/* Music created by - all lowercase letters, and a maximum of 10 letters (including spaces) */ ldash /* Track layout created by - all lowercase letters, and a maximum of 10 letters (including spaces) */ s stolk /* Track difficulty rating -- not used for training stage */ 1.000 /* Highscores needed to achieve 1, 2, or 3 stars -- not used for training stage */ MELLOW_HIGHSCORES 10, 10, 10 NORMAL_HIGHSCORES 10, 10, 10 BRUTAL_HIGHSCORES 10, 10, 10 INSANE_HIGHSCORES 10, 10, 10 /* Background used for surroundings */ SURROUNDINGS_BG clouds /* BPM (beats per minute) of the song, used for the powerup freestyle */ FREESTYLE_BPM 122 /* Note used for the minor or major used for the powerup freestyle (0 is C, 1 is Db, 2 is D, etc) */ FREESTYLE_NOTE 0 major /* Number of lane-parts: How many parts of lanes lay after each other */ NR_OF_LANEPARTS 17 /* Number of lanes: How many lanes lay next to each other in each trackset */ NR_OF_LANES 1 /* Lane part length: What length a lane-part has in seconds */ LANEPART_LENGTH 3.9117 /* Specification of the look for each and every track */ // track 1: color-of-track-red color-of-track-green color-of-track-blue 1.0 0.6 0.0 // track 1: type of target 0 // track 1: color-of-target-red color-of-target-green color-of-target-blue 1.0 1.0 1.0 // track 1: color-of-connecting-line-red color-of-connecting-line-green color-of-connecting-line-blue 1.0 1.0 1.0 /* Instrument mapping to game-tracks */ NR_OF_INSTRUMENTS 2 // instrument 1 is mapped to game track: 1 // instrument 2 is mapped to game track: 1