//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ class MPlug; class MStatus; class MDataBlock; #include #include class blindDataMesh : public MPxNode { public: // Standard Node functions // virtual MStatus compute(const MPlug& plug, MDataBlock& data); static void* creator(); static MStatus initialize(); // OutputMesh Plug. It will contain the mesh plane with blind data. // This is the object that will be shaded by the blindDataShader. // static MObject outputMesh; // Random number Generator seed // static MObject seed; // Node type ID. This is a unique identifier used to recognize // the node class. // static MTypeId id; protected: // This function creates a plane on the X-Z plane with random // height values. // MObject createMesh( long seed, MObject& outData, MStatus& stat ); // This function adds the global blind data node for the color // blind data. It returns the blind data ID. // MStatus setMeshBlindData( MObject& mesh ); };