;If there are any -3 states, you can cut and paste them at the bottom of this ;file. ;--------------------------------------------------------------------------- [Statedef -2] ;--------------------------------------------------------------------------- ;Insert all your -2 states here... ;--------------------------------------------------------------------------- ; The background states : ;--------------------------------------------------------------------------- [State -2, NoGuard1] type = AssertSpecial trigger1 = var(21) != 1 trigger1 = 1 flag = nostandguard [State -2, NoGuard2] type = AssertSpecial trigger1 = var(21) != 1 trigger1 = 1 flag = nocrouchguard [State -2, NoGuard3] type = AssertSpecial trigger1 = 1 flag = noairguard ; GHOST FIREBALL [state -2, Ghost1] type = VarSet v = 5 value = 300 trigger1 = ProjHit1504 = 1 [state -2, Ghost2] type = VarAdd v = 5 value = -1 trigger1 = var(5) [state -2, Ghost3] type = NotHitBy value = SCA trigger1 = var(5) trigger1 = palno != 6 [State -2, Ghost4] type = assertspecial flag = unguardable trigger1 = var(5) [State -2, Ghost5] type = Explod trigger1 = Var(5) = 299 anim = 1505 id = 1505 name = "GhostArua" postype = p2 pos = 0,-63 helpertype = normal sprpriority = 7 keyctrl = 0 ownpal = 1 bindtime = 666 ontop = 1 ; Shadows are turned off when a fatality occurs. They cause fatalites a heap of trouble. [State -2, Fatality=ShadowRemove] type = AssertSpecial trigger1 = var(4) >= 1 flag = globalnoshadow [State -2, AgressorPower] type = attackmulset trigger1 = NumExplod(1998) = 1 value = 1.3 [State -2, AgressorPower] type = attackmulset trigger1 = NumExplod(1998) = 0 value = 1 [State -2, NoFatalGuys] type = Varset triggerall = 1 triggerall = TeamMode != Turns trigger1 = p2name = "elque" trigger2 = p2name = "Omake: Mr. Wood" trigger3 = p2name = "nemesis" trigger4 = p2name = "Psycho Shredder[S]" v = 9 value = 0 [State -2, TurnsFatalites] type = Varset triggerall = TeamMode = Turns triggerall = p2stateno != 9010 trigger1 = 1 trigger2 = roundno >= 3 v = 9 value = 1 [State -2, 3.3] type = VarRandom trigger1 = movetype = H v = 1 range = 0, 125 [State -2, 0.3] type = playsnd trigger1 = movetype = H triggerall = time = 2 triggerall = anim = 5100 triggerall = anim = 5170 value = 5, 4 [State -2, 4] type = Playsnd triggerall = Time = 2 triggerall = Var(1) = [0, 24] triggerall = anim != [100, 300] triggerall = anim != [5005, 5007] triggerall = anim != [5015, 5017] triggerall = anim != [5025, 5027] triggerall = anim != [5035, 5050] triggerall = anim != [5080, 5100] triggerall = anim != [5110, 5999] triggerall = anim != [5070, 5072] trigger1 = movetype = H value = 5,0 loop = 0 [State -2, 4.1] type = Playsnd triggerall = Time = 2 triggerall = Var(1) = [25, 49] triggerall = anim != [100, 300] triggerall = anim != [5005, 5007] triggerall = anim != [5015, 5017] triggerall = anim != [5025, 5027] triggerall = anim != [5035, 5050] triggerall = anim != [5080, 5100] triggerall = anim != [5110, 5999] triggerall = anim != [5070, 5072] trigger1 = movetype = H value = 5,1 loop = 0 [State -2, 4.2] type = Playsnd triggerall = Time = 2 triggerall = Var(1) = [50, 75] triggerall = anim != [100, 300] triggerall = anim != [5005, 5007] triggerall = anim != [5015, 5017] triggerall = anim != [5025, 5027] triggerall = anim != [5035, 5050] triggerall = anim != [5080, 5100] triggerall = anim != [5110, 5999] triggerall = anim != [5070, 5072] trigger1 = movetype = H value = 5,2 loop = 0 ;[State -2, TripSound] ;type = Playsnd ;trigger1 = time = 0 ;trigger1 = anim = 5070 ;value = 5,8 ;FATALITY TIME BEGINS. This activates when P2 is on the ground and has a small amount of live left. [State -2, 6] type = Helper trigger1 = p2life <= 1 trigger1 = p2movetype != H trigger1 = Pos Y = 0 trigger1 = p2stateno != 5080 trigger1 = p2stateno != 5090 trigger1 = p2stateno != 5100 trigger1 = p2stateno != 5110 trigger1 = p2stateno != 5120 trigger1 = p2stateno != [9100, 9999] trigger1 = stateno != [9010, 9999] trigger1 = Var(9) = 1 trigger1 = Var(4) = 0 trigger1 = NumHelper(9000) = 0 stateno = 9000 name = "Fatality" id = 9000 pos = 0, 0 helpertype = normal sprpriority = 1 keyctrl = 0 ownpal = 0 under = 1 ;THE FATALITY COUNT DOWN [State -2, 7.9] type = Varadd trigger1 = Var(13) != 0 V = 13 value = -1 ;THIS IS THE END OF FATALITY TIME [State -2,8] type = Helper triggerall = p2Life != 0 triggerall = win != 1 triggerall = lose != 1 trigger1 = Var(13) = 1 trigger1 = Var(9) = 0 trigger1 = p2stateno = 9010 stateno = 9020 name = "Doesn't hit person" id = 9020 pos = 0, 0 helpertype = normal sprpriority = 1 keyctrl = 0 ownpal = 0 under = 1 ;MAKES IT SO IF YOU HIT THE PERSON, MOVES KILL AGAIN... [State -2, 7.9] type = Varset trigger1 = p2stateno = 9010 v = 9 value = 0 [State -2, 9] type = Playsnd trigger1 = time = 4 trigger1 = anim = [41, 45] value = 1,8 [State -2, NOJK] type = CtrlSet trigger1 = palno = 12 trigger1 = var(21) = 1 trigger1 = anim = 43 value = 0 [State -2, Walk&Get'Em] type = ChangeState triggerall = Palno = 12 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = stateno != 9010 triggerall = Life > 5 triggerall = p2bodydist X >= 16 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = stateno = [1000,1099] value = 4999 [Statedef -3] [State -3, VarRandom] type = VarRandom triggerall = var(21) = 1 ;triggerall = PalNo = 12 trigger1 = TimeMod = 5,0 v = 0 range = 5 ;===================================================================== ;===================================================================== ;MKT/MK4 NOOB'S A.I. ;===================================================================== ;===================================================================== :****************KNOCK 'EM OUTTA THE SKY******************** [State -3, GhostBall] type = ChangeState triggerall = PalNo <= 6 triggerall = var(21) = 1 triggerall = var(5) = 0 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = NumProj = 0 triggerall = Random <= 200 triggerall = ctrl = 1 triggerall = var(0) = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = p2bodydist X <= 65 trigger1 = p2dist Y < 0 value = 1504 [State -3, UpperFire] type = ChangeState triggerall = PalNo <= 6 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = NumProj = 0 triggerall = Random <= 200 triggerall = ctrl = 1 triggerall = var(0) = [4,5] triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 1546 triggerall = p2stateno != 13010 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = p2bodydist X < 65 trigger1 = p2dist Y < 0 value = 1580 [State -3, TeleGrab] type = ChangeState triggerall = PalNo <= 5 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = NumProj = 0 triggerall = Random <= 200 triggerall = ctrl = 1 triggerall = var(0) = [2,3] triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 1546 triggerall = p2stateno != 13010 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = p2bodydist X < 65 trigger1 = p2dist Y < 0 value = 1530 ;***************************TICK AWAY AT A DISTANCE*********************** [State -3, TeleGrab] type = ChangeState triggerall = PalNo <= 5 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = ctrl = 1 triggerall = StateType != A triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 1546 triggerall = p2stateno != 13010 triggerall = Life > 5 triggerall = var(0) = [1,2] triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = Random <= 60 ;trigger1 = p2bodydist X >= 80 ;trigger1 = p2bodydist X <= 140 value = 1530 [State -3, MK4FIREBALL] type = ChangeState triggerall = PalNo <= 6 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = ctrl = 1 triggerall = StateType != A triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 1546 triggerall = p2stateno != 13010 triggerall = Life > 5 triggerall = var(0) = [3,4] triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 ;triggerall = P2StateType != A trigger1 = Random <= 75 ;trigger1 = p2bodydist X >= 80 ;trigger1 = p2bodydist X <= 140 value = 1500 [State -3, AirMK4Fireball] type = ChangeState triggerall = PalNo <= 6 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 1546 triggerall = p2stateno != 13010 triggerall = Life > 5 triggerall = var(0) = [3,4] triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 triggerall = StateType = A trigger1 = Random <= 75 ;trigger1 = p2bodydist X >= 80 ;trigger1 = p2bodydist X <= 140 value = 1520 [State -3, Run&Get'Em] type = ChangeState triggerall = PalNo <= 6 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = stateno != 100 triggerall = Life > 5 triggerall = var(0) = [1,4] triggerall = p2bodydist X >= 16 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 ;triggerall = p2bodydist X <= 140 ;triggerall = p2bodydist Y >= -150 trigger1 = p2stateno = 1546 trigger2 = p2stateno = 13010 trigger3 = Var(5) >= 1 value = 100 [State -3, GhostFireBall] type = ChangeState triggerall = PalNo <= 6 triggerall = var(21) = 1 triggerall = var(5) = 0 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = var(0) = 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = Random <= 45 trigger1 = p2bodydist X >= 80 ;trigger1 = p2bodydist X <= 140 value = 1504 [State -3, Clone] type = ChangeState triggerall = PalNo <= 5 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = var(0) = 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = Random <= 50 trigger1 = p2bodydist X >= 80 ;trigger1 = p2bodydist X <= 140 value = 1540 ;*********************DEFENCE******************************* [State -3, Blocking] type = ChangeState triggerall = PalNo != 12 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = P2bodydist X <= 70 triggerall = random <= 150 triggerall = statetype = S triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = Pos Y >= 0 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 triggerall = var(0) = [1,4] ;triggerall = StateType != A trigger1 = P2MoveType = A trigger1 = stateno != 120 value = 130 [State -3, Crouch Blocking] type = ChangeState triggerall = PalNo != 12 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = P2bodydist X <= 80 triggerall = random <= 150 triggerall = ctrl = 1 triggerall = P2MoveType = A triggerall = stateno != 9010 triggerall = var(0) = [1,4] ;triggerall = StateType != A triggerall = Pos Y >= 0 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 ;trigger1 = statetype = C trigger1 = stateno != 121 trigger1 = P2StateType = C value = 131 ;******************KEEP 'EM IN CHECK*********************** [State -3, Sweep] type = ChangeState triggerall = PalNo != 12 triggerall = MatchOver = 0 triggerall = var(21) = 1 triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = p2BodyDist X <= 100 triggerall = Random <= 100 triggerall = StateType != A triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 triggerall = var(0) = [1,2] trigger1 = p2StateNo = 120 trigger2 = p2StateNo = 121 trigger3 = p2StateNo = 130 trigger4 = p2StateNo = 131 value = 1310 [State -3, Uppercut] type = ChangeState triggerall = palno <= 5 triggerall = MatchOver = 0 triggerall = var(21) = 1 triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = p2BodyDist X <= 130 triggerall = Random <= 100 triggerall = StateType != A triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 triggerall = var(0) = [3,5] triggerall = p2stateno != 1547 triggerall = p2stateno != 2007 triggerall = p2stateno != 13010 trigger1 = p2StateNo = 120 trigger2 = p2StateNo = 121 trigger3 = p2StateNo = 130 trigger4 = p2StateNo = 131 value = 1100 [State -3, UpperCutTheStunnedGuy] type = ChangeState triggerall = palno <= 6 triggerall = MatchOver = 0 ;triggerall = PalNo = 12 triggerall = var(21) = 1 triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = p2BodyDist X <= 16 ;triggerall = p2BodyDist Y >= -150 triggerall = StateType != A triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = p2stateno = 1546 trigger2 = p2stateno = 13010 trigger3 = Var(5) >= 1 value = 1100 ;===================================================================== ;===================================================================== ;MKI NOOB'S A.I. ;===================================================================== ;===================================================================== :****************KNOCK 'EM OUTTA THE SKY******************** [State -3, Punch] type = ChangeState triggerall = palno = [7,11] triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = NumProj = 0 triggerall = Random <= 200 triggerall = ctrl = 1 triggerall = var(0) = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2stateno != 12010 triggerall = p2stateno != 13010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = p2bodydist X <= 65 trigger1 = p2dist Y < 0 value = 1010 [State -3, Uppercut] type = ChangeState triggerall = palno = [7,11] triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = NumProj = 0 triggerall = Random <= 200 triggerall = ctrl = 1 triggerall = var(0) = [4,5] triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 12010 triggerall = p2stateno != 13010 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = p2bodydist X < 65 trigger1 = p2dist Y < 0 value = 1100 [State -3, MK4Teleport] type = ChangeState triggerall = palno = [6,11] triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = NumProj = 0 triggerall = Random <= 200 triggerall = ctrl = 1 triggerall = var(0) = [2,3] triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 12010 triggerall = p2stateno != 13010 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = p2bodydist X < 65 trigger1 = p2dist Y < 0 value = 11600 ;***************************TICK AWAY AT A DISTANCE*********************** [State -3, MK4Teleport] type = ChangeState triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 12010 triggerall = p2stateno != 13010 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 triggerall = Random <= 60 trigger1 = palno = [7,11] trigger1 = var(0) = 5 trigger2 = palno = 6 trigger2 = var(0) = [1,2] ;trigger1 = p2bodydist X >= 80 ;trigger1 = p2bodydist X <= 140 value = 11600 [State -3, HighSpikeShot] type = ChangeState triggerall = palno = [7,11] triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = ctrl = 1 triggerall = StateType != A triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 12010 triggerall = p2stateno != 13010 triggerall = Life > 5 triggerall = var(0) = 3 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 ;triggerall = P2StateType != A trigger1 = Random <= 75 ;trigger1 = p2bodydist X >= 80 ;trigger1 = p2bodydist X <= 140 value = 11540 [State -3, LowSpikeShot] type = ChangeState triggerall = palno = [7,11] triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = ctrl = 1 triggerall = StateType != A triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 12010 triggerall = p2stateno != 13010 triggerall = Life > 5 triggerall = var(0) = 4 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 ;triggerall = P2StateType != A trigger1 = Random <= 75 ;trigger1 = p2bodydist X >= 80 ;trigger1 = p2bodydist X <= 140 value = 11544 [State -3, AirMK4Fireball] type = ChangeState triggerall = palno = [7,11] triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 12010 triggerall = p2stateno != 13010 triggerall = Life > 5 triggerall = var(0) = [3,4] triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 triggerall = StateType = A trigger1 = Random <= 75 ;trigger1 = p2bodydist X >= 80 ;trigger1 = p2bodydist X <= 140 value = 11570 [State -3, SpeedBurst&Get'Em] type = ChangeState triggerall = palno = [7,11] triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = stateno != 100 triggerall = Life > 5 triggerall = var(0) = [1,4] triggerall = p2bodydist X >= 16 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 ;triggerall = p2bodydist X <= 140 ;triggerall = p2bodydist Y >= -150 trigger1 = p2stateno = 12010 trigger2 = p2stateno = 13010 value = 10100 [State -3, TeleBall] type = ChangeState triggerall = palno = [7,11] triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = var(0) = [1,2] triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = Random <= 45 trigger1 = p2bodydist X >= 80 ;trigger1 = p2bodydist X <= 140 value = 12020 ;******************KEEP 'EM IN CHECK*********************** [State -3, TeleUppercut] type = ChangeState triggerall = palno = [6,11] triggerall = MatchOver = 0 triggerall = var(21) = 1 triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = p2BodyDist X <= 130 triggerall = Random <= 100 triggerall = StateType != A triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 triggerall = var(0) = [3,5] triggerall = p2stateno != 12010 triggerall = p2stateno != 13010 trigger1 = p2StateNo = 120 trigger2 = p2StateNo = 121 trigger3 = p2StateNo = 130 trigger4 = p2StateNo = 131 value = 13000 [State -3, UpperCutTheStunnedGuy] type = ChangeState triggerall = palno = [7,11] triggerall = MatchOver = 0 ;triggerall = PalNo = 12 triggerall = var(21) = 1 triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = p2BodyDist X <= 16 ;triggerall = p2BodyDist Y >= -150 triggerall = StateType != A triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = p2stateno = 12010 trigger2 = p2stateno = 13010 value = 1100 ;===================================================================== ;===================================================================== ;MK2 NOOB'S A.I. ;===================================================================== ;===================================================================== :****************KNOCK 'EM OUTTA THE SKY******************** [State -3, Punch] type = ChangeState triggerall = PalNo = 12 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = NumProj = 0 triggerall = Random <= 200 triggerall = ctrl = 1 triggerall = var(0) = [4,5] triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = p2bodydist X <= 65 trigger1 = p2dist Y < 0 value = 1000 [State -3, Uppercut] type = ChangeState triggerall = PalNo = 12 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = NumProj = 0 triggerall = Random <= 200 triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = p2bodydist X < 65 trigger1 = p2dist Y < 0 value = 1100 ;***************************TICK AWAY AT A DISTANCE*********************** [State -3, Harpoon] type = ChangeState triggerall = Palno = 12 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = ctrl = 1 triggerall = StateType != A triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 22007 triggerall = p2stateno != 21547 triggerall = Life > 5 triggerall = var(0) = 1 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 ;triggerall = P2StateType != C trigger1 = Random <= 53 value = 21540 [State -3, Crounching Harpoon] type = ChangeState triggerall = Palno = 12 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = ctrl = 1 triggerall = StateType != A triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = p2stateno != 22007 triggerall = p2stateno != 21547 triggerall = Life > 5 triggerall = var(0) = 4 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 triggerall = P2StateType != A trigger1 = Random <= 53 ;trigger1 = p2bodydist X >= 80 ;trigger1 = p2bodydist X <= 140 value = 22000 [State -3, Walk&Get'Em] type = ChangeState triggerall = Palno = 12 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = StateType != A triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = stateno != 100 triggerall = Life > 5 triggerall = var(0) = [1,5] triggerall = p2bodydist X >= 16 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 ;triggerall = p2bodydist X <= 140 ;triggerall = p2bodydist Y >= -150 trigger1 = p2stateno = 21547 trigger2 = p2stateno = 22007 value = 4999 ;*********************DEFENCE******************************* [State -3, Blocking] type = ChangeState triggerall = Palno = 12 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = P2bodydist X <= 70 ;triggerall = random <= 255 triggerall = statetype = S triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = Pos Y >= 0 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 triggerall = var(0) = [1,4] ;triggerall = StateType != A trigger1 = P2MoveType = A trigger1 = stateno != 120 value = 130 [State -3, Crouch Blocking] type = ChangeState triggerall = Palno = 12 ;triggerall = PalNo = 12 triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = P2bodydist X <= 80 ;triggerall = random <= 255 triggerall = ctrl = 1 triggerall = P2MoveType = A triggerall = stateno != 9010 triggerall = var(0) = [1,4] ;triggerall = StateType != A triggerall = Pos Y >= 0 triggerall = Life > 5 triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 ;trigger1 = statetype = C trigger1 = stateno != 121 trigger1 = P2StateType = C value = 131 ;******************KEEP 'EM IN CHECK*********************** [State -3, Throw] type = ChangeState triggerall = MatchOver = 0 triggerall = var(21) = 1 triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = p2BodyDist X <= 100 triggerall = Random <= 100 triggerall = StateType != A triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 triggerall = var(0) = [1,3] trigger1 = p2StateNo = 120 trigger2 = p2StateNo = 121 trigger3 = p2StateNo = 130 trigger4 = p2StateNo = 131 value = 3000 [State -3, UpperCutTheStunnedGuy] type = ChangeState triggerall = Palno = 12 triggerall = MatchOver = 0 ;triggerall = PalNo = 12 triggerall = var(21) = 1 triggerall = ctrl = 1 triggerall = stateno != 9010 triggerall = stateno != 130 triggerall = stateno != 131 triggerall = Life > 5 triggerall = p2BodyDist X <= 16 ;triggerall = p2BodyDist Y >= -150 triggerall = StateType != A triggerall = p2stateno != 9010 triggerall = p2life > 7 triggerall = Win = 0 triggerall = Var(4) = 0 trigger1 = p2stateno = 21547 trigger2 = p2stateno = 22007 value = 1100 ;===================================================================== ;===================================================================== ;A.I. FATALITIES ;===================================================================== ;===================================================================== [State -3, Random] type = VarRandom trigger1 = p2stateno = 9010 trigger1 = stateno != 4010 trigger1 = stateno != 4020 trigger1 = stateno != 4100 trigger1 = stateno != 4110 trigger1 = stateno != 4130 trigger1 = stateno != 4140 trigger1 = stateno != 4150 trigger1 = ctrl = 1 v = 6 Range = 1, 80 [State -3, DollFriendship] type = ChangeState triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = p2stateno = 9010 triggerall = stateno != 4010 triggerall = stateno != 4020 triggerall = stateno != 4100 triggerall = stateno != 4110 triggerall = stateno != 4130 triggerall = stateno != 4140 triggerall = stateno != 4150 triggerall = ctrl = 1 trigger1 = var(6) = [1,10] value = 4010 [State -3, BowlFriendship] type = ChangeState triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = p2stateno = 9010 triggerall = stateno != 4010 triggerall = stateno != 4020 triggerall = stateno != 4100 triggerall = stateno != 4110 triggerall = stateno != 4130 triggerall = stateno != 4140 triggerall = stateno != 4150 triggerall = ctrl = 1 trigger1 = var(6) = [11,20] value = 4010 ;4020 [State -3, Pogo] ;MKT ONLY type = ChangeState triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = p2stateno = 9010 triggerall = stateno != 4010 triggerall = stateno != 4020 triggerall = stateno != 4100 triggerall = stateno != 4110 triggerall = stateno != 4130 triggerall = stateno != 4140 triggerall = stateno != 4150 triggerall = ctrl = 1 trigger1 = var(6) = [21,40] trigger1 = palno <= 6 value = 4110 [State -3, DeathCloud] ;MKT ONLY type = ChangeState triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = p2stateno = 9010 triggerall = stateno != 4010 triggerall = stateno != 4020 triggerall = stateno != 4100 triggerall = stateno != 4110 triggerall = stateno != 4130 triggerall = stateno != 4140 triggerall = stateno != 4150 triggerall = ctrl = 1 trigger1 = var(6) = [41,60] trigger1 = palno <= 6 value = 4140 [State -3, IronRain] ;MKI ONLY type = ChangeState triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = p2stateno = 9010 triggerall = stateno != 4010 triggerall = stateno != 4020 triggerall = stateno != 4100 triggerall = stateno != 4110 triggerall = stateno != 4130 triggerall = stateno != 4140 triggerall = stateno != 4150 triggerall = ctrl = 1 trigger1 = var(6) = [21,40] trigger1 = palno = [7,11] value = 4100 [State -3, FatalTeleBall] ;MKI ONLY type = ChangeState triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = p2stateno = 9010 triggerall = stateno != 4010 triggerall = stateno != 4020 triggerall = stateno != 4100 triggerall = stateno != 4110 triggerall = stateno != 4130 triggerall = stateno != 4140 triggerall = stateno != 4150 triggerall = ctrl = 1 trigger1 = var(6) = [41,60] trigger1 = palno = [7,11] value = 4150 [State -3, ThePortal] type = ChangeState triggerall = var(21) = 1 triggerall = MatchOver = 0 triggerall = p2stateno = 9010 triggerall = stateno != 4010 triggerall = stateno != 4020 triggerall = stateno != 4100 triggerall = stateno != 4110 triggerall = stateno != 4130 triggerall = stateno != 4140 triggerall = stateno != 4150 triggerall = ctrl = 1 trigger1 = var(6) = [61,80] trigger1 = PalNo != 12 trigger2 = var(6) = [21,80] trigger2 = PalNo = 12 value = 4130