0:15 "When a furre uses the get/drop command," 0:64 "When somebody (bumps into/moves through) wall shape #," 0:65 "When somebody (bumps into/moves through) a wall with texture #," 0:66 "When somebody (bumps into/moves through) wall shape # with texture #," 0:74 "When a furre ejects someone from the dream," 0:80 "When a furre clicks DragonSpeak Button #," 0:208 "When a dragon breathes on wall shape #," 0:209 "When a dragon breathes on a wall with texture #," 0:210 "When a dragon breathes on wall shape # with texture #," 1:32 "and the triggering furre is a kitterwing," 1:33 "and the triggering furre is a bovine," 1:34 "and the triggering furre is wearing wings type # (zero=classic, one=triwings, two=butterfly wings, three=batwings, four=prime wings)," 1:35 "and the triggering furre is wearing any type of wings," 1:36 "and the triggering furre is male," 1:37 "and the triggering furre is female," 1:38 "and the triggering furre is unspecified gender," 1:60 "and they (bump into/move through) wall shape #" 1:61 "and they (bump into/move through) a wall with texture #," 1:62 "and they (bump into/move through) wall shape # with texture #," 1:92 "and their entry code is less than #," 1:93 "and their entry code is greater than #," 1:94 "and timer # is still counting down," 1:132 "and the triggering furre is not a kitterwing," 1:133 "and the triggering furre is not a bovine," 1:134 "and the triggering furre is not wearing wings type # (zero=classic, one=triwings, two=butterfly wings, three=batwings, four=prime wings)," 1:135 "and the triggering furre is not wearing any wings," 1:136 "and the triggering furre is not male," 1:137 "and the triggering furre is not female," 1:138 "and the triggering furre is not unspecified gender," 1:160 "and they didn't (bump into/move through) wall shape #" 1:161 "and they didn't (bump into/move through) a wall with texture #," 1:162 "and they didn't (bump into/move through) wall shape # with texture #," 1:192 "and their entry code is not less than #," 1:193 "and their entry code is not greater than #," 1:194 "and timer # is not still counting down," "Timer Number" 1:1015 "and position (#,#) is wall shape #," 1:1016 "and position (#,#) is a wall with texture #," 1:1017 "and position (#,#) is wall shape # with texture #," 1:1018 "and position (#,#) is not wall shape #," 1:1019 "and position (#,#) is not a wall with texture #," 1:1020 "and position (#,#) is not wall shape # with texture #," 3:14 "in a line starting at (#,#) and going # more spaces northeast." 3:15 "in a line starting at (#,#) and going # more spaces southeast." 3:16 "in a line starting at (#,#) and going # more spaces southwest." 3:17 "in a line starting at (#,#) and going # more spaces northwest." 5:42 "place wall shape #." 5:43 "set the wall texture to #." 5:44 "place wall shape # with texture #" 5:45 "swap wall shapes # and #." 5:46 "swap wall textures # and #." 5:47 "swap wall shape # with texture # and wall shape # with texture #." 5:60 "change wall shape # to shape #." 5:61 "change wall texture # to texture #." 5:62 "change wall shape # with texture # to shape # with texture #." 5:63 "place wall shape # at (#,#)." 5:64 "set the wall texture to # at (#,#)." 5:65 "place wall shape # with texture # at (#,#)." 5:66 "move the wall to (#,#)." 5:67 "copy the wall to (#,#)." 5:68 "swap the wall with the wall at (#,#)." 5:76 "Place object type # in the triggering furre's paws." 5:77 "Place object type # in the paws of any furre present." 5:180 "show the triggering furre's DragonSpeak Button #." 5:181 "hide the triggering furre's DragonSpeak Button #." 5:213 "Set the silence floor (where nobody can speak) to floor type #." 5:214 "Set the silence object to object type #." 5:215 "set the 'you can't talk' message to {...}" 5:315 "set variable # to the triggering furre's entry code." 5:316 "set the triggering furre's entry code to #." 5:317 "set variable # to the number of the object in the triggering furre's paws." 5:318 "set variable # to the number of furres in the dream." 5:382 "set variable # to the wall shape at (#,#)." 5:383 "set variable # to the wall texture at (#,#)." 5:384 "set variable # to the x,y position (#,#)." http://radio.about.com/od/podcastin1/a/aa030805a_3.htm http://www.gamefaqs.com/console/ps2/file/459841/42270 http://xploded.googlepages.com/converterm.html