[Data] life = 1000 attack = 100 defence = 100 fall.defence_up = 50 liedown.time = 60 airjuggle = 15 sparkno = 2 guard.sparkno = 40 KO.echo = 0 volume = 0 IntPersistIndex = 60 FloatPersistIndex = 40 [Size] xscale = 1 yscale = 1 ground.back = 15 ground.front = 16 air.back = 12 air.front = 12 height = 60 attack.dist = 160 proj.attack.dist = 90 proj.doscale = 0 head.pos = 10, -72 mid.pos = 4, -46 shadowoffset = 0 draw.offset = 0,1 [Velocity] walk.fwd = 4.6 walk.back = -4.5 run.fwd = 6, 0 run.back = -8,-3.8 jump.neu = 0,-9 jump.back = -5 jump.fwd = 5 runjump.back = -4,-8.1 runjump.fwd = 4,-8.1 [Movement] airjump.num = 0 airjump.height = 35 yaccel = .5 stand.friction = .85 crouch.friction = .82