<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel label="Grafikdetails" name="Display panel 3">
	<text type="string" length="1" name="text">
		Shader:
	</text>
	<check_box label="Vertex-Shader aktivieren" name="shaders"
	     tool_tip="Deaktivieren Sie diese Option, wenn der Grafikkartentreiber Abstürze verursacht." />
	<check_box label="Bumpmapping und Glanz aktivieren" name="bumpshiny" />
	<check_box label="Wellen auf Wasser aktivieren" name="ripple" />
	<check_box label="Avatar Vertexprogramm" name="avatarvp" />
	<text type="string" length="1" name="Avatar Rendering:">
		Avatar-Darstellung:
	</text>
	<radio_group name="Avatar Appearance">
		<radio_item type="string" length="1" name="Normal">
			Normal
		</radio_item>
		<radio_item type="string" length="1" name="Bump">
			Mit Bumpmap
		</radio_item>
		<radio_item type="string" length="1" name="Cloth">
			Mit Bumpmap &amp; Stoff
		</radio_item>
	</radio_group>
	<text type="string" length="1" name="Lighting Detail:">
		Beleuchtungsdetails:
	</text>
	<radio_group name="lighting detail radio">
		<radio_item type="string" length="1" name="SunMoon">
			Nur Sonne und Mond
		</radio_item>
		<radio_item type="string" length="1" name="LocalLights">
			Lokale Lichtquellen
		</radio_item>
	</radio_group>
	<text type="string" length="1" name="Terrain Detail:">
		Terraindetails:
	</text>
	<radio_group name="terrain detail radio">
		<radio_item type="string" length="1" name="0">
			Niedrig
		</radio_item>
		<radio_item type="string" length="1" name="2">
			Hoch
		</radio_item>
	</radio_group>
	<text type="string" length="1" name="Object Mesh Detail:">
		Objekt-Gitterdetails:
	</text>
	<text type="string" length="1" name="Flexible Mesh Detail:">
		Flexible-Gitterdetails:
	</text>
	<text type="string" length="1" name="Tree Mesh Detail:">
		Baum-Gitterdetails:
	</text>
	<text type="string" length="1" name="Avatar Mesh Detail:">
		Avatar-Gitterdetails:
	</text>
</panel>
