//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ #ifndef _polyModifierFty #define _polyModifierFty // // File: polyModifierFty.h // // polyModifier Factory: polyModifierFty // // Author: Lonnie Li // // Overview: // // The polyModifierFty class is the main workhorse of the polyModifierCmd operation. // It is here that the actual operation is implemented. The idea of the factory is // to create a single implementation of the modifier that can be reused in more than // one place. // // As such, the details of the factory are quite simple. Each factory contains a doIt() // method which should be overridden. This is the method which will be called by the // node and the command when a modifier is requested. // // How to use: // // 1) Create a factory derived from polyModifierFty // 2) Add any input methods and members to the factory // 3) Override the polyModifierFty::doIt() method // // (a) Retrieve the inputs from the class // (b) Process the inputs // (c) Perform the modifier // // // General Includes // #include class polyModifierFty { public: polyModifierFty(); virtual ~polyModifierFty(); // Pure virtual doIt() // virtual MStatus doIt() = 0; }; #endif