[Statedef 5901] type=A [State 5901, Config] type=null ;============================================================================================== ;TIME LIMIT: trigger1=fvar(1):= 30.0 ;In seconds. Use -1 for infinite time. ;ENEMY LIFE: trigger1=var(4):= 50 ;Enemies' starting life ;143 for AoF2 accuracy. If so, won't work properly against most chars. ;============================================================================================== [State 5901,end] type=changestate trigger1=1 value=ifelse(!roundsexisted,189,191)