; Copyright 2008 Google Inc. All Rights Reserved. ; ; Note: This file is auto-generated. All changes will be lost. ; OpenGL dependent settings. PLATFORM = ogl { ; Bindings for vertex shader. ; ; File containing vertex shader code. SETTINGS(vertexShader) { _textDefinition.file = atmosphere_sky_view_space.arbvp1 } ; Constant registers. SETTINGS(projMatrix_VS) { _baseRegister.value = 1 } SETTINGS(worldOriginInView_VS) { _baseRegister.value = 5 } SETTINGS(cameraToSunDirAndExposure_VS) { _baseRegister.value = 6 } SETTINGS(cameraLightInfo_VS) { _baseRegister.value = 7 } SETTINGS(startupConsts_VS) { _baseRegister.value = 8 } ; Bindings for pixel shader. ; ; File containing pixel shader code. SETTINGS(pixelShader) { _textDefinition.file = atmosphere_sky_view_space.arbfp1 } ; Constant registers. SETTINGS(cameraToSunDirAndExposure_PS) { _baseRegister.value = 0 } SETTINGS(brightestMieColorAndSunStrength_PS) { _baseRegister.value = 1 } } ; DirectX9 dependent settings. PLATFORM = dx9 { ; Bindings for vertex shader. ; ; File containing vertex shader code. SETTINGS(vertexShader) { _textDefinition.file = atmosphere_sky_view_space.vs_2_0 } ; Constant registers. SETTINGS(projMatrix_VS) { _baseRegister.value = 0 } SETTINGS(worldOriginInView_VS) { _baseRegister.value = 4 } SETTINGS(cameraToSunDirAndExposure_VS) { _baseRegister.value = 5 } SETTINGS(cameraLightInfo_VS) { _baseRegister.value = 6 } SETTINGS(startupConsts_VS) { _baseRegister.value = 7 } ; Bindings for pixel shader. ; ; File containing pixel shader code. SETTINGS(pixelShader) { _textDefinition.file = atmosphere_sky_view_space.ps_2_0 } ; Constant registers. SETTINGS(cameraToSunDirAndExposure_PS) { _baseRegister.value = 0 } SETTINGS(brightestMieColorAndSunStrength_PS) { _baseRegister.value = 1 } }