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MEGAMAN LITE VERSION (aka Marvel Vs Capcom conversion)                           by Jin Kazama
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Table of Contents
  - Disclaimer
  - Release Info
  - Whats Done
  - Notes and FAQs
  - Character Profile
  - Usage
  - Move List
  - Known Issues
  - Thank Yous


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DISCLAIMER
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I'm done with the public aspect of mugen (meaning that the only time the majority of you will
be hearing from me will be in the character readme files) but like I mentioned on
my website... I would allow my private releases to go public after a certain period of time.
This is another of such characters.  More are on their way.  If you have received this
character from me ahead of a public release then please do not give it to anyone.

The CNS, CMD, AIR, DEF, ACT, SFF layout, and SND layout is copyright of Jin Kazama.  No 
portion of this archive is to be in any way modified or redistributed without the permission
of the author.

If, however, you see some kind of effect, move, etc that you like, & you want to use the
cns as a reference (or the sprites) then you can go right ahead.  A few things are fine.  
There's no need to ask.  Just give credit and dont go overboard.

With that said, I hope you enjoy using this character.

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RELEASE INFORMATION
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CPS2 Megaman Release 1 - Mugen version 6.27.00 or later

By Jin Kazama 

email: whowe1@umbc.edu

This conversion of Megaman comes to you as a direct port from Marvel Vs Capcom.  None of the 
new weapons present in the previous version are present in this version.  I am totally 
re-doing the entire Megaman character.  This version was released to please the purists who may
not like the new additions.  There is no reason they should have to wait until I have implemented
all of the new features if all they want are the ones present in the orginal arcade game.

Here is all the information I am prepared to share about the "FULL" version at this time:

1)  Release Date: ASAP (keep in mind that doesnt neccessarily mean soon).  Needless to say
          you wont have to wait another year.
2)  Switching weapons will now affect other aspects of gameplay.
3)  A better variety of weapons and attacks when compared to the old version.
4)  6 improved buster sets will be available.
    Note: This number was originally 10 but the remaining 4 will be carried 
          over to new characters.  Watch out for Roll and Protoman (who can be preivewed 
          as an assist in this version of Megaman) later this year.



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WHATS DONE
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04/19/02 - Revision
-------------------
-> Beat Plane damage reduced
-> Fixed the guard sparkno for the Beat Plane
-> Corrected Rush "pop up" spawning issue
-> Protoman is always red
-> Roll now wears a red dress
-> Rechecked pause times and hit times.  Made some changes.
-> Tweaked the s.strong, c.strong, and c.roundhouse
-> Changed the effect some moves have on the opponent so they work more like MvC including:
	c. Roundhouse, Throw, Leaf Shield, Tornado Hold, j.Fierce, j.Roundhouse, Rush Drill
-> More attacks now OTG (but since the effect of moves is more MvC-ish you will not be
                         able to hit opponents OTG as easily as before)
-> The screen scrolls on a successful aerial rave

02/14/02
--------
-> All basics
-> All regular attacks
-> All throws
-> Tornado Hold
-> Rock Ball
-> Leaf Shield
-> Hyper Megaman
-> Rush Drill
-> Beat Blane
-> 12 palettes
-> A Taunt
-> An Intro
-> Variable Assist (Protoman)
-> Variable Counter
-> Recovery Roll
-> 6 Win poses
-> Super KO effects

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NOTES AND FAQS
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Will you do future updates?
   Probably not.  As far as I can tell this character is finished as is.  If a new mugen comes
   out and something goes haywire then I will fix it.

Who should I contact if I have problems running Megaman?
   Jin Kazama - whowe1@umbc.edu

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CHARACTER PROFILE
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Name:                    Rock/Megaman/Rockman
Birthplace:              Megaland                                                                      
Birthdate:               The year 20XX
Height:                  1.25 m                
Weight:                  varries (depending on whether he is wearing armor)
Blood type:              unknown                                         
Favorite sport:          Soccer
Most valuable:           His friends (Dr Light, Roll, Rush, Protoman, Beat, Tango, etc)      
Biggest Rival:           Bass and Treble (Forte and Gospel)                    
Hates the most:          Dr Wily

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USAGE
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1 Get Mugen from Elecbyte at www.elecbyte.com

2 After setting up Mugen, click on the "chars" directory and create a new folder called
"megaman1". Unzip the files into this directory.

4 Open up SELECT.CFG (found in the "data" directory) and insert the following line
megaman1, stages/"background".def

..where "background" is the name of the background you wish to use with Megaman.

5 Run Mugen

6 Enjoy


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MOVES LIST
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*-------------------------------------------------------------------------------------------*
|       MOVE NAME       |        COMMAND       |        PROPERTY       |    TYPE OF MOVE    |
|-------------------------------------------------------------------------------------------|
|                                                                                           |
|                                                                                           |
|                                      SPECIAL TECHNIQUES                                   |
|-------------------------------------------------------------------------------------------|
|Shoulder Toss          * F or B + Hard Punch  * Standing close        * Throw              |
|-------------------------------------------------------------------------------------------|
|Recovery Roll          * B,DB,D + Any button  * When falling after being hit               |
|-------------------------------------------------------------------------------------------|
|Push Block             * All three punches    * While blocking        * Offensive block    |
|-------------------------------------------------------------------------------------------|
|Variable Assist        * MP + MK              * Standing              * Protoman           |
|-------------------------------------------------------------------------------------------|
|Variable Counter       * B,DB,B + HP & HK     * After blocking a move * Counter            |
|-------------------------------------------------------------------------------------------|
|                        note:  Counter requires 1 stock of super meter                     |
|                                                                                           |
|                                                                                           |
|                                        SPECIAL MOVES                                      |
|-------------------------------------------------------------------------------------------|
|Weapon Change (R Ball) * HCB + Weak Kick      * Standing              * Select Rock Ball   |
|-------------------------------------------------------------------------------------------|
|Weapon Change (T Hold) * HCB + Medium Kick    * Standing              * Select Tornado Hold|
|-------------------------------------------------------------------------------------------|
|Weapon Change (LSheild)* HCB + Hard Kick      * Standing              * Select Leaf Shield |
|-------------------------------------------------------------------------------------------|
|Weapon Usage           * QCF + Punch          * Standing              * Use Selected Weapon|
|-------------------------------------------------------------------------------------------|
|Mega Upper             * F, D, DF + Punch     * Standing or Air       * Anti-air           |
|-------------------------------------------------------------------------------------------|
|                                                                                           |
|                                                                                           |
|                                        SUPER COMBOS                                       |
|-------------------------------------------------------------------------------------------|
|Hyper Megaman          * QCF + 2P             * Standing or Air       * Beam Super         |
|-------------------------------------------------------------------------------------------|
|Rush Drill             * QCF + 2K             * Standing              * Ramming Tank       |
|-------------------------------------------------------------------------------------------|
|Beat Plane             * QCB + 2K             * Standing or Air       * Flight & Projectile|
*-------------------------------------------------------------------------------------------*

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KNOWN ISSUES
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None to report.

Have a bug to report?  Let me know via email.

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THANK YOUs
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0 Capcom for making Megaman.  To this day my all time favorite game is Megaman 2.
1 Razoola and the rest of CPS2Shock for providing us with countless CPS2 hits.
2 Elecbyte for creating Mugen.
3 Splode, Eli, Jared, Rolento and Sunboy for beta testing.
4 The programmers of Nebula and Kawaks.
5 Mystik Blaze for the simple, convenient, recovery roll and dust tutorials on his site.
6 Limited Moon, Heartburn Kid, Kyo Kusanagi, ShinRiyo, GCNMario, and MarvelMad 
  for their suggestions.

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END OF DOCUMENT
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