;============================================================================= ;What makes a crackhead grow? Crack Crack Crack! wait... that isn't right lol ;============================================================================= ;Nice Blood splat A [Statedef 6000] type = S movetype= I juggle = 0 anim = 6002 velset = 0, 4.4 ctrl = 0 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State 6000, 1] type = VarRandom trigger1 = time = 0 v = 11 range = 1, 100 [State 6000, 2] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [1, 24] X = -.1 [State 6000, 2.5] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [25, 49] X = -.2 [State 6000, 3] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [50, 74] X = -.5 [State 6000, 3.5] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [75, 100] X = -1 [State 6000, 4] type = Veladd trigger1 = time = [1, 10] X = -.05 [State 6000, 5] type = Changestate trigger1 = Pos Y > 0 value = 6001 ;------------------------------------------------------------------------ ;Nice Blood splat A lands [Statedef 6001] type = S movetype= I juggle = 0 anim = 6003 velset = 0,0 ctrl = 0 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State 6001, 0.5] type = Playsnd trigger1 = time = 0 value = 5, 5 [State 6001, 1] type = Destroyself trigger1 = animtime = 0 ;------------------------------------------------------------------------ ;Nice Blood splat A2 [Statedef 6002] type = S movetype= I juggle = 0 anim = 6000 velset = 0, 4.4 ctrl = 0 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State 6002, 1] type = VarRandom trigger1 = time = 0 v = 11 range = 1, 100 [State 6002, 2] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [1, 24] X = .1 [State 6002, 2.5] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [25, 49] X = .2 [State 6002, 3] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [50, 74] X = .5 [State 6002, 3.5] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [75, 100] X = 1 [State 6002, 4] type = Veladd trigger1 = time = [1, 10] X = .05 [State 6002, 5] type = Changestate trigger1 = Pos Y > 0 value = 6003 ;------------------------------------------------------------------------ ;Nice Blood splat A2 lands [Statedef 6003] type = S movetype= I juggle = 0 anim = 6001 velset = 0,0 ctrl = 0 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6003, 0.5] type = Playsnd trigger1 = time = 0 value = 5, 6 [State 6003, 1] type = Destroyself trigger1 = animtime = 0 ;------------------------------------------------------------------------ ;------------------------------------------------------------------------ ;Fatality A Spurt [Statedef 6010] type = S movetype= I juggle = 0 anim = 6010 velset = 0,0 ctrl = 0 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6010, 0.5] type = Targetbind trigger1 = time = [0, 2000] pos = 0,0 [State 6010, 1] type = Playsnd trigger1 = animelem = 2 value = 5,9 [State 6010, 2] type = DestroySelf trigger1 = time = 160 ;------------------------------------------------------------------------ ;High Punch Blood [Statedef 6015] type = S movetype= A juggle = 0 anim = 6015 velset = 0, 0 ctrl = 0 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6015, 1] type = bindtotarget trigger1 = time = 0 pos = 0,0,head [State 6015, 2] type = Helper trigger1 = animtime = 0 stateno = 6002 id = 6000 name = "Blood" pos = 60, 20 helpertype = normal sprpriority = -1 keyctrl = 1 ownpal = 1 under = 1 [State 6015, 3] type = DestroySelf trigger1 = animtime = 0 ;========================================================================= ;------------------------------------------------------------------------- ;High Kick Blood [Statedef 6020] type = S movetype= A juggle = 0 anim = 6020 velset = 0, 0 ctrl = 0 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6020, .5] type = bindtotarget trigger1 = time = 0 time = 1 pos = 0,0,head [State 6020, 1] type = Helper trigger1 = animtime = 0 stateno = 6002 id = 6000 name = "BloodA" pos = 64, 15 helpertype = normal sprpriority = -1 keyctrl = 1 ownpal = 1 under = 1 [State 6020, 2] type = Helper trigger1 = animtime = 0 stateno = 6002 id = 6000 name = "BloodB" pos = 94, 43 helpertype = normal sprpriority = 2 keyctrl = 1 ownpal = 1 under = 1 [State 6020, 3] type = Helper trigger1 = animtime = 0 stateno = 6002 id = 6000 name = "BloodC" pos = 86, 51 helpertype = normal sprpriority = -1 keyctrl = 1 ownpal = 1 under = 1 [State 6020, 4] type = Helper trigger1 = animtime = 0 stateno = 6002 id = 6000 name = "BloodD" pos = 61, 84 helpertype = normal sprpriority = -1 keyctrl = 1 ownpal = 1 under = 1 [State 6020, 5] type = Helper trigger1 = animtime = 0 stateno = 6002 id = 6000 name = "BloodE" pos = 40, 42 helpertype = normal sprpriority = -1 keyctrl = 1 ownpal = 1 under = 1 [State 6020, 7] type = DestroySelf trigger1 = animtime = 0 ;======================================================================== ;------------------------------------------------------------------------- ;HARPOON [Statedef 6030] type = S movetype= A juggle = 0 anim = 6030 velset = 0, 0 ctrl = 0 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6030, 1] type = Helper trigger1 = animtime = 0 stateno = 6031 name = "BloodA" pos = -96, 33 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6030, 2] type = Helper trigger1 = animtime = 0 stateno = 6031 name = "BloodB" pos = -72, 42 helpertype = normal sprpriority = 2 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6020, 3] type = Helper trigger1 = animtime = 0 stateno = 6031 name = "BloodC" pos = -61, 40 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6020, 4] type = Helper trigger1 = animtime = 0 stateno = 6031 name = "BloodD" pos = -60, 25 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6020, 5] type = Helper trigger1 = animtime = 0 stateno = 6031 name = "BloodE" pos = -61, 23 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6020, 6.4] type = Helper trigger1 = animtime = 0 stateno = 6031 name = "BloodD" pos = -45, 16 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6020, 5] type = Helper trigger1 = animtime = 0 stateno = 6031 name = "BloodE" pos = -54, 18 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6020, 7] type = DestroySelf trigger1 = animtime = 0 ;------------------------------------------------------------------------- ;THE HAPPY BLOOD [Statedef 6031] type = S movetype= I juggle = 0 anim = 6031 velset = 0, 4.8 ctrl = 0 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6031, 1] type = VarRandom trigger1 = time = 0 v = 11 range = 1, 100 [State 6031, 2] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [1, 24] X = -6.6 [State 6031, 2.5] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [25, 49] X = -7.7 [State 6031, 3] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [50, 74] X = -4.5 [State 6031, 3.5] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [75, 100] X = -3.5 [State 6031, 5] type = Changestate trigger1 = Pos Y > 0 value = 6003 ;------------------------------------------------------------------------- ;UPPERCUT [Statedef 6040] type = S movetype= A juggle = 0 anim = 6040 velset = 0, 0 ctrl = 0 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State 6040, 1] type = Helper trigger1 = animtime = 0 stateno = 6002 name = "BloodA" pos = 37, -18 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6040, 2] type = Helper trigger1 = animtime = 0 stateno = 6002 name = "BloodB" pos = 42, -25 helpertype = normal sprpriority = 2 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6040, 3] type = Helper trigger1 = animtime = 0 stateno = 6002 name = "BloodC" pos = 58, -51 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6040, 4] type = Helper trigger1 = animtime = 0 stateno = 6000 name = "BloodD" pos = -37, -64 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6040, 5] type = Helper trigger1 = animtime = 0 stateno = 6000 name = "BloodE" pos = -49, -44 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6040, 7] type = DestroySelf trigger1 = animtime = 0 ;------------------------------------------------------------------------------------------ ;ACID [Statedef 6050] type = S movetype= A juggle = 0 anim = 2201 velset = 0, 0 ctrl = 0 [State 6050, 1] type = Helper trigger1 = animtime = 0 stateno = 6062 name = "AcidA" pos = 37, -18 helpertype = normal sprpriority = -1 keyctrl = 0 ownpal = 0 under = 1 [State 6050, 2] type = Helper trigger1 = animtime = 0 stateno = 6062 name = "AcidB" pos = 42, -25 helpertype = normal sprpriority = 2 keyctrl = 0 ownpal = 0 under = 1 [State 6050, 3] type = Helper trigger1 = animtime = 0 stateno = 6062 name = "AcidC" pos = 58, -51 helpertype = normal sprpriority = -1 keyctrl = 0 ownpal = 0 under = 1 [State 6050, 4] type = Helper trigger1 = animtime = 0 stateno = 6060 name = "AcidD" pos = -37, -64 helpertype = normal sprpriority = -1 keyctrl = 0 ownpal = 0 under = 1 [State 6050, 5] type = Helper trigger1 = animtime = 0 stateno = 6060 name = "AcidE" pos = -49, -44 helpertype = normal sprpriority = -1 keyctrl = 0 ownpal = 0 under = 1 [State 6050, 6] type = Helper trigger1 = animtime = 0 stateno = 6060 name = "AcidF" pos = -55, -49 helpertype = normal sprpriority = -1 keyctrl = 0 ownpal = 0 under = 1 [State 6050, 7] type = Helper trigger1 = animtime = 0 stateno = 6060 name = "AcidF" pos = -38, -52 helpertype = normal sprpriority = -1 keyctrl = 0 ownpal = 0 under = 1 [State 6050, 7] type = DestroySelf trigger1 = animtime = 0 ;----------------------------------------------- ;Nice Blood splat A [Statedef 6060] type = S movetype= I juggle = 0 anim = 2204 velset = 0, 4.4 ctrl = 0 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6060, 1] type = VarRandom trigger1 = time = 0 v = 11 range = 1, 100 [State 6060, 2] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [1, 24] X = -.1 [State 6060, 2.5] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [25, 49] X = -.2 [State 6060, 3] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [50, 74] X = -.5 [State 6060, 3.5] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [75, 100] X = -1 [State 6060, 4] type = Veladd trigger1 = time = [1, 10] X = -.05 [State 6060, 5] type = Changestate trigger1 = Pos Y > 0 value = 6061 ;------------------------------------------------------------------------ ;Nice Blood splat A lands [Statedef 6061] type = S movetype= I juggle = 0 anim = 2205 velset = 0,0 ctrl = 0 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6061, 0.5] type = Playsnd trigger1 = time = 0 value = 5, 5 [State 6061, 1] type = Destroyself trigger1 = animtime = 0 ;------------------------------------------------------------------------ ;Nice Blood splat A2 [Statedef 6062] type = S movetype= I juggle = 0 anim = 2203 velset = 0, 4.4 ctrl = 0 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6062, 1] type = VarRandom trigger1 = time = 0 v = 11 range = 1, 100 [State 6062, 2] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [1, 24] X = .1 [State 6062, 2.5] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [25, 49] X = .2 [State 6062, 3] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [50, 74] X = .5 [State 6062, 3.5] type = Velset trigger1 = time = 1 trigger1 = Var(11) = [75, 100] X = 1 [State 6062, 4] type = Veladd trigger1 = time = [1, 10] X = .05 [State 6062, 5] type = Changestate trigger1 = Pos Y > 0 value = 6063 ;------------------------------------------------------------------------ ;Nice Blood splat A2 lands [Statedef 6063] type = S movetype= I juggle = 0 anim = 2205 velset = 0,0 ctrl = 0 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6063, 0.5] type = Playsnd trigger1 = time = 0 value = 5, 6 [State 6063, 1] type = Destroyself trigger1 = animtime = 0 [Statedef 6075] type = S movetype= A juggle = 0 anim = 6040 velset = 0, 0 ctrl = 0 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6075, 1] type = Helper trigger1 = animtime = 0 stateno = 6002 name = "BloodA" pos = 37, -18 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6075, 2] type = Helper trigger1 = animtime = 0 stateno = 6002 name = "BloodB" pos = 42, -25 helpertype = normal sprpriority = 2 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6075, 3] type = Helper trigger1 = animtime = 0 stateno = 6002 name = "BloodC" pos = 58, -51 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6075, 4] type = Helper trigger1 = animtime = 0 stateno = 6000 name = "BloodD" pos = -37, -64 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6075, 5] type = Helper trigger1 = animtime = 0 stateno = 6000 name = "BloodE" pos = -49, -44 helpertype = normal sprpriority = -1 keyctrl = 1 id = 6000 ownpal = 1 under = 1 [State 6075, 7.7] type = bindtotarget trigger1 = time = 0 bindtime = -1 pos = 0, -6, mid [State 6075, 7] type = DestroySelf trigger1 = time = 130 ;------------------------------------------------------------------------- ;Fatality Blood [Statedef 6041] type = S movetype= A juggle = 0 anim = 6041 velset = 0, 0 ctrl = 0 sprpriority = 7 [State BloodColorFix] type = palFX trigger1 = time = 0 time = 1 [State BloodVar] type = VarSet trigger1 = 1 v = 16 value = 1 [State 6040, 7] type = DestroySelf trigger1 = animtime = 0