;----------------------------------------------- ; MK3 - Sub-Zero por Jehovanss y RatonMalo v1.0 ;----------------------------------------------- [Command] name = "F1_Busted" ;FATALITY 1-BUSTED command = c, c, z, c, z time = 40 [Command] name = "F2_Frozen" ;FATALITY 2-FROZEN command = ~B, B, D, B, c time = 40 ;-| ULTRALITY ?! (Ultra Animality) |------------------------------------------- [Command] name = "Animality" ;ANIMALITY command = ~F, U, U ;F, D, D time = 20 [Command] name = "Babality" ;BABALITY command = ~D, B, B, y time = 25 [Command] name = "Friendship" ;FRIENDSHIP command = b, c, c, U time = 25 ;--------------------- ; BRUTALITY [Command] ;(HP)Brutality-Hit1 name = "Btty_H1" command = x time = 15 [Command] ;(HP)Brutality-Hit2 name = "Btty_H2" command = b time = 15 [Command] ;(HP)Brutality-Hit3 name = "Btty_H3" command = y time = 15 [Command] ;(HP)Brutality-Hit4 name = "Btty_H4" command = a time = 15 [Command] ;(HP)Brutality-Hit5 name = "Btty_H5" command = x time = 15 [Command] ;(HP)Brutality-Hit6 name = "Btty_H6" command = y time = 15 [Command] ;(HP)Brutality-Hit7 name = "Btty_H7" command = y time = 15 [Command] ;(HP)Brutality-Hit8 name = "Btty_H8" command = x time = 15 [Command] ;(HP)Brutality-Hit9 name = "Btty_H9" command = x time = 15 [Command] ;(HP)Brutality-Hit10 name = "Btty_H10" command = a time = 15 ;--------------------- [Command] name = "DizzyFatality" ;FINISH HIM command = ~D, F, s time = 15 ;-| Super Motions |-------------------------------------------------------- ; [Command] name = "IceShowerC" ;POWER ICE SHOWER CENTER command = ~D, DB, B, F, x time = 10 [Command] name = "IceShowerF" ;POWER ICE SHOWER FRONT command = ~D, F, x time = 20 [Command] name = "IceShowerB" ;POWER ICE SHOWER BACK command = ~D, F, B, x time = 25 [Command] name = "Dslz" ;POWER Desliz command = a+b time = 10 [Command] name = "IceClone" ;POWER ICE CLONE command = ~D, DB, B, a time = 10 [Command] name = "QCF_x" ;POWER ICE command = ~D, DF, F, a time = 10 [Command] ;LP 0 name = "Lpx" command = a time = 5 [Command];LP1 ;Tap X1 rapidly name = "5x1" command = a time = 5 [Command];LP2 ;Tap X2 rapidly name = "5x2" command = a time = 5 [Command] ;HP 0 name = "Hpy" command = x time = 5 [Command];HP1 ;Tap Y1 rapidly name = "5y1" command = x time = 5 [Command];HP2 ;Tap Y2 rapidly name = "5y2" command = x time = 5 [Command] name = "Sweep" command = /$B, b time = 1 [Command] name = "B_HK" command = /$B, y time = 1 ;--------------------- [Command] ;Kombo-3Hit1 name = "Kombo3_H1" command = b time = 5 [Command] ;Kombo-3Hit2 name = "Kombo3_H2" command = y time = 15 [Command] ;Kombo-3Hit3 name = "Kombo3_H3" command = y time = 25 [Command] ;Kombo-3Hit1-2 name = "Kombo3_H1-2" command = y time = 5 ;--------------------- [Command] ;Kombo-6Hit1 name = "Kombo6_H1" command = x time = 5 [Command] ;Kombo-6Hit2 name = "Kombo6_H2" command = x time = 5 [Command] ;Kombo-6Hit3 name = "Kombo6_H3" command = a time = 5 [Command] ;Kombo-6Hit4 name = "Kombo6_H4" command = b time = 5 [Command] ;Kombo-6Hit5 name = "Kombo6_H5" command = y time = 5 [Command] ;Kombo-6Hit6 name = "Kombo6_H6" command = y time = 5 ;--------------------- ;-| Special Motions |------------------------------------------------------ [command] name = "AI01" command = D, D, D, D, D, D, D, D time = 1 [command] name = "AI02" command = D, D, D, D, D, D, D, D time = 1 [command] name = "AI03" command = D, D, D, D, D, D, D, D time = 1 [command] name = "AI04" command = F, F, F, F, F, F, F, F time = 1 [command] name = "AI05" command = F, F, F, F, F, F, F, F time = 1 [command] name = "AI06" command = F, F, F, F, F, F, F, F time = 1 [command] name = "AI07" command = U, U, U, U, U, U, U, U time = 1 [command] name = "AI08" command = U, U, U, U, U, U, U, U time = 1 [command] name = "AI09" command = U, U, U, U, U, U, U, U time = 1 [command] name = "AI10" command = B, B, B, B, B, B, B, B time = 1 [command] name = "AI11" command = B, B, B, B, B, B, B, B time = 1 [command] name = "AI12" command = B, B, B, B, B, B, B, B time = 1 [command] name = "AI13" command = x, x, x, x, x, x, x, x time = 1 [command] name = "AI14" command = x, x, x, x, x, x, x, x time = 1 [command] name = "AI15" command = x, x, x, x, x, x, x, x time = 1 [command] name = "AI16" command = y, y, y, y, y, y, y, y time = 1 [command] name = "AI17" command = y, y, y, y, y, y, y, y time = 1 [command] name = "AI18" command = y, y, y, y, y, y, y, y time = 1 [command] name = "AI19" command = z, z, z, z, z, z, z, z time = 1 [command] name = "AI20" command = z, z, z, z, z, z, z, z time = 1 [command] name = "AI21" command = z, z, z, z, z, z, z, z time = 1 [command] name = "AI22" command = s, s, s, s, s, s, s, s time = 1 [command] name = "AI23" command = s, s, s, s, s, s, s, s time = 1 [command] name = "AI24" command = s, s, s, s, s, s, s, s time = 1 [command] name = "AI25" command = a, a, a, a, a, a, a, a time = 1 [command] name = "AI26" command = a, a, a, a, a, a, a, a time = 1 [command] name = "AI27" command = a, a, a, a, a, a, a, a time = 1 [command] name = "AI28" command = b, b, b, b, b, b, b, b time = 1 [command] name = "AI29" command = b, b, b, b, b, b, b, b time = 1 [command] name = "AI30" command = b, b, b, b, b, b, b, b time = 1 [command] name = "AI31" command = c, c, c, c, c, c, c, c time = 1 [command] name = "AI32" command = c, c, c, c, c, c, c, c time = 1 [command] name = "AI33" command = c, c, c, c, c, c, c, c time = 1 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "Blk" command = /z time = 1 ;cambiar [Command] name = "Run" command = /c, F time = 5 [Command] name = "Run2" command = c time = 5 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdfwdAI";Required (do not remove) command = /$F time = 1 [Command] name = "holdbackAI";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;--------------------------------------------------------------------------- ; 2. State entry [Statedef -1] ;=========================================================================== ;=========================================================================== ;=========================================================================== ;=========================================================================== ;=========================================================================== ;=========================================================================== ;--------------------------------------------------------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ; A.I. - ULTRA FATALITIES !!!!! ;--------------------------------------------------------------------------- ;Finish Him [A.I.] Fatality Style Mortal Kombat [State -1, AI_FinishHim] type = Changestate value = 3333 triggerall = Var(10) = 33 triggerall = NumHelper(3333) = 0 triggerall = statetype != A triggerall = P2StateType = S triggerall = P2StateType != L triggerall = P2StateType != A triggerall = P2stateno != 5300;FinishHim triggerall = Power >= 3000 triggerall = Alive = 1 triggerall = P2Life = [1,300] triggerall = P2BodyDist X = [10,200] triggerall = ctrl = 1 trigger1 = ctrl && statetype != A trigger2 = movecontact && (stateno = 220 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320) trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430) trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310) ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;RUN FWD FATALITYS [AI] !!! [State -1, AI_Run_33F] type = changestate value = 25 triggerall = Var(10) = 33 triggerall = statetype != A triggerall = P2StateType = S triggerall = P2StateType != L triggerall = P2StateType != A triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 2000 ;Ice triggerall = stateno != 1000 ;Dlz triggerall = stateno != 2500 ;Ice triggerall = stateno != 2550 ;Shower C triggerall = stateno != 2560 ;Shower F triggerall = stateno != 2570 ;Shower B triggerall = stateno != 1009 ;P1Ice triggerall = stateno != 810 ;Throw triggerall = stateno != 26 ;RunAI triggerall = (P2stateno = 5300 && Time > 1) triggerall = Power >= 3000 triggerall = Alive = 1 triggerall = P2Life = [1,300] triggerall = P2BodyDist X = [100,200] triggerall = ctrl = 1 trigger1 = command = "holdfwdAI" trigger2 = P2stateno != 2005 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;RUN BCK FATALITYS [AI] !!! [State -1, AI_Run_33B] type = changestate value = 26 triggerall = Var(10) = 33 triggerall = statetype != A triggerall = P2StateType = S triggerall = P2StateType != L triggerall = P2StateType != A triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 2000 ;Ice triggerall = stateno != 1000 ;Dlz triggerall = stateno != 2500 ;Ice triggerall = stateno != 2550 ;Shower C triggerall = stateno != 2560 ;Shower F triggerall = stateno != 2570 ;Shower B triggerall = stateno != 1009 ;P1Ice triggerall = stateno != 810 ;Throw triggerall = (P2stateno = 5300 && Time > 1) triggerall = Power >= 3000 triggerall = Alive = 1 triggerall = P2Life = [1,300] triggerall = P2BodyDist X <= 99 triggerall = ctrl = 1 trigger1 = command = "holdbackAI" trigger2 = P2stateno != 2005 ;--------------------------------------------------------------------------- ;F A T A L I T Y :) ;--------------------------------------------------------------------------- ;FATALITY 1 [AI] !!! Busted [State -1, AI_Fatality_1] type = changestate value = 3000 triggerall = Var(10) = 33 triggerall = statetype != A triggerall = P2StateType != L triggerall = P2StateType != A triggerall = ctrl = 1 triggerall = Power >= 3000 triggerall = Alive = 1 triggerall = P2Life = [1,300] triggerall = P2BodyDist X = [20,35] triggerall = P2stateno = 5300 ;FinishHim trigger1 = ctrl && statetype != A trigger2 = movecontact && (stateno = 220 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320) trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430) trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310) trigger5 = P2stateno != 2005 trigger6 = P2BodyDist X = 40 trigger7 = P2BodyDist X = 30 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;FATALITY 2 [AI] !!! Frozen [State -1, AI_Fatality_2] type = changestate value = 3005 triggerall = Var(10) = 33 triggerall = statetype != A triggerall = P2StateType = S triggerall = P2StateType != L triggerall = P2StateType != A triggerall = (P2stateno = 5300 && Time > 50) ;FinishHim triggerall = ctrl = 1 triggerall = Power >= 3000 triggerall = Alive = 1 triggerall = P2Life = [1,300] triggerall = P2BodyDist X = [140,150] trigger1 = ctrl && statetype != A trigger2 = movecontact && (stateno = 220 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320) trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430) trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310) trigger5 = P2stateno != 2005 trigger6 = P2stateno != 2005 trigger7 = P2BodyDist X = 145 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; ANIMALITY [AI] !!! [State -1, AI_Animality] type = changestate value = 3050 triggerall = Var(10) = 33 triggerall = statetype != A triggerall = P2StateType = S triggerall = P2StateType != L triggerall = P2StateType != A triggerall = (P2stateno = 5300 && Time > 100) ;FinishHim triggerall = ctrl = 1 triggerall = Power >= 3000 triggerall = Alive = 1 triggerall = P2Life = [1,300] triggerall = P2BodyDist X = [20,30] trigger1 = ctrl && statetype != A trigger2 = movecontact && (stateno = 220 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320) trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430) trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310) trigger5 = P2stateno != 2005 trigger6 = P2stateno != 2005 trigger7 = P2BodyDist X = 30 ;--------------------------------------------------------------------------- ;BABALITY [AI] !!! [State -1, AI_Babality] type = changestate value = 3055 triggerall = Var(10) = 33 triggerall = statetype != A triggerall = P2StateType = S triggerall = P2StateType != L triggerall = P2StateType != A triggerall = (P2stateno = 5300 && Time > 100) ;FinishHim triggerall = ctrl = 1 triggerall = Power >= 3000 triggerall = Alive = 1 triggerall = P2Life = [1,300] triggerall = P2BodyDist X = [150,200] trigger1 = ctrl && statetype != A trigger2 = movecontact && (stateno = 220 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320) trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430) trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310) trigger5 = P2stateno != 2005 trigger6 = P2stateno != 2005 ;--------------------------------------------------------------------------- ;FRIENDSHIP [AI] !!! [State -1, AI_Friendship] type = changestate value = 3060 triggerall = Var(10) = 33 triggerall = statetype != A triggerall = P2StateType = S triggerall = P2StateType != L triggerall = P2StateType != A triggerall = (P2stateno = 5300 && Time > 100) ;FinishHim triggerall = ctrl = 1 triggerall = Power >= 3000 triggerall = Alive = 1 triggerall = P2Life = [1,300] triggerall = P2BodyDist X = [150,200] trigger1 = ctrl && statetype != A trigger2 = movecontact && (stateno = 220 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320) trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430) trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310) trigger5 = P2stateno != 2005 trigger6 = P2stateno != 2005 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [State -1, AI_DefSta] ;Defensa Sta [AI] !!! type = ChangeState value = 130 triggerall = Var(10) = 33 triggerall = P2MoveType = A || (enemy,NumProj>=1) triggerall = P2BodyDist X <= 20 || (enemy,NumProj >=1) triggerall = StateType != A triggerall = Random = [200, 399] triggerall = ctrl = 1 triggerall = Stateno != 120 triggerall = p2stateno != 2005 triggerall = p2stateno != 5300 trigger1 = P2StateType = S trigger1 = statetype = S trigger2 = (enemy,NumProj >=1) [State -1, AI_DefCro] ;Defensa Cro [AI] !!! type = ChangeState value = 131 triggerall = Var(10) = 33 triggerall = P2MoveType = A || (enemy,NumProj>=1) triggerall = P2BodyDist X <= 40 || (enemy,NumProj >=1) triggerall = StateType != A triggerall = random = [400, 599] triggerall = ctrl = 1 triggerall = p2stateno != 2005 triggerall = p2stateno != 5300 triggerall = Stateno != 121 trigger1 = P2statetype != S trigger1 = statetype = C trigger2 = (enemy,NumProj >=1) [State -1, AI_DefAir] ;Defensa Air [AI] !!! type = ChangeState value = 132 triggerall = Var(10) = 33 triggerall = P2MoveType = A || (enemy,NumProj>=1) triggerall = P2BodyDist X <= 40 || (enemy,NumProj >=1) triggerall = P2BodyDist Y > 0 triggerall = StateType = A triggerall = random = [600, 799] triggerall = ctrl = 1 triggerall = p2stateno != 2005 triggerall = p2stateno != 5300 triggerall = Stateno != 122 trigger1 = P2StateType = A trigger1 = P2movetype = A trigger1 = statetype = A trigger2 = (enemy,NumProj >=1) ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Throw LP MK [AI] !!! ;[State -1, AI ThrowLP] ;type = ChangeState ;value = 800 ;triggerall = Var(10) = 33 ;triggerall = Random <= 599 ;triggerall = stateno != 3003 ;Fatality1 ;triggerall = stateno != 3005 ;Fatality2 ;triggerall = stateno != 3050 ;Animality ;triggerall = stateno != 3055 ;Babality ;triggerall = stateno != 3060 ;Friendship ;triggerall = stateno != 2000 ;Ice ;triggerall = stateno != 1000 ;Dlz ;triggerall = stateno != 2500 ;Ice ;triggerall = stateno != 2550 ;Shower C ;triggerall = stateno != 2560 ;Shower F ;triggerall = stateno != 2570 ;Shower B ;triggerall = stateno != 1009 ;P1Ice ;triggerall = stateno != 810 ;Throw ;triggerall = statetype = S ;triggerall = ctrl = 1 ;triggerall = p2bodydist X < 10 ;triggerall = P2StateType != L ;triggerall = P2StateType != A ;triggerall = P2Stateno != 5120 ;triggerall = P2MoveType != A ;trigger1 = stateno != 100 ;trigger1 = p2statetype = S ;trigger1 = p2movetype != H ;trigger2 = stateno != 100 ;trigger2 = p2statetype = C ;trigger2 = p2movetype != H ;trigger3 = p2statetype = S ;trigger3 = p2movetype != H ;trigger4 = p2statetype = C ;trigger4 = p2movetype != H ;trigger5 = stateno != 100 ;trigger5 = p2statetype = S ;trigger5 = p2movetype != H ;trigger6 = stateno != 100 ;trigger6 = p2statetype = C ;trigger6 = p2movetype != H ;trigger7 = p2statetype = S ;trigger7 = p2movetype != H ;trigger8 = p2statetype = C ;trigger8 = p2movetype != H ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Attack HP MK [AI] !!! [State -1, HP_Vol-001] type = changestate value = 410 triggerall = Var(10) = 33 triggerall = Ctrl = 1 triggerall = Alive = 1 triggerall = P2Life != [1,100] triggerall = statetype != A triggerall = P2StateType != L triggerall = P2Bodydist y < 0 triggerall = P2Bodydist x < 35 triggerall = stateno != 245 triggerall = stateno != 410 triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = (P2stateno = 2005 && P2Bodydist x < 35 && P2Bodydist y <= 0) trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ; Attack HK MK [AI] !!! [State -1, HK_Vol-001] type = changestate value = 245 triggerall = Var(10) = 33 triggerall = Ctrl = 1 triggerall = Alive = 1 triggerall = P2Life != [1,100] triggerall = statetype != A triggerall = P2StateType != L triggerall = P2Bodydist y < 0 triggerall = P2Bodydist x < 60 triggerall = P2Movetype != H triggerall = stateno != 245 triggerall = stateno != 410 triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ; Attack HP02 MK [AI] !!! [State -1, HP_Vol-002] type = changestate value = 410 triggerall = Var(10) = 33 triggerall = Ctrl = 1 triggerall = Alive = 1 triggerall = statetype != A triggerall = P2StateType != L triggerall = P2Bodydist y <= 0 triggerall = P2Bodydist x <= 45 triggerall = stateno != 245 triggerall = stateno != 410 triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = P2stateno = 2005 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ; Attack POW DSL [AI] [State -1, Pow_Dsl-AI] type = changestate value = 1000 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(10) = 33 triggerall = Ctrl = 1 triggerall = Alive = 1 triggerall = statetype = S triggerall = statetype != A triggerall = NumProjID(2000) = 0 triggerall = p2stateno != 5050 triggerall = p2stateno != 5100 triggerall = p2stateno != 5101 triggerall = p2stateno != 5110 triggerall = p2stateno != 5020 triggerall = p2stateno != 5030 triggerall = p2stateno = 2005 triggerall = p2stateno != 5300 triggerall = P2movetype != A trigger1 = P2BodyDist X = [90,250] trigger1 = random <= 100 ;--------------------------------------------------------------------------- ; Attack POW ICE [AI] [State -1, Pow_Ice-AI] type = changestate value = 2000 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(10) = 33 triggerall = Ctrl = 1 triggerall = Alive = 1 triggerall = statetype = S triggerall = statetype != A triggerall = NumProjID(2000) = 0 triggerall = p2stateno != 5050 triggerall = p2stateno != 5100 triggerall = p2stateno != 5101 triggerall = p2stateno != 5110 triggerall = p2stateno != 5020 triggerall = p2stateno != 5030 triggerall = p2stateno != 2005 triggerall = p2stateno != 5300 triggerall = P2movetype != A trigger1 = P2BodyDist X = [80,200] trigger1 = random <= 100 ;--------------------------------------------------------------------------- ; Attack POW I-CLN [AI] [State -1, Pow_ICln-AI] type = changestate value = 2500 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(10) = 33 triggerall = Ctrl = 1 triggerall = Alive = 1 triggerall = statetype = S triggerall = statetype != A triggerall = NumProjID(25551) = 0 triggerall = (p2stateno != 132 && Ctrl = 0) triggerall = p2stateno != 5050 triggerall = p2stateno != 5100 triggerall = p2stateno != 5101 triggerall = p2stateno != 5110 triggerall = p2stateno != 5020 triggerall = p2stateno != 5030 triggerall = p2stateno != 2005 triggerall = p2stateno != 5300 triggerall = stateno != 2500 triggerall = P2BodyDist X = [5,100] trigger1 = random <= 700 trigger2 = p2stateno = 100 trigger3 = p2statetype = A trigger3 = P2movetype = A ;--------------------------------------------------------------------------- ; Attack POW IS Fwd [AI] [State -1, Pow_ISf-AI] type = changestate value = 2550 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(10) = 33 triggerall = Ctrl = 1 triggerall = Alive = 1 triggerall = statetype = S triggerall = statetype != A triggerall = NumProjID(2550) = 0 triggerall = p2stateno != 5050 triggerall = p2stateno != 5100 triggerall = p2stateno != 5101 triggerall = p2stateno != 5110 triggerall = p2stateno != 5020 triggerall = p2stateno != 5030 triggerall = p2stateno != 2005 triggerall = p2stateno != 5300 triggerall = p2stateno != 2550 triggerall = P2movetype != A trigger1 = P2BodyDist X = [205,250] trigger1 = random <= 100 ; Attack POW IS Bck [AI] [State -1, Pow_ISb-AI] type = changestate value = 2570 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(10) = 33 triggerall = Ctrl = 1 triggerall = Alive = 1 triggerall = statetype = S triggerall = statetype != A triggerall = NumProjID(2570) = 0 triggerall = p2stateno != 5050 triggerall = p2stateno != 5100 triggerall = p2stateno != 5101 triggerall = p2stateno != 5110 triggerall = p2stateno != 5020 triggerall = p2stateno != 5030 triggerall = p2stateno != 2005 triggerall = p2stateno != 5300 triggerall = P2movetype != A trigger1 = P2BodyDist X = [-60,-85] trigger1 = random <= 100 ; ;=========================================================================== ;--------------------------------------------------------------------------- ; ;=========================================================================== ;--------------------------------------------------------------------------- ; ULTRA FATALITIES FINISH HIM !!!!! ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Finish Him Fatality Style Mortal Kombat ----- Finish Him ----- [State -1, FinishHim_Fatality] type = Changestate value = 3333 triggerall = command = "DizzyFatality" triggerall = P2stateno != 5300;FinishHim triggerall = ctrl = 1 triggerall = P2Life = [1,500] trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; FATALITY 1 [State -1, Fatality1] type = ChangeState value = 3000 triggerall = command = "F1_Busted" triggerall = power >= 3000 triggerall = P2stateno = 5300 ;FinishHim triggerall = ctrl = 1 triggerall = Alive = 1 triggerall = P2Life = [1,500] triggerall = P2BodyDist X = [15,35] trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ; FATALITY 2 [State -1, Fatality2] type = ChangeState value = 3005 triggerall = command = "F2_Frozen" triggerall = power >= 3000 triggerall = P2stateno = 5300 ;FinishHim triggerall = ctrl = 1 triggerall = Alive = 1 triggerall = P2Life = [1,500] triggerall = P2BodyDist X = [100,150] trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ; ANIMALITY [State -1, Animality] type = ChangeState value = 3050 triggerall = command = "Animality" triggerall = power >= 3000 triggerall = P2stateno = 5300 ;FinishHim triggerall = ctrl = 1 triggerall = Alive = 1 triggerall = P2Life = [1,500] triggerall = P2BodyDist X = [20,50] trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ; BABALITY [State -1, Babality] type = ChangeState value = 3055 triggerall = command = "Babality" triggerall = power >= 2000 triggerall = P2stateno = 5300 ;FinishHim triggerall = ctrl = 1 triggerall = Alive = 1 triggerall = P2Life = [1,500] trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ; FRIENDSHIP [State -1, Friendship] type = ChangeState value = 3060 triggerall = command = "Friendship" triggerall = power >= 2000 triggerall = P2stateno = 5300 ;FinishHim triggerall = ctrl = 1 triggerall = Alive = 1 triggerall = P2Life = [1,500] trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ; BRUTALITY [State -1, Brutality1] ;Hit-01 type = ChangeState value = 3251 triggerall = command = "Btty_H1" triggerall = power >= 3000 triggerall = P2stateno = 5300 triggerall = ctrl = 1 triggerall = Alive = 1 triggerall = P2Life = [1,300] triggerall = P2BodyDist X = [0,30] trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl [State -1, Brutality2] ;Hit-02 type = ChangeState value = 3252 triggerall = command = "Btty_H2" triggerall = stateno = 3251 ;BttyHit1 triggerall = stateno != 3252 ;BttyHit2 triggerall = stateno != 3253 ;BttyHit3 triggerall = stateno != 3254 ;BttyHit4 triggerall = stateno != 3255 ;BttyHit5 triggerall = stateno != 3256 ;BttyHit6 triggerall = stateno != 3257 ;BttyHit7 triggerall = stateno != 3258 ;BttyHit8 triggerall = stateno != 3259 ;BttyHit9 triggerall = stateno != 3260 ;BttyHit10 triggerall = P2BodyDist X = [0,30] triggerall = movecontact = 1 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl [State -1, Brutality3] ;Hit-03 type = ChangeState value = 3253 triggerall = command = "Btty_H3" triggerall = stateno != 3251 ;BttyHit1 triggerall = stateno = 3252 ;BttyHit2 triggerall = stateno != 3253 ;BttyHit3 triggerall = stateno != 3254 ;BttyHit4 triggerall = stateno != 3255 ;BttyHit5 triggerall = stateno != 3256 ;BttyHit6 triggerall = stateno != 3257 ;BttyHit7 triggerall = stateno != 3258 ;BttyHit8 triggerall = stateno != 3259 ;BttyHit9 triggerall = stateno != 3260 ;BttyHit10 triggerall = P2BodyDist X = [0,30] triggerall = movecontact = 1 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl [State -1, Brutality4] ;Hit-04 type = ChangeState value = 3254 triggerall = command = "Btty_H4" triggerall = stateno != 3251 ;BttyHit1 triggerall = stateno != 3252 ;BttyHit2 triggerall = stateno = 3253 ;BttyHit3 triggerall = stateno != 3254 ;BttyHit4 triggerall = stateno != 3255 ;BttyHit5 triggerall = stateno != 3256 ;BttyHit6 triggerall = stateno != 3257 ;BttyHit7 triggerall = stateno != 3258 ;BttyHit8 triggerall = stateno != 3259 ;BttyHit9 triggerall = stateno != 3260 ;BttyHit10 triggerall = P2BodyDist X = [0,30] triggerall = movecontact = 1 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl [State -1, Brutality5] ;Hit-05 type = ChangeState value = 3255 triggerall = command = "Btty_H5" triggerall = stateno != 3251 ;BttyHit1 triggerall = stateno != 3252 ;BttyHit2 triggerall = stateno != 3253 ;BttyHit3 triggerall = stateno = 3254 ;BttyHit4 triggerall = stateno != 3255 ;BttyHit5 triggerall = stateno != 3256 ;BttyHit6 triggerall = stateno != 3257 ;BttyHit7 triggerall = stateno != 3258 ;BttyHit8 triggerall = stateno != 3259 ;BttyHit9 triggerall = stateno != 3260 ;BttyHit10 triggerall = P2BodyDist X = [0,30] triggerall = movecontact = 1 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl [State -1, Brutality6] ;Hit-06 type = ChangeState value = 3256 triggerall = command = "Btty_H6" triggerall = stateno != 3251 ;BttyHit1 triggerall = stateno != 3252 ;BttyHit2 triggerall = stateno != 3253 ;BttyHit3 triggerall = stateno != 3254 ;BttyHit4 triggerall = stateno = 3255 ;BttyHit5 triggerall = stateno != 3256 ;BttyHit6 triggerall = stateno != 3257 ;BttyHit7 triggerall = stateno != 3258 ;BttyHit8 triggerall = stateno != 3259 ;BttyHit9 triggerall = stateno != 3260 ;BttyHit10 triggerall = P2BodyDist X = [0,30] triggerall = movecontact = 1 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl [State -1, Brutality7] ;Hit-07 type = ChangeState value = 3257 triggerall = command = "Btty_H7" triggerall = stateno != 3251 ;BttyHit1 triggerall = stateno != 3252 ;BttyHit2 triggerall = stateno != 3253 ;BttyHit3 triggerall = stateno != 3254 ;BttyHit4 triggerall = stateno != 3255 ;BttyHit5 triggerall = stateno = 3256 ;BttyHit6 triggerall = stateno != 3257 ;BttyHit7 triggerall = stateno != 3258 ;BttyHit8 triggerall = stateno != 3259 ;BttyHit9 triggerall = stateno != 3260 ;BttyHit10 triggerall = P2BodyDist X = [0,30] triggerall = movecontact = 1 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl [State -1, Brutality8] ;Hit-08 type = ChangeState value = 3258 triggerall = command = "Btty_H8" triggerall = stateno != 3251 ;BttyHit1 triggerall = stateno != 3252 ;BttyHit2 triggerall = stateno != 3253 ;BttyHit3 triggerall = stateno != 3254 ;BttyHit4 triggerall = stateno != 3255 ;BttyHit5 triggerall = stateno != 3256 ;BttyHit6 triggerall = stateno = 3257 ;BttyHit7 triggerall = stateno != 3258 ;BttyHit8 triggerall = stateno != 3259 ;BttyHit9 triggerall = stateno != 3260 ;BttyHit10 triggerall = P2BodyDist X = [0,30] triggerall = movecontact = 1 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl [State -1, Brutality9] ;Hit-09 type = ChangeState value = 3259 triggerall = command = "Btty_H9" triggerall = stateno != 3251 ;BttyHit1 triggerall = stateno != 3252 ;BttyHit2 triggerall = stateno != 3253 ;BttyHit3 triggerall = stateno != 3254 ;BttyHit4 triggerall = stateno != 3255 ;BttyHit5 triggerall = stateno != 3256 ;BttyHit6 triggerall = stateno != 3257 ;BttyHit7 triggerall = stateno = 3258 ;BttyHit8 triggerall = stateno != 3259 ;BttyHit9 triggerall = stateno != 3260 ;BttyHit10 triggerall = P2BodyDist X = [0,30] triggerall = movecontact = 1 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl [State -1, Brutality10] ;Hit-10 type = ChangeState value = 3260 triggerall = command = "Btty_H10" triggerall = stateno != 3251 ;BttyHit1 triggerall = stateno != 3252 ;BttyHit2 triggerall = stateno != 3253 ;BttyHit3 triggerall = stateno != 3254 ;BttyHit4 triggerall = stateno != 3255 ;BttyHit5 triggerall = stateno != 3256 ;BttyHit6 triggerall = stateno != 3257 ;BttyHit7 triggerall = stateno != 3258 ;BttyHit8 triggerall = stateno = 3259 ;BttyHit9 triggerall = stateno != 3260 ;BttyHit10 triggerall = P2BodyDist X = [0,30] triggerall = movecontact = 1 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;End-Brutality ;--------------------------------------------------------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ;Sub-Zero Ice ----- POWER ICE ----- [State -1, PowerIce] type = Changestate value = 2000 triggerall = command = "QCF_x" triggerall = ctrl = 1 triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;Sub-Zero Ice Clone ----- POWER ICE CLONE----- [State -1, Ice Clone] type = Changestate value = 2500 triggerall = command = "IceClone" triggerall = ctrl = 1 triggerall = NumProjID(25551) = 0 triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = ctrl = 1 trigger1 = statetype = S trigger2 = statetype = A trigger3 = statetype = C ;--------------------------------------------------------------------------- ;Sub-Zero Ice ----- POWER ICE SHOWER C ----- [State -1, PowIceShowerC] type = Changestate value = 2550 triggerall = command = "IceShowerC" triggerall = ctrl = 1 triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;Sub-Zero Ice ----- POWER ICE SHOWER F ----- [State -1, PowIceShowerF] type = Changestate value = 2560 triggerall = command = "IceShowerF" triggerall = ctrl = 1 triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;Sub-Zero Ice ----- POWER ICE SHOWER B ----- [State -1, PowIceShowerB] type = Changestate value = 2570 triggerall = command = "IceShowerB" triggerall = ctrl = 1 triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;Sub-Zero Slide ----- POWER SLIDE ----- [State -1, PowerDslz] type = Changestate value = 1000 trigger1 = command = "Dslz" trigger1 = command = "holdback" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Sweep Style MK [State -1, Stand Sweep] type = ChangeState value = 250 triggerall = command = "Sweep" triggerall = ctrl = 1 triggerall = Movetype != H triggerall = StateType != L triggerall = statetype != A triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype != A trigger2 = statetype = S ;trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;Back MK [State -1, Stand B-HK] type = ChangeState value = 245 triggerall = command = "B_HK" triggerall = statetype != A triggerall = Movetype != H triggerall = StateType != L triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = ctrl = 1 trigger1 = statetype != A trigger2 = statetype = S trigger3 = ctrl ;--------------------------------------------------------------------------- ;3-Kombo_hit1 [State -1, 3K-1] type = ChangeState value = 900 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 1000 ;Dslz triggerall = stateno != 810 ;Throw triggerall = stateno != 410 ;D-Hp1 triggerall = stateno != 411 ;D-Hp2 triggerall = P2stateno != 5030;HitAirL1 triggerall = P2stateno != 5035;HitAirL2 triggerall = P2stateno != 5050;HitAirL3 triggerall = P2stateno != 5100;HitAirL4 triggerall = P2stateno != 5110;HitAirL5 triggerall = P2stateno != 5120;HitAirL6 triggerall = stateno != 11 ;3KHit0 triggerall = stateno != 900 ;3KHit1 triggerall = stateno != 901 ;3KHit2 triggerall = stateno != 902 ;3KHit3 triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = Movetype != H triggerall = StateType != L triggerall = P2StateType != L triggerall = P2BodyDist X <= 10 triggerall = p2bodydist y >= 0 triggerall = command = "Kombo3_H1" triggerall = stateno != 1009 ;P1-SIce trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;3-Kombo_hit2 [State -1, 3K-2] type = ChangeState value = 901 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 1000 ;Dslz triggerall = stateno != 810 ;Throw triggerall = P2BodyDist X <= 10 triggerall = command = "Kombo3_H2" triggerall = stateno != 901 ;3KHit2 triggerall = stateno != 902 ;3KHit3 triggerall = stateno = 900 ; && Time >= 14) triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;3-Kombo_hit3 [State -1, 3K-3] type = ChangeState value = 902 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 1000 ;Dslz triggerall = stateno != 810 ;Throw triggerall = P2BodyDist X <= 10 triggerall = command = "Kombo3_H3" triggerall = command = "holdback" triggerall = stateno != 900 ;3KHit1 triggerall = stateno != 902 ;3KHit3 triggerall = stateno = 901 ;&& Time >= 10) ;3KHit2 triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;3-Kombo_hit1-2 HK [State -1, 3K-1-2] type = ChangeState value = 900 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 1000 ;Dslz triggerall = stateno != 810 ;Throw triggerall = stateno != 410 ;D-Hp1 triggerall = stateno != 411 ;D-Hp2 triggerall = P2stateno != 5030;HitAirL1 triggerall = P2stateno != 5035;HitAirL2 triggerall = P2stateno != 5050;HitAirL3 triggerall = P2stateno != 5100;HitAirL4 triggerall = P2stateno != 5110;HitAirL5 triggerall = P2stateno != 5120;HitAirL6 triggerall = stateno != 11 ;3KHit0 triggerall = stateno != 900 ;3KHit1 triggerall = stateno != 901 ;3KHit2 triggerall = stateno != 902 ;3KHit3 triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = Movetype != H triggerall = StateType != L triggerall = P2StateType != L triggerall = P2BodyDist X <= 10 triggerall = p2bodydist y >= 0 triggerall = command = "Kombo3_H1-2" triggerall = stateno != 1009 ;P1-SIce trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;6-Kombo_hit1 [State -1, 6K-1] type = ChangeState value = 905 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 1000 ;Dslz triggerall = stateno != 810 ;Throw triggerall = stateno != 410 ;D-Hp1 triggerall = stateno != 411 ;D-Hp2 triggerall = P2stateno != 5030;HitAirL1 triggerall = P2stateno != 5035;HitAirL2 triggerall = P2stateno != 5050;HitAirL3 triggerall = P2stateno != 5100;HitAirL4 triggerall = P2stateno != 5110;HitAirL5 triggerall = P2stateno != 5120;HitAirL6 triggerall = stateno != 11 ;6KHit0 triggerall = stateno != 905 ;6KHit1 triggerall = stateno != 906 ;6KHit2 triggerall = stateno != 907 ;6KHit3 triggerall = stateno != 900 ;6KHit4 triggerall = stateno != 901 ;6KHit5 triggerall = stateno != 902 ;6KHit6 triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = Movetype != H triggerall = StateType != L triggerall = P2StateType != L triggerall = P2BodyDist X <= 10 triggerall = p2bodydist y >= 0 triggerall = command = "Kombo6_H1" triggerall = stateno != 1009 ;P1-SIce trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;6-Kombo_Hit2 [State -1, 6K-2] type = ChangeState value = 906 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 810 ;Throw triggerall = stateno = 905 ;6KHit1! triggerall = stateno != 906 ;6KHit2 triggerall = stateno != 907 ;6KHit3 triggerall = stateno != 900 ;6KHit4 triggerall = stateno != 901 ;6KHit5 triggerall = stateno != 902 ;6KHit6 triggerall = P2BodyDist X <= 10 triggerall = command = "Kombo6_H2" trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;6-Kombo_Hit3 [State -1, 6K-3] type = ChangeState value = 907 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 810 ;Throw triggerall = stateno != 905 ;6KHit1 triggerall = stateno = 906 ;6KHit2! triggerall = stateno != 907 ;6KHit3 triggerall = stateno != 900 ;6KHit4 triggerall = stateno != 901 ;6KHit5 triggerall = stateno != 902 ;6KHit6 triggerall = P2BodyDist X <= 10 triggerall = command = "Kombo6_H3" trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;6-Kombo_Hit4 [State -1, 6K-4] type = ChangeState value = 900 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 810 ;Throw triggerall = stateno != 905 ;6KHit1 triggerall = stateno != 906 ;6KHit2 triggerall = stateno = 907 ;6KHit3! triggerall = stateno != 900 ;6KHit4 triggerall = stateno != 901 ;6KHit5 triggerall = stateno != 902 ;6KHit6 triggerall = P2BodyDist X <= 10 triggerall = command = "Kombo6_H4" trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;6-Kombo_Hit5 [State -1, 6K-5] type = ChangeState value = 901 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 810 ;Throw triggerall = stateno != 905 ;6KHit1 triggerall = stateno != 906 ;6KHit2 triggerall = stateno != 907 ;6KHit3 triggerall = stateno = 900 ;&& Time >= 14);6KHit4! triggerall = stateno != 901 ;6KHit5 triggerall = stateno != 902 ;6KHit6 triggerall = P2BodyDist X <= 10 triggerall = command = "Kombo6_H5" trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;6-Kombo_Hit6 [State -1, 6K-6] type = ChangeState value = 902 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 810 ;Throw triggerall = stateno != 905 ;6KHit1 triggerall = stateno != 906 ;6KHit2 triggerall = stateno != 907 ;6KHit3 triggerall = stateno != 900 ;6KHit4 triggerall = stateno = 901 ;&& Time >= 10);6KHit5! triggerall = stateno != 902 ;6KHit6 triggerall = P2BodyDist X <= 10 triggerall = command = "Kombo6_H6" triggerall = command = "holdback" trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;Jump Up Vol Gamma [State -1, Jump Up] type = ChangeState value = 40 triggerall = Var(10) = 33 triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = command = "holdup" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (command = "holdup" && command = "holdfwd") trigger2 = statetype = S trigger2 = ctrl = 1 trigger3 = (command = "holdup" && command = "holdback") trigger3 = statetype = S trigger3 = ctrl = 1 ;--------------------------------------------------------------------------- ;correr [State -1, RunMk] type = ChangeState value = 107 triggerall = command = "Run" trigger1 = statetype = S trigger1 = ctrl ;correr2 [State -1, Runmk] type = ChangeState value = 107 triggerall = command = "holdfwd" triggerall = command = "Run2" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Kung Fu Throw [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = command = "a" ;y triggerall = statetype = S triggerall = ctrl = 1 triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdfwd" trigger2 = p2bodydist X < 5 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;=========================================================================== ;--------------------------------------------------------------------------- ;Stand Light Punch LP 0 [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "Lpx" triggerall = command != "holddown" triggerall = stateno != 200 triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = ctrl = 1 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 252) && time > 5 trigger3 = (stateno = 252) && time > 6 ;--------------------------------------------------------------------------- ;LP Hits 5x1 [State -1, LPHits1] type = ChangeState value = 201 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 810 ;Throw triggerall = stateno != 411 triggerall = stateno != 201 triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = command = "5x1" triggerall = statetype != A triggerall = (Stateno = 200) || (stateno = 202) trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl trigger4 = movecontact = 1 ;--------------------------------------------------------------------------- ;LP Hits 5x2 [State -1, LPHits2] type = ChangeState value = 202 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 810 ;Throw triggerall = stateno != 411 triggerall = stateno != 202 triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = command = "5x2" triggerall = Stateno = 201 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl trigger4 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand Strong Punch [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = command = "Hpy" triggerall = command != "holddown" triggerall = stateno != 210 triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 252) && time > 5 trigger3 = (stateno = 252) && time > 6 ;--------------------------------------------------------------------------- ;HP Hits 5y1 [State -1, HPHits1] type = ChangeState value = 211 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 810 ;Throw triggerall = stateno != 211 triggerall = command = "5y1" triggerall = stateno != 211 triggerall = stateno != 411 triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = statetype != A triggerall = (stateno = 210) || (stateno = 212) trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl trigger4 = movecontact = 1 ;--------------------------------------------------------------------------- ;HP Hits 5y2 [State -1, HPHits2] type = ChangeState value = 212 triggerall = stateno != 3003 ;Fatality1 triggerall = stateno != 3005 ;Fatality2 triggerall = stateno != 3050 ;Animality triggerall = stateno != 3055 ;Babality triggerall = stateno != 3060 ;Friendship triggerall = stateno != 810 ;Throw triggerall = stateno != 411 triggerall = stateno != 212 triggerall = command = "5y2" triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = stateno = 211 trigger1 = statetype != A trigger2 = statetype = S trigger3 = movecontact trigger3 = ctrl trigger4 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "b" triggerall = command != "holddown" triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 252) && time > 7 trigger3 = (stateno = 252) && time > 9 ;--------------------------------------------------------------------------- ;Standing Strong Kick [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = command = "y" triggerall = command != "holddown" triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 252) && time > 5 trigger3 = (stateno = 252) && time > 6 ;--------------------------------------------------------------------------- ; Stand Block [State -1, BlkS] type = ChangeState value = 130 triggerall = statetype = S triggerall = statetype != A triggerall = statetype != C triggerall = command = "Blk" triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = p2stateno != 2005 trigger1 = ctrl = 1 trigger1 = statetype = S ;--------------------------------------------------------------------------- ; Crchg Block [State -1, BlkC] type = ChangeState value = 131 triggerall = statetype != S triggerall = statetype != A triggerall = statetype = C triggerall = stateno != 26 triggerall = Stateno != 25 triggerall = command = "Blk" triggerall = p2stateno != 2005 trigger1 = ctrl = 1 trigger1 = statetype = C ;--------------------------------------------------------------------------- ;Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "a" triggerall = command = "holddown" triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = command = "x" triggerall = command = "holddown" triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;--------------------------------------------------------------------------- ;Crouching Light Kick [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "b" triggerall = command = "holddown" triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;--------------------------------------------------------------------------- ;Crouching Strong Kick [State -1, Crouching Strong Kick] type = ChangeState value = 440 triggerall = command = "y" triggerall = command = "holddown" triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;--------------------------------------------------------------------------- ;Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "a" triggerall = ctrl = 1 triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 ;--------------------------------------------------------------------------- ;Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "x" triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact ;--------------------------------------------------------------------------- ;Jump L Kick F [State -1, Jump Light KickF] type = ChangeState value = 640 triggerall = command = "b" triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = (Stateno = 50 && Anim = 43) trigger1 = statetype = A trigger1 = ctrl trigger2 = (Stateno = 50 && Anim = 42) trigger2 = statetype = A trigger2 = ctrl ;--------------------------------------------------------------------------- ;Jump H Kick B [State -1, Jump Hight KickF] type = ChangeState value = 640 triggerall = command = "y" triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = (Stateno = 50 && Anim = 43) trigger1 = statetype = A trigger1 = ctrl trigger2 = (Stateno = 50 && Anim = 42) trigger2 = statetype = A trigger2 = ctrl ;--------------------------------------------------------------------------- ;Jump L Kick Up [State -1, Jump LKickUp] type = ChangeState value = 630 triggerall = command = "b" triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype = A trigger1 = ctrl trigger1 = (Stateno = 50 && Anim = 41) trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact trigger2 = (Stateno = 50 && Anim = 41) ;--------------------------------------------------------------------------- ;Jump H Kick Up [State -1, Jump HKickUp] type = ChangeState value = 630 triggerall = command = "y" triggerall = stateno != 26 triggerall = Stateno != 25 trigger1 = statetype = A trigger1 = ctrl trigger1 = (Stateno = 50 && Anim = 41) trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact trigger2 = (Stateno = 50 && Anim = 41) ;=========================================================================== ;--------------------------------------------------------------------------- ;------------------------A-------I-I-I-------!!!---------------------------- ;-----------------------A-A--------I---------!!!---------------------------- ;----------------------A-A-A-------I---------!!!---------------------------- ;---------------------A-----A----I-I-I--------O----------------------------- ;--------------------------------------------------------------------------- [State -1,AI LevGamma] type = VarSet ;triggerall = Var(9) = 0 trigger1 = command = "AI01" trigger2 = command = "AI02" trigger3 = command = "AI03" trigger4 = command = "AI04" trigger5 = command = "AI05" trigger6 = command = "AI06" trigger7 = command = "AI07" trigger8 = command = "AI08" trigger9 = command = "AI09" trigger10 = command = "AI10" trigger11 = command = "AI11" trigger12 = command = "AI12" trigger13 = command = "AI13" trigger14 = command = "AI14" trigger15 = command = "AI15" trigger16 = command = "AI16" trigger17 = command = "AI17" trigger18 = command = "AI18" trigger19 = command = "AI19" trigger20 = command = "AI20" trigger21 = command = "AI21" trigger22 = command = "AI22" trigger23 = command = "AI23" trigger24 = command = "AI24" trigger25 = command = "AI25" trigger26 = command = "AI26" trigger27 = command = "AI27" trigger28 = command = "AI28" trigger29 = command = "AI29" trigger30 = command = "AI30" trigger31 = command = "AI31" trigger32 = command = "AI32" trigger33 = command = "AI33" v = 10 ;9 value = 33 ;1 ;--------------------------------------------------------------------------- ;[State -1, Fin de AI] ;type = VarSet ;triggerall = Var (10)= 1 ;trigger1 = Win = 1 ;v = 10 ;9 ;value = 0 ;0 ;The End ??? The End ??? The End ??? The End ???.....