; Stand Light Punch [Statedef 200] type = S movetype = A physics = S juggle = 1 velset = 0,0 ctrl = 0 anim = 200 poweradd = 20 sprpriority = 2 [State 0] type = HitDef trigger1 = !Time attr = S, NA damage = 23, 0 animtype = Light guardflag = MA hitflag = MAF pausetime = 2, 2 sparkno = s265 sparkxy = -10, -65 hitsound = s0, 5 guardsound = s0,14 ground.type = High ground.slidetime = 5 ground.hittime = 10 ground.velocity = -2 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12 [State 0] type = PlaySnd trigger1 = Time = 1 value = 0, 0 [State 0] type = ChangeState trigger1 = !AnimTime value = 0 ctrl = 1 ;--------------------------------------------------------------------------- ;Crouching light punch [Statedef 201] type = C movetype = A physics = C juggle = 5 poweradd = 15 ctrl = 0 anim = 201 sprpriority = 2 [State 0] type = PlaySnd trigger1 = Time = 1 value = 0, 0 [State 0] type = HitDef trigger1 = !Time attr = C, NA damage = 23 animtype = Light hitflag = MAF guardflag = L pausetime = 10,11 sparkno = s265 sparkxy = -10,-42 hitsound = s0,5 guardsound = s0,14 ground.type = Low ground.slidetime = 4 ground.hittime = 10 ground.velocity = -4 air.velocity = -1.5,-3 [State 0] type = ChangeState trigger1 = !AnimTime value = 11 ctrl = 1 ;--------------------------------------------------------------------------- ; Standing light kick [Statedef 202] type = S movetype = A physics = S juggle = 4 poweradd = 22 ctrl = 0 velset = 0,0 anim = 202 sprpriority = 2 [State 0] type = PlaySnd trigger1 = Time = 2 value = 0, 1 [State 0] type = HitDef trigger1 = !Time attr = S, NA animtype = Medium damage = 26 guardflag = MA pausetime = 12,12 sparkno = s265 sparkxy = -10,-50 hitsound = s0,5 guardsound = s0,14 ground.type = Low ground.slidetime = 10 ground.hittime = 11 ground.velocity = -5 air.velocity = -2.5,-3.5 [State 0] type = ChangeState trigger1 = !AnimTime value = 0 ctrl = 1 ;--------------------------------------------------------------------------- ;Crouching light kick [Statedef 203] type = C movetype = A physics = C juggle = 5 poweradd = 22 ctrl = 0 anim = 203 sprpriority = 2 [State 0] type = PlaySnd trigger1 = Time = 1 value = 0, 0 [State 0] type = HitDef trigger1 = !Time attr = C, NA damage = 28 animtype = Light hitflag = MAFD guardflag = L pausetime = 12,12 sparkno = s265 sparkxy = -10,-8 hitsound = s0,5 guardsound = s0,14 ground.type = Low ground.slidetime = 6 ground.hittime = 10 ground.velocity = -5 air.velocity = -2,-3 down.velocity = -5,0 down.hittime = 20 [State 0] type = ChangeState trigger1 = !AnimTime value = 11 ctrl = 1 ;--------------------------------------------------------------------------- ; Stand Strong Punch [Statedef 204] type = S movetype = A physics = S juggle = 1 velset = 0,0 ctrl = 0 anim = 204 poweradd = 20 sprpriority = 4 [State 0] type = HitDef trigger1 = !Time attr = S, NA damage = 35, 0 animtype = Medium guardflag = MA hitflag = MAF pausetime = 7, 7 sparkno = s265 sparkxy = -10, -65 hitsound = s0, 6 guardsound = s0,14 ground.type = Low ground.slidetime = 5 ground.hittime = 12 ground.velocity = -2 airguard.velocity = -1.9,-.8 air.type = Low air.velocity = -1.4,-3 air.hittime = 12 [State 0] type = PlaySnd trigger1 = Time = 1 value = 0, 0 [State 0] type = ChangeState trigger1 = !AnimTime value = 0 ctrl = 1 ;--------------------------------------------------------------------------- ;Crouching strong punch [Statedef 205] type = C movetype = A physics = C juggle = 6 poweradd = 50 ctrl = 0 anim = 205 sprpriority = 2 [State 0] type = PlaySnd trigger1 = Time = 1 value = 0, 0 [State 0] type = HitDef trigger1 = !Time attr = C, NA damage = 37 animtype = Medium hitflag = MAF guardflag = M pausetime = 12,12 sparkno = s265 sparkxy = -10,-48 hitsound = s0,7 guardsound = s0,14 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -4 air.velocity = -3,-4 [State 0] type = ChangeState trigger1 = !AnimTime value = 11 ctrl = 1 ;--------------------------------------------------------------------------- ; Standing strong kick [Statedef 206] type = S movetype = A physics = S juggle = 5 poweradd = 65 ctrl = 0 velset = 0,0 anim = 206 sprpriority = 2 [State 0] type = PlaySnd trigger1 = Time = 2 value = 0, 1 [State 0] type = HitDef trigger1 = !Time attr = S, NA animtype = Medium damage = 63 guardflag = MA pausetime = 12,12 sparkno = s265 sparkxy = -10,-74 hitsound = s0,6 guardsound = s0,14 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -6 air.velocity = -2.2,-3.2 [State 0] type = PosAdd trigger1 = AnimElem = 7 x = 12 [State 0] type = ChangeState trigger1 = !AnimTime value = 0 ctrl = 1 ;--------------------------------------------------------------------------- ;Crouch Strong Kick [Statedef 207] type = C movetype = A physics = C juggle = 7 poweradd = 70 ctrl = 0 anim = 207 sprpriority = 2 [State 0] type = PlaySnd trigger1 = Time = 2 value = 0, 2 [State 0] type = HitDef trigger1 = !Time attr = C, NA damage = 72 hitflag = MA guardflag = L pausetime = 12,12 sparkno = s265 sparkxy = -10,-75 hitsound = s0,6 guardsound = s0,14 ground.type = Trip ground.slidetime = 10 ground.hittime = 15 ground.velocity = -1,-8 air.velocity = -1,-7.5 guard.velocity = -5 fall = 1 [State 0] type = ChangeState trigger1 = command = "holdup" && MoveHit value = 40 ctrl = 1 [State 0] type = ChangeState trigger1 = !AnimTime value = 11 ctrl = 1 ;--------------------------------------------------------------------------- ;Jump Light Punch [Statedef 250] type = A movetype = A physics = A juggle = 2 poweradd = 11 ctrl = 0 anim = 250 sprpriority = 2 [State 0] type = PlaySnd trigger1 = Time = 1 value = 0, 0 [State 0] type = HitDef trigger1 = !Time attr = A, NA damage = 20 guardflag = HA pausetime = 7,8 sparkno = s265 sparkxy = -10,-58 hitsound = s0,5 guardsound = s0,14 ground.type = High ground.slidetime = 5 ground.hittime = 5 ground.velocity = -4 air.velocity = -1.3,-3 [State 0] type = ChangeState trigger1 = !AnimTime value = 50 ctrl = 1 ;--------------------------------------------------------------------------- ;Jump Light Kick [Statedef 251] type = A movetype = A physics = A juggle = 3 poweradd = 20 ctrl = 0 anim = 251 sprpriority = 2 [State 0] type = PlaySnd trigger1 = Time = 1 value = 0, 0 [State 0] type = HitDef trigger1 = !Time attr = A, NA damage = 26 guardflag = HA pausetime = 8,8 sparkno = s265 sparkxy = -10,-20 hitsound = s0,5 guardsound = s0,14 ground.type = High ground.slidetime = 6 ground.hittime = 6 ground.velocity = -4 air.velocity = -2,-3 [State 0] type = ChangeState trigger1 = !AnimTime value = 50 ctrl = 1 ;--------------------------------------------------------------------------- ;Jump Strong Punch [Statedef 252] type = A movetype = A physics = A juggle = 4 poweradd = 65 ctrl = 0 anim = 252 sprpriority = 2 [State 0] type = PlaySnd trigger1 = Time = 2 value = 0, 1 [State 0] type = HitDef trigger1 = !Time attr = A, NA damage = 72 guardflag = HA pausetime = 12,12 sparkno = s265 sparkxy = -10,-55 hitsound = s0,6 guardsound = s0,14 animtype = Med ground.type = High ground.slidetime = 17 ground.hittime = 17 ground.velocity = -5 air.velocity = -6,7 ;--------------------------------------------------------------------------- ;Jump Strong Kick [Statedef 253] type = A movetype = A physics = A juggle = 4 poweradd = 65 ctrl = 0 anim = 253 sprpriority = 2 [State 0] type = PlaySnd trigger1 = Time = 2 value = 0, 1 [State 0] type = HitDef trigger1 = !Time attr = A, NA damage = 70 guardflag = HA pausetime = 12,12 sparkno = s265 sparkxy = -10,-20 hitsound = s0,6 guardsound = s0,14 animtype = Med ground.type = High ground.slidetime = 15 ground.hittime = 15 ground.velocity = -5 air.velocity = -6,7