GOMOKU(6) BSD Games Manual GOMOKU(6) NNAAMMEE ggoommookkuu - game of 5 in a row SSYYNNOOPPSSIISS ggoommookkuu [--bbccdduu] [--DD _d_e_b_u_g_f_i_l_e] [_i_n_p_u_t_f_i_l_e] DDEESSCCRRIIPPTTIIOONN ggoommookkuu is a two player game were the object is to get 5 in a row horizon‐ tally, vertically or diagonally on a 19 by 19 grid. By convention, black always moves first. With no arguments, ggoommookkuu will display a playing board and prompt for moves from the user. Valid moves are a letter for the column and a number for the row of an empty board location. Entering ‘‘quit" or ‘‘resign" will end the game. You can save the current state of the game by entering ‘‘save" and supplying a file name when prompted. The optional file _i_n_p_u_t_f_i_l_e can be used to restore a saved game. The options are: --bb This option sets background mode. Input moves are read from standard input, the computer picks a move, and prints it to stan‐ dard output. The first input line should be either ‘‘black" or ‘‘white" to specify whether ggoommookkuu has the first move or not respectively. This option was intended for game tournaments where a referee program handles the board display and pits one program against another. --cc Computer versus computer. ggoommookkuu will play a game against itself. This is mostly used for testing. --dd Print debugging information. Repeating this option more than once yields more detailed information. --DD _d_e_b_u_g_f_i_l_e Print the debug information to _d_e_b_u_g_f_i_l_e instead of to the stan‐ dard output. --uu User versus user. This is mostly used for testing. AAUUTTHHOORR Ralph Campbell AACCKKNNOOWWLLEEDDGGEEMMEENNTTSS The board display routines were based on the ggoorreeff program written by Peter Langston. BSD August 4, 1994 BSD