//Maya ASCII 6.0ff11 scene
//Name: sampleCompositing_refract.ma
//Last modified: Thu, Feb 05, 2004 01:35:29 PM
requires maya "6.0ff11";
requires "VectorRender" "6.0 - 3.126 - cut 200402040629";
requires "Mayatomr" "6.0.1.9m - 3.3.0.655 ";
currentUnit -l centimeter -a degree -t film;
fileInfo "application" "maya";
fileInfo "product" "Maya Unlimited 6.0 Beta";
fileInfo "version" "6.0Beta3";
fileInfo "cutIdentifier" "200402032210-612277";
fileInfo "osv" "Microsoft Windows XP Service Pack 1 (Build 2600)\n";
createNode transform -s -n "persp";
	setAttr ".v" no;
	setAttr ".t" -type "double3" 14.677527933648179 9.4280202113497591 13.687016225333252 ;
	setAttr ".r" -type "double3" -10.538352729604062 47.000000000001272 0 ;
createNode camera -s -n "perspShape" -p "persp";
	setAttr -k off ".v" no;
	setAttr ".fl" 34.999999999999993;
	setAttr ".ncp" 0.001;
	setAttr ".fcp" 10000;
	setAttr ".coi" 20.413304286879342;
	setAttr ".imn" -type "string" "persp";
	setAttr ".den" -type "string" "persp_depth";
	setAttr ".man" -type "string" "persp_mask";
	setAttr ".tp" -type "double3" -8.8817841970012523e-016 5.6945563353803603 
		0 ;
	setAttr ".hc" -type "string" "viewSet -p %camera";
createNode transform -s -n "top";
	setAttr ".v" no;
	setAttr ".t" -type "double3" 0 100 0 ;
	setAttr ".r" -type "double3" -89.999999999999986 0 0 ;
createNode camera -s -n "topShape" -p "top";
	setAttr -k off ".v" no;
	setAttr ".rnd" no;
	setAttr ".ncp" 0.001;
	setAttr ".fcp" 10000;
	setAttr ".coi" 100;
	setAttr ".ow" 30;
	setAttr ".imn" -type "string" "top";
	setAttr ".den" -type "string" "top_depth";
	setAttr ".man" -type "string" "top_mask";
	setAttr ".hc" -type "string" "viewSet -t %camera";
	setAttr ".o" yes;
createNode transform -s -n "front";
	setAttr ".v" no;
	setAttr ".t" -type "double3" 0 0 100 ;
createNode camera -s -n "frontShape" -p "front";
	setAttr -k off ".v" no;
	setAttr ".rnd" no;
	setAttr ".ncp" 0.001;
	setAttr ".fcp" 10000;
	setAttr ".coi" 100;
	setAttr ".ow" 30;
	setAttr ".imn" -type "string" "front";
	setAttr ".den" -type "string" "front_depth";
	setAttr ".man" -type "string" "front_mask";
	setAttr ".hc" -type "string" "viewSet -f %camera";
	setAttr ".o" yes;
createNode transform -s -n "side";
	setAttr ".v" no;
	setAttr ".t" -type "double3" 100 0 0 ;
	setAttr ".r" -type "double3" 0 89.999999999999986 0 ;
createNode camera -s -n "sideShape" -p "side";
	setAttr -k off ".v" no;
	setAttr ".rnd" no;
	setAttr ".ncp" 0.001;
	setAttr ".fcp" 10000;
	setAttr ".coi" 100;
	setAttr ".ow" 30;
	setAttr ".imn" -type "string" "side";
	setAttr ".den" -type "string" "side_depth";
	setAttr ".man" -type "string" "side_mask";
	setAttr ".hc" -type "string" "viewSet -s %camera";
	setAttr ".o" yes;
createNode transform -n "nurbsSphere1";
	setAttr ".t" -type "double3" 0 5.6945563353803603 0 ;
	setAttr ".s" -type "double3" 3.7212691043209452 3.7212691043209452 3.7212691043209452 ;
createNode nurbsSurface -n "nurbsSphereShape1" -p "nurbsSphere1";
	setAttr -k off ".v";
	setAttr ".vir" yes;
	setAttr ".vif" yes;
	setAttr ".tw" yes;
	setAttr ".dvu" 0;
	setAttr ".dvv" 0;
	setAttr ".cpr" 4;
	setAttr ".cps" 4;
	setAttr ".nufa" 4.5;
	setAttr ".nvfa" 4.5;
createNode transform -n "nurbsPlane1";
	setAttr ".s" -type "double3" 49.602721686857066 49.602721686857066 49.602721686857066 ;
createNode nurbsSurface -n "nurbsPlaneShape1" -p "nurbsPlane1";
	setAttr -k off ".v";
	setAttr ".vir" yes;
	setAttr ".vif" yes;
	setAttr ".tw" yes;
	setAttr ".dvu" 0;
	setAttr ".dvv" 0;
	setAttr ".cpr" 4;
	setAttr ".cps" 4;
	setAttr ".nufa" 4.5;
	setAttr ".nvfa" 4.5;
createNode transform -n "pointLight1";
	setAttr ".t" -type "double3" 20 10 20 ;
createNode transform -n "directionalLight1";
	setAttr ".t" -type "double3" 0 20 0 ;
	setAttr ".r" -type "double3" -75 0 -45 ;
createNode directionalLight -n "directionalLightShape1" -p "directionalLight1";
	setAttr -k off ".v";
createNode lightLinker -n "lightLinker1";
	setAttr -s 4 ".lnk";
createNode displayLayerManager -n "layerManager";
createNode displayLayer -n "defaultLayer";
createNode renderLayerManager -n "renderLayerManager";
createNode renderLayer -n "defaultRenderLayer";
createNode renderLayer -s -n "globalRender";
createNode makeNurbSphere -n "makeNurbSphere1";
	setAttr ".ax" -type "double3" 0 1 0 ;
createNode makeNurbPlane -n "makeNurbPlane1";
	setAttr ".ax" -type "double3" 0 1 0 ;
createNode lambert -n "lambert2";
createNode shadingEngine -n "lambert2SG";
	setAttr ".ihi" 0;
	setAttr ".ro" yes;
createNode materialInfo -n "materialInfo1";
createNode checker -n "checker1";
createNode place2dTexture -n "place2dTexture1";
	setAttr ".re" -type "float2" 4 4 ;
createNode vectorRenderGlobals -s -n "vectorRenderGlobals";
	setAttr ".par" 0.99999752639999995;
createNode mentalrayItemsList -s -n "mentalrayItemsList";
	setAttr -s 10 ".opt";
createNode mentalrayGlobals -s -n "mentalrayGlobals";
	addAttr -ci true -sn "optimizePhotonShadows" -ln "optimizePhotonShadows" 
		-min 0 -max 1 -at "bool";
	setAttr ".jlpm" 800;
createNode mentalrayOptions -s -n "miDefaultOptions";
	setAttr ".rfrr" 2;
	setAttr ".maxr" 2;
createNode mentalrayFramebuffer -s -n "miDefaultFramebuffer";
	setAttr ".w" 320;
	setAttr ".h" 240;
	setAttr ".dar" 1.3329999446868896;
	setAttr ".fmt" 5;
createNode mentalrayOptions -s -n "Draft";
	setAttr ".maxr" 2;
createNode mentalrayOptions -s -n "DraftMotionBlur";
	setAttr ".maxr" 2;
	setAttr ".mb" 1;
	setAttr ".tconr" 1;
	setAttr ".tcong" 1;
	setAttr ".tconb" 1;
	setAttr ".tcona" 1;
createNode mentalrayOptions -s -n "Preview";
	setAttr ".minsp" -1;
	setAttr ".maxsp" 1;
	setAttr ".fil" 1;
	setAttr ".rflr" 2;
	setAttr ".rfrr" 2;
	setAttr ".maxr" 4;
createNode mentalrayOptions -s -n "PreviewMotionblur";
	setAttr ".minsp" -1;
	setAttr ".maxsp" 1;
	setAttr ".fil" 1;
	setAttr ".rflr" 2;
	setAttr ".rfrr" 2;
	setAttr ".maxr" 4;
	setAttr ".mb" 1;
	setAttr ".tconr" 0.5;
	setAttr ".tcong" 0.5;
	setAttr ".tconb" 0.5;
	setAttr ".tcona" 0.5;
createNode mentalrayOptions -s -n "PreviewCaustics";
	setAttr ".minsp" -1;
	setAttr ".maxsp" 1;
	setAttr ".fil" 1;
	setAttr ".rflr" 2;
	setAttr ".rfrr" 2;
	setAttr ".maxr" 4;
	setAttr ".ca" yes;
	setAttr ".cc" 1;
	setAttr ".cr" 1;
createNode mentalrayOptions -s -n "PreviewGlobalIllum";
	setAttr ".minsp" -1;
	setAttr ".maxsp" 1;
	setAttr ".fil" 1;
	setAttr ".rflr" 2;
	setAttr ".rfrr" 2;
	setAttr ".maxr" 4;
	setAttr ".gi" yes;
	setAttr ".gc" 1;
	setAttr ".gr" 1;
createNode mentalrayOptions -s -n "PreviewFinalGather";
	setAttr ".minsp" -1;
	setAttr ".maxsp" 1;
	setAttr ".fil" 1;
	setAttr ".rflr" 2;
	setAttr ".rfrr" 2;
	setAttr ".maxr" 4;
	setAttr ".gi" yes;
	setAttr ".fg" yes;
createNode mentalrayOptions -s -n "Production";
	setAttr ".minsp" 0;
	setAttr ".maxsp" 2;
	setAttr ".fil" 2;
	setAttr ".rflr" 10;
	setAttr ".rfrr" 10;
	setAttr ".maxr" 20;
createNode mentalrayOptions -s -n "ProductionMotionblur";
	setAttr ".minsp" 0;
	setAttr ".maxsp" 2;
	setAttr ".fil" 2;
	setAttr ".rflr" 10;
	setAttr ".rfrr" 10;
	setAttr ".maxr" 20;
	setAttr ".mb" 2;
createNode script -n "sceneConfigurationScriptNode";
	setAttr ".b" -type "string" "playbackOptions -min 0 -max 75.004 -ast 0 -aet 75.004 ";
	setAttr ".st" 6;
createNode mib_illum_phong -n "mib_illum_phong1";
	setAttr ".S02" -type "float3" 0.5 0.5 0.5 ;
	setAttr ".S03" -type "float3" 0.80000001 0.80000001 0.80000001 ;
	setAttr ".S04" 20;
createNode shadingEngine -n "mib_illum_phong1SG";
	setAttr ".ihi" 0;
	setAttr ".ro" yes;
createNode materialInfo -n "materialInfo2";
createNode mib_refract -n "mib_refract1";
	setAttr ".S02" 1.2999999523162842;
select -ne :time1;
	setAttr ".o" 0;
select -ne :renderPartition;
	setAttr -s 4 ".st";
select -ne :renderGlobalsList1;
select -ne :defaultShaderList1;
	setAttr -s 3 ".s";
select -ne :postProcessList1;
	setAttr -s 2 ".p";
select -ne :defaultRenderUtilityList1;
select -ne :lightList1;
select -ne :defaultTextureList1;
select -ne :initialShadingGroup;
	setAttr -k on ".nds";
	setAttr -k on ".mwc";
	setAttr ".ro" yes;
select -ne :initialParticleSE;
	setAttr ".ro" yes;
select -ne :defaultRenderGlobals;
	setAttr ".ren" -type "string" "mentalRay";
	setAttr ".top" 239;
	setAttr ".rght" 319;
	setAttr -k on ".mbf";
	setAttr ".hbl" -type "string" "";
select -ne :defaultResolution;
	setAttr ".w" 320;
	setAttr ".h" 240;
	setAttr ".dar" 1.3329999446868896;
select -ne :defaultLightSet;
	setAttr -s 2 ".dsm";
select -ne :hardwareRenderGlobals;
	addAttr -ci true -sn "ani" -ln "animation" -bt "ANIM" -min 0 -max 1 -at "bool";
	setAttr ".fn" -type "string" "%s.%e";
	setAttr ".ctrs" 256;
	setAttr ".btrs" 512;
	setAttr -k on ".ani";
select -ne :defaultHardwareRenderGlobals;
	setAttr ".fn" -type "string" "im";
	setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
connectAttr "makeNurbSphere1.os" "nurbsSphereShape1.cr";
connectAttr "makeNurbPlane1.os" "nurbsPlaneShape1.cr";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk";
connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk";
connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk";
connectAttr "mib_illum_phong1SG.msg" "lightLinker1.lnk[2].olnk";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk";
connectAttr "lambert2SG.msg" "lightLinker1.lnk[3].olnk";
connectAttr "layerManager.dli[0]" "defaultLayer.id";
connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid";
connectAttr "checker1.oc" "lambert2.c";
connectAttr "lambert2.oc" "lambert2SG.ss";
connectAttr "nurbsPlaneShape1.iog" "lambert2SG.dsm" -na;
connectAttr "lambert2SG.msg" "materialInfo1.sg";
connectAttr "lambert2.msg" "materialInfo1.m";
connectAttr "checker1.msg" "materialInfo1.t" -na;
connectAttr "place2dTexture1.o" "checker1.uv";
connectAttr "place2dTexture1.ofs" "checker1.fs";
connectAttr ":mentalrayGlobals.msg" ":mentalrayItemsList.glb";
connectAttr ":miDefaultOptions.msg" ":mentalrayItemsList.opt" -na;
connectAttr ":Draft.msg" ":mentalrayItemsList.opt" -na;
connectAttr ":DraftMotionBlur.msg" ":mentalrayItemsList.opt" -na;
connectAttr ":Preview.msg" ":mentalrayItemsList.opt" -na;
connectAttr ":PreviewMotionblur.msg" ":mentalrayItemsList.opt" -na;
connectAttr ":PreviewCaustics.msg" ":mentalrayItemsList.opt" -na;
connectAttr ":PreviewGlobalIllum.msg" ":mentalrayItemsList.opt" -na;
connectAttr ":PreviewFinalGather.msg" ":mentalrayItemsList.opt" -na;
connectAttr ":Production.msg" ":mentalrayItemsList.opt" -na;
connectAttr ":ProductionMotionblur.msg" ":mentalrayItemsList.opt" -na;
connectAttr ":miDefaultFramebuffer.msg" ":mentalrayItemsList.fb" -na;
connectAttr ":miDefaultOptions.msg" ":mentalrayGlobals.opt";
connectAttr ":miDefaultFramebuffer.msg" ":mentalrayGlobals.fb";
connectAttr "mib_refract1.msg" "mib_illum_phong1SG.mims";
connectAttr "nurbsSphereShape1.iog" "mib_illum_phong1SG.dsm" -na;
connectAttr "mib_illum_phong1SG.msg" "materialInfo2.sg";
connectAttr "mib_illum_phong1.S07" "mib_refract1.S00";
connectAttr "lambert2SG.pa" ":renderPartition.st" -na;
connectAttr "mib_illum_phong1SG.pa" ":renderPartition.st" -na;
connectAttr "lambert2.msg" ":defaultShaderList1.s" -na;
connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na;
connectAttr "lightLinker1.msg" ":lightList1.ln" -na;
connectAttr "directionalLightShape1.ltd" ":lightList1.l" -na;
connectAttr "checker1.msg" ":defaultTextureList1.tx" -na;
connectAttr "pointLight1.iog" ":defaultLightSet.dsm" -na;
connectAttr "directionalLight1.iog" ":defaultLightSet.dsm" -na;
// End of sampleCompositing_refract.ma
