//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // File Name: animExportUtil.h // // Description: an animation export utility which illustrates how to // use the MAnimUtil animation helper class, as well as how to export // animation using the Maya .anim format // // #ifndef _animExportUtil #define _animExportUtil // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS class MDagPath; class MObject; // ***************************************************************************** // CLASS DECLARATION (TanimExportUtil) // The TanimExportUtil command object // class TanimExportUtil : public MPxFileTranslator { public: TanimExportUtil (); virtual ~TanimExportUtil (); virtual MStatus writer ( const MFileObject &file, const MString &optionsString, FileAccessMode mode ); protected: void write (ofstream &animFile, const MDagPath &path); void write (ofstream &animFile, const MObject &node); void writeAnimatedPlugs ( ofstream &animFile, const MPlugArray &animatedPlugs, const MString &nodeName, unsigned int depth, unsigned int childCount ); public: virtual bool haveWriteMethod () const; virtual MString defaultExtension () const; virtual MFileKind identifyFile ( const MFileObject &, const char *buffer, short size ) const; static void * creator (); }; #endif