;--------------------------------------------------------------------------- ; Chomp [Begin Action 0] Clsn1Default: 2 Clsn1[0] = -40, -120, 40, 0 Clsn1[1] = -40, -100, 60, -20 Clsn2Default: 2 Clsn2[0] = -40, -120, 40, 0 Clsn2[1] = -60, -100, 60, -20 0,1, 0,-60, 10 0,2, 0,-60, 10 0,1, 0,-60, 10 0,0, 0,-60, 10 ; Chomp Eye [Begin Action 1] 1,0, 0,0, 1 ; Chomp Eye Tear [Begin Action 2] 2,0, 0,0, 1 2,0, 0,2, 1 2,0, 0,4, 1 2,0, 0,6, 1 2,0, 0,8, 1 2,0, 0,10, 1 2,0, 0,12, 1 2,0, 0,14, 1 2,0, 0,16, 1 2,0, 0,18, 1 2,0, 0,20, 2 2,0, 0,18, 1 2,0, 0,16, 1 2,0, 0,14, 1 2,0, 0,12, 1 2,0, 0,10, 1 2,0, 0,9, 1 2,0, 0,8, 2 2,0, 0,7, 3 2,0, 0,6, 4 2,0, 0,5, 8 2,0, 0,6, 6 2,0, 0,7, 4 2,0, 0,8, 2 2,0, 0,9, 1 2,0, 0,10, 1 2,0, 0,11, 1 2,0, 0,12, 1 2,0, 0,13, 1 2,0, 0,14, 1 2,0, 0,15, 1 2,0, 0,16, 1 2,0, 0,17, 1 2,0, 0,18, 1 2,0, 0,19, 1 2,0, 0,20, -1 ; Chomp Teeth Broke [Begin Action 3] 3,0, 0,-60, 1 ; Particles [Begin Action 4] Clsn1: 1 Clsn1[0] = -3, -3, 3, 3 4,0, 0,0, 10 Clsn1: 1 Clsn1[0] = -2, -2, 2, 2 4,1, 0,0, 10 Clsn1: 1 Clsn1[0] = -1, -1, 1, 1 4,2, 0,0, -1 ; Chomp Turn [Begin Action 5] Clsn1Default: 1 Clsn1[0] = -40, -100, 40, -20 Clsn2Default: 2 Clsn2[0] = -40, -120, 40, 0 Clsn2[1] = -60, -100, 60, -20 5,1, 0,-60, 10 5,2, 0,-60, 10 5,1, 0,-60, 10 5,0, 0,-60, 10 ;-------------------------------------------------- ; Stand to Crouch [Begin Action 10] 0,0, 0,-60, 10 ;-------------------------------------------------- ; Crouching animation [Begin Action 011] 0,0, 0,-60, 1 ; Crouch to Stand [Begin Action 012] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Walking Forward [Begin Action 020] 0,0, 0,-60, 1 ; Walking Back [Begin Action 021] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Jump start frame [Begin Action 040] 0,0, 0,-60, 1 ; Starting Jumping up [Begin Action 041] 0,0, 0,-60, 1 ; Starting Jumping forwards [Begin Action 042] 0,0, 0,-60, 1 ; Starting Jumping backwards [Begin Action 043] 0,0, 0,-60, 1 ; Peak and coming down from Jumping up [Begin Action 044] 0,0, 0,-60, 1 ; Peak and coming down from Jumping forwards [Begin Action 045] 0,0, 0,-60, 1 ; Peak and coming down from Jumping backwards [Begin Action 046] 0,0, 0,-60, 1 ; Jump land frame [Begin Action 047] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Run forwards [Begin Action 100] 0,0, 0,-60, 1 ; Hop backwards [Begin Action 105] 0,0, 0,-60, 1 ;-------------------------------------------------- ; GUARDSTART (stand) [Begin Action 120] 0,0, 0,-60, 1 ; GUARDSTART (crouch) [Begin Action 121] 0,0, 0,-60, 1 ; GUARDSTART (air) [Begin Action 122] 0,0, 0,-60, 1 ; GUARD (stand) [Begin Action 130] 0,0, 0,-60, 1 ; GUARD (crouch) [Begin Action 131] 0,0, 0,-60, 1 ; GUARD (air) [Begin Action 132] 0,0, 0,-60, 1 ; GUARDEND (stand) [Begin Action 140] 0,0, 0,-60, 1 ; GUARDEND (crouch) [Begin Action 141] 0,0, 0,-60, 1 ; GUARDEND (air) [Begin Action 142] 0,0, 0,-60, 1 ; Hit back while guarding (stand) [Begin Action 150] 0,0, 0,-60, 1 ; Hit back while guarding (crouch) [Begin Action 151] 0,0, 0,-60, 1 ; Hit back while guarding (air) [Begin Action 152] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Lose [Begin Action 170] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Win [Begin Action 180] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Intro [Begin Action 190] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Taunt [Begin Action 195] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Shot [Begin Action 200] Clsn1: 1 Clsn1[0] = -20,-20, 20, 20 -1,-1, 0,0, 1 ;-------------------------------------------------- ; Floor Pound [Begin Action 260] Clsn1: 1 Clsn1[0] = -9000,-20, 9000, 0 -1,-1, 0,0, 1 ;-------------------------------------------------- ; Invisible [Begin Action 300] -1,-1, 0,0, 1 ;-------------------------------------------------- ; Hit [Begin Action 800] Clsn2Default: 1 Clsn2[0] = -10, -10, 10, 10 5011,0, 0,0, 1 ;-------------------------------------------------- ; Hit Slam [Begin Action 830] 5010,0, 0,0, 2 5031,0, 0,0, 2 5031,10, 0,0, 2 5031,30, 0,0, 15 5031,20, 0,0, -1 ;-------------------------------------------------- ; Hit Rolling Slam [Begin Action 835] 5031,20, 0,0, 1 5031,10, 0,0, 2 5031,0, 0,0, 1 5061,0, 0,0, 1 5031,50, 0,0, 2, VH 5031,40, 0,0, 1, VH 5031,30, 0,0, 1, VH 5031,20, 0,0, 1, VH 5031,10, 0,0, 2, VH 5031,0, 0,0, 1, VH 5061,0, 0,0, 1, VH 5031,50, 0,0, 1 5031,40, 0,0, 2 5031,30, 0,0, 1 5031,20, 0,0, 1 5031,10, 0,0, 2 5031,0, 0,0, 1 5061,0, 0,0, 1 5031,50, 0,0, 2, VH 5031,40, 0,0, 1, VH 5031,30, 0,0, 1, VH 5031,20, 0,0, 1, VH 5031,10, 0,0, 2, VH 5031,0, 0,0, 1, VH 5061,0, 0,0, 1, VH 5031,50, 0,0, 1 5031,40, 0,0, 1 5031,30, 0,0, 1 5031,20, 0,0, -1 ;-------------------------------------------------- ; Thrown Upward [Begin Action 840] 5010,0, 0,0, 5 5061,0, 0,-50, 5 5031,50, 0,-50, 5, VH 5031,40, 0,-50, 5, VH 5031,20, 0,-50, 5, VH 5031,10, 0,-50, 5, VH 5031,0, 0,-50, 5, VH Clsn2Default: 1 Clsn2[0] = -20, -60, 20, -20 5061,0, 0,-50, -1, VH ;-------------------------------------------------- ; Hit Suplex [Begin Action 850] 5010,0, 0,0, 1 5061,0, 0,0, 1 5031,50, 0,0, 1, VH 5031,40, 0,0, 1, VH 5031,30, 0,0, 1, VH 5031,20, 0,0, 1, VH 5031,10, 0,0, 2, VH 5031,0, 0,0, 1, VH 5061,0, 0,0, 1, VH Clsn2Default: 1 Clsn2[0] = -20, -40, 20, 0 5012,0, 0,0, 1, VH 5012,10, 0,0, 1, VH 5012,20, 0,0, -1, VH ;-------------------------------------------------- ; Thrown Backwards [Begin Action 855] 5010,0, 0,0, 1 5061,0, 0,0, 1 5031,50, 0,0, 1, VH 5031,40, 0,0, 1, VH 5031,30, 0,0, 1, VH 5031,20, 0,0, 1, VH 5031,10, 0,0, 2, VH 5031,0, 0,0, 1, VH 5061,0, 0,0, 1, VH 5011,0, 0,-20, 5, VH 5031,50, 0,-20, 5 5031,40, 0,-20, 5 Clsn2Default: 1 Clsn2[0] = -30, -30, 30, -10 5031,30, 0,-20, 5 5031,20, 0,-20, -1 ;-------------------------------------------------- ; Fade [Begin Action 1010] Clsn2Default: 2 Clsn2[0] = -40, -120, 40, 0 Clsn2[1] = -60, -100, 60, -20 0,0, 0,-60, 10, , A ; Attack [Begin Action 1020] Clsn1Default: 1 Clsn1[0] = -40, -100, 40, -20 Clsn2Default: 2 Clsn2[0] = -40, -120, 40, 0 Clsn2[1] = -60, -100, 60, -20 5,0, 0,-60, 50 5,1, 0,-60, 6 5,2, 0,-60, 20 5,2, 0,-60, 20 5,1, 0,-60, 2 5,0, 0,-60, -1 ; Attack Front [Begin Action 1030] 5,0, 0,-60, 1 6,1, 0,-60, 1 6,2, 0,-60, 1 6,2, 0,-60, 1 6,1, 0,-60, 1 5,0, 0,-60, 1 ;-------------------------------------------------- ; Death Chomp [Begin Action 1100] Clsn2Default: 2 Clsn2[0] = -40, -120, 40, 0 Clsn2[1] = -60, -100, 60, -20 0,1, 0,-60, 1 0,2, 0,-60, 1 0,1, 0,-60, 1 Clsn1Default: 1 Clsn1[0] = -40, -100, 60, -20 0,0, 0,-60, 1 ;-------------------------------------------------- ; Stand/Air Hit high (light) [Begin Action 5000] 0,0, 0,-60, 1 ; Stand/Air Hit high (medium) [Begin Action 5001] 0,0, 0,-60, 1 ; Stand/Air Hit high (hard) [Begin Action 5002] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Stand Recover high (light) [Begin Action 5005] 0,0, 0,-60, 1 ; Stand Recover high (medium) [Begin Action 5006] 0,0, 0,-60, 1 ; Stand Recover high (hard) [Begin Action 5007] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Stand/Air Hit low (light) [Begin Action 5010] 0,0, 0,-60, 1 ; Stand/Air Hit low (medium) [Begin Action 5011] 0,0, 0,-60, 1 ; Stand/Air Hit low (hard) [Begin Action 5012] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Stand Recover low (light) [Begin Action 5015] 0,0, 0,-60, 1 ; Stand Recover low (medium) [Begin Action 5016] 0,0, 0,-60, 1 ; Stand Recover low (hard) [Begin Action 5017] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Crouch Hit (light) [Begin Action 5020] 0,0, 0,-60, 1 ; Crouch Hit (medium) [Begin Action 5021] 0,0, 0,-60, 1 ; Crouch Hit (hard) [Begin Action 5022] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Crouch Recover (light) [Begin Action 5025] 0,0, 0,-60, 1 ; Crouch Recover (medium) [Begin Action 5026] 0,0, 0,-60, 1 ; Crouch Recover (hard) [Begin Action 5027] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Stand/Air Hit back [Begin Action 5030] 0,0, 0,-60, 1 ; Stand/Air Hit transition [Begin Action 5035] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Air Recover [Begin Action 5040] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Air Fall (going up) [Begin Action 5050] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Air Fall (up-type, going up) [Begin Action 5051] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Air Fall (up-type, coming down) [Begin Action 5061] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Tripped [Begin Action 5070] 0,0, 0,-60, 1 ;-------------------------------------------------- ; LieDown Hit (stay down) [Begin Action 5080] 0,0, 0,-60, 1 ;-------------------------------------------------- ; LieDown Hit (hit up into air) [Begin Action 5090] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Hit ground from fall [Begin Action 5100] 0,0, 0,-60, 1 ; Bounce into air [Begin Action 5160] 0,0, 0,-60, 1 ; Hit ground from bounce [Begin Action 5170] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Hit ground from fall (up-type) [Begin Action 5101] 0,0, 0,-60, 1 ;-------------------------------------------------- ; LieDown [Begin Action 5110] 0,0, 0,-60, 1 ; Get up from LieDown [Begin Action 5120] 0,0, 0,-60, 1 ; LieDead animation [Begin Action 5150] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Fall-recovery near ground [Begin Action 5200] 0,0, 0,-60, 1 ; Fall-recovery in mid-air [Begin Action 5210] 0,0, 0,-60, 1 ;-------------------------------------------------- ; Dizzy [Begin Action 5300] Clsn2Default: 1 Clsn2[0] = -40, -80, 40, 0 5000,0, 0,0, 10 5000,10, 0,0, 10 5000,20, 0,0, 10 5000,10, 0,0, 10 ;-------------------------------------------------- ; Hit (Anim2) [Begin Action 5310] 5060,0, 0,0, 60 5000,10, 0,0, 5 5000,0, 0,0, 10 5010,0, 0,0, 20 5010,10, 0,0, -1 ;-------------------------------------------------- ; Dizzy Collapse (Anim2) [Begin Action 5500] 5000,0, 0,0, 5 5000,10, 0,0, 5 5000,20, 0,0, 5 5031,0, 0,-50, 5 5031,10, 0,-40, 5 5031,30, 0,-20, 5 ;--------------------------------------------------