; KOOPA TROOPA's RADICAL NEW CMD FILE! ;-| Hyper Attacks |-------------------------------------------------------- [Command] name = "huzzah!" command = ~D, DB, B, DB, D, DF, F, a time = 35 [Command] name = "huzzah!" command = ~D, DB, B, DB, D, DF, F, b time = 35 [Command] name = "huzzah!" command = ~D, DB, B, DB, D, DF, F, c time = 35 [Command] name = "kart_x" command = ~F, DF, D, DB, B, F, x time = 25 [Command] name = "kart_y" command = ~F, DF, D, DB, B, F, y time = 25 [Command] name = "kart_z" command = ~F, DF, D, DB, B, F, z time = 25 [Command] name = "hyperfk_a" command = ~D, DF, F, D, DF, F, a time = 25 [Command] name = "hyperfk_b" command = ~D, DF, F, D, DF, F, b time = 25 [Command] name = "hyperfk_c" command = ~D, DF, F, D, DF, F, c time = 25 [Command] name = "SKS" command = x, x, F, a, z time = 45 ;-| Special Attacks |------------------------------------------------------ [Command] name = "flashkick_a" command = ~F, D, F, a ;~30$D, $U, a time = 15 [Command] name = "flashkick_b" command = ~F, D, F, b ;~30$D, $U, b time = 15 [Command] name = "flashkick_c" command = ~F, D, F, c ;~30$D, $U, c time = 15 [Command] name = "koopaspin_x" command = ~D, DF, F, x time = 15 [Command] name = "koopaspin_y" command = ~D, DF, F, y time = 15 [Command] name = "koopaspin_z" command = ~D, DF, F, z time = 15 [Command] name = "koopapanch_x" command = ~D, DB, B, x time = 15 [Command] name = "koopapanch_y" command = ~D, DB, B, y time = 15 [Command] name = "koopapanch_z" command = ~D, DB, B, z time = 15 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+a time = 1 [Command] name = "recovery";Required (do not remove) command = y+b time = 1 [Command] name = "recovery";Required (do not remove) command = z+c time = 1 [Command] name = "recovery";Required (do not remove) command = x+b time = 1 [Command] name = "recovery";Required (do not remove) command = x+c time = 1 [Command] name = "recovery";Required (do not remove) command = y+a time = 1 [Command] name = "recovery";Required (do not remove) command = y+c time = 1 [Command] name = "recovery";Required (do not remove) command = z+a time = 1 [Command] name = "recovery";Required (do not remove) command = z+b time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "punch" command = x time = 1 [Command] name = "punch" command = y time = 1 [Command] name = "punch" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;OTHER SHIZZY [Statedef -1] ;--------------------------------------------------------------------------- ;HUZZAH! [State -1, HUZZAH!] type = ChangeState value = 4000 triggerall = command = "huzzah!" triggerall = statetype != A triggerall = Power >= 1000 triggerall = Life <= 200 trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ;Shun Koopa Satsu [State -1, SKS] type = ChangeState value = 3200 triggerall = command = "SKS" trigger1 = statetype != A triggerall = Power = 3000 trigger1 = ctrl || Stateno = 200 || Stateno = 230 ;--------------------------------------------------------------------------- ;Kart Super! [State -1, Kart Super!] type = ChangeState value = 3400 triggerall = command = "kart_x" || command = "kart_y" || command = "kart_z" triggerall = statetype != A triggerall = Power >= 1000 trigger1 = ctrl ;--------------------------------------------------------------------------- ;Super Flash Kick [State -1, Super Flash Kick] type = ChangeState value = 3000 triggerall = command = "hyperfk_a" || command = "hyperfk_b" || command = "hyperfk_c" trigger1 = statetype != A triggerall = Power >= 1000 trigger1 = ctrl trigger2 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 || stateno = 440 || stateno = 450 trigger2 = MoveContact trigger3 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 230 || stateno = 240 || stateno = 250 trigger3 = MoveContact ;--------------------------------------------------------------------------- ;Light Koopa PANCH (ground) [State -1, Light Koopa PANCH] type = ChangeState value = 1200 triggerall = command = "koopapanch_x" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 || stateno = 440 || stateno = 450 trigger2 = MoveContact trigger3 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 230 || stateno = 240 || stateno = 250 trigger3 = MoveContact ;--------------------------------------------------------------------------- ;Medium Koopa PANCH (ground) [State -1, Medium Koopa PANCH] type = ChangeState value = 1210 triggerall = command = "koopapanch_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 || stateno = 440 || stateno = 450 trigger2 = MoveContact trigger3 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 230 || stateno = 240 || stateno = 250 trigger3 = MoveContact = 1 ;--------------------------------------------------------------------------- ;Heavy Koopa PANCH (ground) [State -1, Heavy Koopa PANCH] type = ChangeState value = 1220 triggerall = command = "koopapanch_z" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 || stateno = 440 || stateno = 450 trigger2 = MoveContact trigger3 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 230 || stateno = 240 || stateno = 250 trigger3 = MoveContact ;--------------------------------------------------------------------------- ;Light Shell Spin [State -1, Light Shell Spin] type = ChangeState value = 1100 triggerall = command = "koopaspin_x" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 || stateno = 440 || stateno = 450 trigger2 = MoveContact trigger3 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 230 || stateno = 240 || stateno = 250 trigger3 = MoveContact ;--------------------------------------------------------------------------- ;Medium Shell Spin [State -1, Medium Shell Spin] type = ChangeState value = 1110 triggerall = command = "koopaspin_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 || stateno = 440 || stateno = 450 trigger2 = MoveContact trigger3 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 230 || stateno = 240 || stateno = 250 trigger3 = MoveContact ;--------------------------------------------------------------------------- ;Strong Shell Spin [State -1, Strong Shell Spin] type = ChangeState value = 1120 triggerall = command = "koopaspin_z" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 || stateno = 440 || stateno = 450 trigger2 = MoveContact trigger3 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 230 || stateno = 240 || stateno = 250 trigger3 = MoveContact ;--------------------------------------------------------------------------- ;Light Flash Kick [State -1, Light Flash Kick] type = ChangeState value = 1000 triggerall = command = "flashkick_a" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 || stateno = 440 || stateno = 450 trigger2 = MoveContact trigger3 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 230 || stateno = 240 || stateno = 250 trigger3 = MoveContact ;trigger3 = StateNo = 40 ;trigger4 = (Stateno = 50) && (Time < 3) ;--------------------------------------------------------------------------- ;Medium Flash Kick [State -1, Medium Flash Kick] type = ChangeState value = 1010 triggerall = command = "flashkick_b" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 || stateno = 440 || stateno = 450 trigger2 = MoveContact trigger3 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 230 || stateno = 240 || stateno = 250 trigger3 = MoveContact ;trigger3 = StateNo = 40 ;--------------------------------------------------------------------------- ;Hard Flash Kick [State -1, Hard Flash Kick] type = ChangeState value = 1020 triggerall = command = "flashkick_c" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 || stateno = 440 || stateno = 450 trigger2 = MoveContact trigger3 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 230 || stateno = 240 || stateno = 250 trigger3 = MoveContact ;trigger3 = StateNo = 40 ;--------------------------------------------------------------------------- ;Hop FWD [State -1, Hop FWD] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Hop Back [State -1, Hop Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Damn Throw [State -1, Damn Throw] type = ChangeState value = 300 triggerall = command = "c" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 7 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ;Standing Light Punch [State -1, Standing Light Punch] type = Changestate value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = ctrl trigger1 = Statetype = S trigger2 = stateno = 200 && time > 8 ;--------------------------------------------------------------------------- ;Standing Medium Punch [State -1, Standing Medium Punch] type = Changestate value = 210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = ctrl trigger1 = Statetype = S ;trigger2 = Stateno = 200 || Stateno = 230 ;trigger2 = Movecontact = 1 ;--------------------------------------------------------------------------- ;Standing Strong Punch [State -1, Standing Strong Punch] type = Changestate value = 220 triggerall = command = "z" triggerall = command != "holddown" trigger1 = ctrl trigger1 = Statetype = S ;trigger2 = Stateno = 200 || Stateno = 230 || Stateno = 210 || Stateno = 240 ;trigger2 = Movecontact = 1 ;--------------------------------------------------------------------------- ;Standing Light Kick [State -1, Standing Light Kick] type = Changestate value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = ctrl trigger1 = Statetype = S trigger2 = Stateno = 200 && Movecontact ;--------------------------------------------------------------------------- ;Standing Medium Kick [State -1, Standing Medium Kick] type = Changestate value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = ctrl trigger1 = Statetype = S ;trigger2 = Stateno = 200 || Stateno = 230 || Stateno = 210 ;trigger2 = Movecontact = 1 ;--------------------------------------------------------------------------- ;Standing Strong Kick [State -1, Standing Strong Kick] type = Changestate value = 250 triggerall = command = "c" triggerall = command != "holddown" trigger1 = ctrl trigger1 = Statetype = S ;trigger2 = Stateno = 200 || Stateno = 230 || Stateno = 210 || Stateno = 240 || Stateno = 220 ;trigger2 = Movecontact = 1 ;--------------------------------------------------------------------------- ;Crouching Light Punch [State -1, Crouching Light Punch] type = Changestate value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = ctrl trigger1 = Statetype = C ;--------------------------------------------------------------------------- ;Crouching Medium Punch [State -1, Crouching Medium Punch] type = Changestate value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = ctrl trigger1 = Statetype = C ;--------------------------------------------------------------------------- ;Crouching Strong Punch [State -1, Crouching Strong Punch] type = Changestate value = 420 triggerall = command = "z" triggerall = command = "holddown" trigger1 = ctrl trigger1 = Statetype = C ;--------------------------------------------------------------------------- ;Crouching Light Kick [State -1, Crouching Light Kick] type = Changestate value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = ctrl trigger1 = Statetype = C trigger2 = stateno = 430 && time > 10 ;--------------------------------------------------------------------------- ;Crouching Medium Kick [State -1, Crouching Medium Kick] type = Changestate value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = ctrl trigger1 = Statetype = C ;--------------------------------------------------------------------------- ;Crouching Strong Kick [State -1, Crouching Strong Kick] type = Changestate value = 450 triggerall = command = "c" triggerall = command = "holddown" trigger1 = ctrl trigger1 = Statetype = C ;--------------------------------------------------------------------------- ;Jumping Light Punch [State -1, Jumping Light Punch] type = Changestate value = 600 triggerall = command = "x" trigger1 = ctrl trigger1 = Statetype = A ;--------------------------------------------------------------------------- ;Jumping Medium Punch [State -1, Jumping Medium Punch] type = Changestate value = 610 triggerall = command = "y" trigger1 = ctrl trigger1 = Statetype = A ;--------------------------------------------------------------------------- ;Jumping Strong Punch [State -1, Jumping Strong Punch] type = Changestate value = 620 triggerall = command = "z" trigger1 = ctrl trigger1 = Statetype = A ;--------------------------------------------------------------------------- ;Jumping Light Kick [State -1, Jumping Light Kick] type = Changestate value = 630 triggerall = command = "a" trigger1 = ctrl trigger1 = Statetype = A ;--------------------------------------------------------------------------- ;Jumping Medium Kick [State -1, Jumping Medium Kick] type = Changestate value = 640 triggerall = command = "b" trigger1 = ctrl trigger1 = Statetype = A ;--------------------------------------------------------------------------- ;Jumping Strong Kick [State -1, Jumping Strong Kick] type = Changestate value = 650 triggerall = command = "c" trigger1 = ctrl trigger1 = Statetype = A ;--------------------------------------------------------------------------- ;Taunt [State -1, Taunt] type = Changestate value = 195 triggerall = command = "start" triggerall = command != "holddown" trigger1 = ctrl trigger1 = Statetype = S