; Animation data for Fight Effects ; groupno, imageno, offx, offy, duration [, [flipflags] [, drawtype]] ; if duration is -1, then frame is displayed indefinitely. ; for flipflags (optional), H - horizonal flip, V - vertical flip. ; for drawtypes (optional), A - trans_add, S - trans_sub. ;--------------------------------------------------------------------------- ; Light hit spark [Begin Action 0] 0,0, 0,0, 2, ,A 0,1, 0,0, 2, ,A 0,2, 0,0, 2, ,A 0,3, 0,0, 2, ,A 0,4, 0,0, 2, ,A 0,5, 0,0, 2, ,A