* = Renames self to original name on rez. In Core | * ---------------- (Script) Periodic Re-Rez = {PRR} (Script) RMSG Check Reset = {RMCR} (Script) Sim Grid S = {SGS} (Object) Sim Grid = * (Object) Sim Grid Agent = (Object) Sim Grid Core Chamber = In Agents | ----------------- (Script) Functions = {FNCT} (Script) Insure Halos = {IH} (Script) Oblivion = {O} (Script) Sim Grid Agent = {SGA} (Object) Axis Trap = (Object) Sim Grid Halo = * (Object) UKi Bullet (SG) = In Halo | * ---------------- (Script) IM = {HM} //H = Host (Script) IM Reset = {HMR} (Script) Map = {M} (Script) Sim Grid Com = {SGC} (Object) Sim Grid Transporter = In Axis Trap | ------------------- (Script) Follow + Rotate = {F+R} (Object) Kill Mask = (Object) UKi() = In Sim Grid Transporter | ------------------------------- (Script) Sit Transport = {ST}