DSPK V01.10 Furcadia Tuning Variables (0:0) *Time Limit for Idle Furres (5:300) set variable %IdleLimit to the value 120. (5:300) set variable %IdleLimit2 to the value 300. (0:3) When somebody moves into object type 262, (3:2) at position (28,91) on the map, (5:4) place object type 159. (5:8) play sound 29 to whoever set off the trigger. *Quick Removal of Keys 0:19 159 1:18 159 3:6 5:4 0 *arrival DS (0:9) When a furre arrives in the dream, (5:15) move the triggering furre to (48,60), or to someplace nearby if it's occupied. Animation Fires (0:3) When somebody moves into object type 79, (3:6) where the triggering furre moved into, (5:4) place object type 407. (0:3) When somebody moves into object type 407, (3:6) where the triggering furre moved into, (5:4) place object type 79. (0:3) When somebody moves into object type 1000, (3:6) where the triggering furre moved into, (5:4) place object type 79. (0:3) When somebody moves into object type 1001, (3:6) where the triggering furre moved into, (5:4) place object type 79. (0:100) When 1 seconds have passed, offset by 0, (5:400) cycle the three object types in this sequence one step forward: 407, 1000, 1001. *F3 Spots (0:0) When everything is starting up (5:41) place object type 254 at (0,0) (0:19) When someone uses object type 0 (3:5) where the triggering furre (moved from/is standing at), (5:23) swap the object with the object at (0,0). (4:3) only where object type 254 is (3:3) within the diamond (40,63) - (40,77), (5:201) emit message {Camp Site} to any furre present. (5:17) move any furre present to (28,100), or to someplace nearby if it's occupied. (3:3) within the diamond (26,94) - (26,123), (5:201) emit message {Arena} to any furre present. (5:17) move any furre present to (72,89), or to someplace nearby if it's occupied. (3:3) within the diamond (78,80) - (80,101), (5:201) emit message {Main Hall Exit (NE)} to any furre present. (5:17) move any furre present to (66,41), or to someplace nearby if it's occupied. (3:3) within the diamond (64,33) - (66,45), (5:201) emit message {North Shore} to any furre present. (5:17) move any furre present to (42,31), or to someplace nearby if it's occupied. (3:1) everywhere on the whole map (5:201) emit message {Main Hall Exit (SW)} to any furre present. (5:17) move any furre present to (40,71), or to someplace nearby if it's occupied. (3:5) where the triggering furre (moved from/is standing at), (5:23) swap the object with the object at (0,0). *Innactivity DS For Main Hall (0:71) When a furre stays in the same square for %IdleLimit2 seconds, (1:81) and the triggering furre is within the diamond (52,45) - (40,62), (5:15) move the triggering furre to (42,31), or to someplace nearby if it's occupied. (0:71) When a furre stays in the same square for %IdleLimit seconds, (1:81) and the triggering furre is within the diamond (56,49) - (46,67), (5:15) move the triggering furre to (78,92), or to someplace nearby if it's occupied. (0:71) When a furre stays in the same square for %IdleLimit2 seconds, (1:81) and the triggering furre is within the diamond (60,54) - (50,71), (5:15) move the triggering furre to (64,37), or to someplace nearby if it's occupied. *Endtriggers* 8888 *Endtriggers*