//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // $RCSfile: apiMeshCreator.h $ #ifndef _apiMeshCreator #define _apiMeshCreator /////////////////////////////////////////////////////////////////////////////// // // apiMeshCreator.h // // A DG node that takes a maya mesh as input and outputs apiMeshData. // If there is no input then the node creates a cube or sphere // depending on what the shapeType attribute is set to. // //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include class apiMeshCreator : public MPxNode { public: apiMeshCreator(); virtual ~apiMeshCreator(); ////////////////////////////////////////////////////////// // // Overrides // ////////////////////////////////////////////////////////// virtual MStatus compute( const MPlug& plug, MDataBlock& data ); ////////////////////////////////////////////////////////// // // Helper methods // ////////////////////////////////////////////////////////// static void * creator(); static MStatus initialize(); MStatus computeInputMesh( const MPlug& plug, MDataBlock& datablock, MPointArray& vertices, MIntArray& counts, MIntArray& connects, MVectorArray& normals ); void buildCube( double cube_size, MPointArray& pa, MIntArray& faceCounts, MIntArray& faceConnects, MVectorArray& normals ); void buildSphere( double radius, int divisions, MPointArray& pa, MIntArray& faceCounts, MIntArray& faceConnects, MVectorArray& normals ); public: ////////////////////////////////////////////////////////// // // Attributes // ////////////////////////////////////////////////////////// static MObject size; static MObject shapeType; static MObject inputMesh; static MObject outputSurface; public: static MTypeId id; }; #endif /* _apiMeshCreator */