;-| Default Values |------------------------------------------------------- [Defaults] command.time = 30 command.buffer.time = 1 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" ;Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "back_x" command = /$B,x time = 1 [Command] name = "back_y" command = /$B,y time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_x" command = /$F,x time = 1 [Command] name = "fwd_y" command = /$F,y time = 1 [Command] name = "fwd_z" command = /$F,z time = 1 [Command] name = "up_x" command = /$U,x time = 1 [Command] name = "up_y" command = /$U,y time = 1 [Command] name = "up_z" command = /$U,z time = 1 [Command] name = "back_a" command = /$B,a time = 1 [Command] name = "back_b" command = /$B,b time = 1 [Command] name = "back_c" command = /$B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_a" command = /$F,a time = 1 [Command] name = "fwd_b" command = /$F,b time = 1 [Command] name = "fwd_c" command = /$F,c time = 1 [Command] name = "up_a" command = /$U,a time = 1 [Command] name = "up_b" command = /$U,b time = 1 [Command] name = "up_c" command = /$U,c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Hold Button |-------------------------------------------------------------- [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_s" command = /s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holddownfwd" command = /$DF time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holddownback" command = /$DB time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdupback" command = /$UB time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holdupfwd" command = /$UF time = 1 ;--------------------------------------------------------------------------- ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ; Final Attack [State -1, Attack] type = ChangeState value = 1000 triggerall = Var(50) > 0 triggerall = P2Life < 10 triggerall = RoundNo >= 2 triggerall = command = "x" && command = "z" triggerall = StateType != A trigger1 = ctrl [State -1, Attack] type = ChangeState value = 1000 triggerall = Var(50) > 0 triggerall = P2Life < 10 triggerall = RoundNo >= 2 triggerall = command = "a" && command = "c" triggerall = StateType != A trigger1 = ctrl [State -1, Attack] type = ChangeState value = 1000 triggerall = Var(50) > 0 triggerall = P2Life < 10 triggerall = RoundNo >= 2 triggerall = command = "x" && command = "a" triggerall = StateType != A trigger1 = ctrl [State -1, Attack] type = ChangeState value = 1000 triggerall = Var(50) > 0 triggerall = P2Life < 10 triggerall = RoundNo >= 2 triggerall = command = "z" && command = "c" triggerall = StateType != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Jump Slam Attack [State -1, Attack] type = ChangeState value = 230 ;triggerall = command = "holdup" triggerall = command = "up_x" || command = "up_y" || command = "up_z" triggerall = StateType != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Attack from Above [State -1, Attack] type = ChangeState value = 270 ;triggerall = command = "holdup" triggerall = command = "up_a" || command = "up_b" || command = "up_c" triggerall = StateType != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Floor Pound [State -1, Attack] type = ChangeState value = 260 ;triggerall = command = "holddown" triggerall = command = "down_x" || command = "down_y" || command = "down_z" triggerall = StateType != A trigger1 = ctrl [State -1, Attack] type = ChangeState value = 260 ;triggerall = command = "holddown" triggerall = command = "down_a" || command = "down_b" || command = "down_c" triggerall = StateType != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Suck Into Mouth [State -1, Grab] type = ChangeState value = 801 ;triggerall = command = "holdback" triggerall = command = "back_a" triggerall = StateType != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Forward Grab Attempt [State -1, Grab] type = ChangeState value = 802 ;triggerall = command = "holdfwd" triggerall = command = "fwd_a" triggerall = StateType != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Grab Attempt [State -1, Grab] type = ChangeState value = 800 ;triggerall = command != "holdback" ;triggerall = command != "holdfwd" triggerall = command = "a" triggerall = StateType != A trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ; Dash Forward [State -1, Forward] type = ChangeState value = 100 triggerall = command = "FF" trigger1 = ctrl trigger2 = StateNo = 25 ; Dash Back [State -1, Back] type = ChangeState value = 100 triggerall = command = "BB" trigger1 = ctrl trigger2 = StateNo = 25 ;--------------------------------------------------------------------------- ; Taunt [State -1, Attack] type = ChangeState value = 195 trigger1 = command = "s" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Chomp Attack [State -1, Attack] type = ChangeState value = 200 triggerall = command = "x" triggerall = StateType != A trigger1 = ctrl trigger2 = StateNo = 200 trigger2 = AnimElem = 4, >= 0 ;--------------------------------------------------------------------------- ; Dash Attack [State -1, Attack] type = ChangeState value = 210 triggerall = command = "y" triggerall = StateType != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Rolling Attack [State -1, Attack] type = ChangeState value = 220 triggerall = command = "z" triggerall = StateType != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Wall Slam [State -1, Attack] type = ChangeState value = 240 triggerall = command = "b" triggerall = StateType != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Dive Attack [State -1, Attack] type = ChangeState value = 250 triggerall = command = "c" triggerall = StateType != A trigger1 = ctrl ;---------------------------------------------------------------------------