------------------------------------------------- ;パワー溜め ;新しく「holdx」「holdy」というコマンドを作ります ;あわせるとXとYを同時に押すとってことです。 ;パワーがMAXなのに溜めるのは変なのでトリガーにpower != 3000を付けます。 ;詳細はpower.cnsで ;[State -1, Run Back] ;type = ChangeState ;value = 2000 ;triggerall = power != 3000 ;trigger1 = command = "holdx" ;trigger1 = command = "holdy" ;trigger1 = statetype = S ;trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中弱パンチ [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 630 trigger2 = statetime >= 7 ;--------------------------------------------------------------------------- ;空中弱キック [State -1, Jump Light Kick] type = ChangeState value = 610 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;ダッシュパンチ [State -1, Stand Strong Punch] type = ChangeState value = 1052 triggerall = stateno = 100 triggerall = command = "x" trigger1 = statetype = S trigger1 = ctrl ;ダッシュキック [State -1, Stand Strong Punch] type = ChangeState value = 1060 triggerall = stateno = 100 triggerall = command = "a" trigger1 = statetype = S trigger1 = ctrl ;-------------------------- ;しゃがみから斬り上げ [State -1, Crouching Light Punch] type = ChangeState value = 440 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 430 trigger2 = statetime >= 15 ;闇の力1 [State -1,aaa] type = ChangeState value = 1000 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 trigger2 = statetime >= 15 trigger3 = stateno = 430 trigger3 = statetime >= 20 trigger4 = stateno = 1070 trigger4 = statetime >= 15 ;--------------------------------------------------------------------------- ;立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;立ち強パンチ [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = stateno = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = time >= 30 ;立ち強パンチ2 [State -1, Stand Strong Punch 2] type = ChangeState value = 230 triggerall = stateno = 210 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = time >= 25 trigger2 = stateno = 410 trigger2 = statetime >= 30 ;---------------------------------------- ;--------------------------------------------------------------------------- ;立ち弱キック [State -1, Stand Light Punch] type = ChangeState value = 240 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 trigger2 = statetime >= 28 ;立ち強キック [State -1, Stand Strong Punch] type = ChangeState value = 430 triggerall = stateno = 240 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = time >= 30 ;立ち強キック2 [State -1, Stand Strong Punch] type = ChangeState value = 410 triggerall = stateno = 430 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = time >= 25 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;---------------------------------------------------------------------------