_______________________________ ===============================| Nash by Phantom.of.the.Server |=============================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [v.1.1] - Contact: potsmugen@yahoo.com.br - Customized version of Capcom's Nash character - For Linux and Windows Mugen ========== - All the essential stuff - Details and moves taken from his various video-game appearances and storyline - Gameplay mixed from several Capcom games, including CvS2, SFZ3 and SF3 - Original and edited effects from various games - Sounds from various games, including CvS2 and SFZ3 - Voice samples from SFZ3 and XvSF - Various intros, win poses and special animations - Special intros versus Guile and Vega - Shadow mode - 5 extra portraits - 13 palettes - A.I. ========== U - up x - weak punch a - weak kick D - down y - medium punch b - medium kick F - forward z - strong punch c - strong kick B - back p - any punch k - any kick s - start 2p- two punches 2k- two kicks (Air) - Move must be performed in the air. (Air also)- Move can be performed either on the ground or in the air. (EX) - Move has an EX version, performed by pressing two punch/kick buttons. (charge) - Hold said direction for about 2 seconds before releasing. .Dragon Suplex: F/B + 2p (near opponent) .Knee Gatling: F/B + 2k (near opponent) .Flying Buster Drop: F/B + 2p (near opponent / Air) .Airjack: F/B + 2k (near opponent / Air) .Knee Bazooka: F/B + a .Step Kick: F/B + c .Sonic Boom (EX): (charge) B, F, p .Somersault Shell (EX): (charge) D, U, k .Moonsault Slash (EX): U, UF, F, k (Air) .Shadow Warp: D, DF, F, k (Shadow mode only) .Sonic Break: (charge) B, F, B, F, p .Crossfire Blitz: (charge) B, F, B, F, k .Reversed Sommersault: (charge) DB, DF, DB, U, p .Moonsault Strike: D, DF, F, D, DF, F, k (Air) .Somersault Justice: (charge) DB, DF, DB, U, k .Crossfire Blitz: (charge) B, F, B, F, 2k .Sonic Blade: (charge) B, F, B, F, 2p (Nash mode only) .Final Mission: (charge) B, F, B, F, 2p (Shadow mode only) .Forward Dash: F, F .Backward Dash: B, B .Dodge: a + x .Dodge Attack: p or k (while dodging) .Roll: F/B + a + x .Parry High: (tap) F .Parry Low: (tap) D .Air Parry: (tap) F (Air) .Power Charge: (hold) b+y .Zero Counter: B, DB, D, p/k (during standing or crouching guard) .Excel Combo: c+z (Air also) .Fall Recovery: 2p (while falling from a hit) .Recovery Roll: 2k (while falling from a hit) .Low Jump: U (tap) .High Jump: D, U .Long Low Jump: D, U (tap) .Chouhatsu: s ========== - During Knee Gatling, you and your opponent can mash buttons to respectively increase or decrease the number of hits; - EX Moonsault Slash has autoguard against normal and special attacks; - During Sonic Break, pressing any punch button will make Nash shoot up to 3 extra Sonic Booms; - Moonsault Strike will only knock down the opponent on the last hit. So, if you do it close enough to the ground, the last hit will miss entirely and the opponent will still be standing, allowing you to land another Super; - Final Mission comes out faster when done close to the opponent; ========== - To select Shadow mode, hold start as you select Nash. - To change his size to TV aspect ratio (a.k.a. CvS scale), open the .def file and replace "ConstantsSFZ.cns" with "ConstantsCvS.cns". - If you don't like having to charge directions to perform Super moves, open the .def file and replace "Command.cmd" with "CommandEasy.cmd". All charge charge commands used in Supers will be replaced with double quarter circle motions, as follows: (charge) B, F, B, F -> D, DF, F, D, DF, F (charge) DB, DF, DB, U -> D, DB, B, D, DB, B - Holding down a button as Nash wins a round allows you to select his win pose, as follows: X/B/C -> Puts on his glasses Y -> Turns his back, salutes and says "Too easy!" Z -> Adjusts his jacket and says "Hmph." A -> Cleans his glasses and says "Hmph." Shadow has a special win pose at the end of a match. - This character respects the following community standards: Guard Crush: 5910, 5911, 5912, 5915, 5920, 5930 Collapse: 5130, 5131, 5950 Tech Hit: 5940, 5945 Electrocuted: 7696 Burned: 7697 Midnight Bliss: 9020, 66660, 66661, 66662 Winane's AI Method: 9741, 74140108 Character Traits: 8055000, 8055999 (more) Collapse: 5130, 5131 For details, visit The Mugen Fighters Guild or Random Select forums: - http://mugenguild.com/forumx/ - http://randomselect.i-xcell.com/forum/ ========== - Nash no longer goes through thin opponents during Sonic Blade - Can now Super Cancel EX Sonic Boom - Added Moonsault Strike - Added Midnight Bliss special animation - Added A.I. - Added some Kara Canceling - Reduced damage of Sommersault Justice - Reduced damage for Super Cancels - EX Sonic Boom and EX Sommersault Shell now come out faster - Final Mission is now overall a better move, coming out faster when close to the opponent and having better anti-air priority - Sonic Blade's invulnerability lasts slightly longer - Changed a bit the way Final Mission looks - Reduced Step Kick's damage, in order to somewhat weaken its Excel Combo - The autoguard on EX Moonsault Slash can now block any Normal or Special attack - Air throws can now juggle - Added Excel Combo Finish effect - Tweaked Final Mission velocities - Knee Bazooka is now an aerial attack (can be air guarded) - Can now use Recovery Roll after guarding an attack mid-air - Added Reversed Sommersault, Sonic Blade and Shadow Warp - Supers done at the end of an Excel Combo now do less damage - Changed the Counter Hit special effect - Added Shadow mode - Added Power Charge anim - Added palettes - First release ========== - Nothing? ========== - H" and Warusaki3, for some CvS2 effects - The Dreamslayer, for ripping the MvC-exclusive Nash sprites - Winane, for the A.I. activation code - Anise, for Immaterial and Missing Power sprite rips - 8th Gate Of Hell, BBH, Byakko, Messatsu, mh777 and Winane for useful feedback - All the good folks in the community, for support and motivation - www.GameFAQs.com, for... the game FAQs =P - You, for downloading my char ;) ========== - Nash and Street Fighter Zero are property of Capcom - No part of this char can be used for any commercial purposes If you find any bugs or would like to make any suggestion/comment, feel free to contact me.