Information about object: server Sprite: TeleIn Solid: false Visible: true Depth: -2 Persistent: false Parent: Mask: NaviMask Create Event: execute code: if(global.jid >= 0) { sprite_index = JoinIn; x = global.p_x[global.jid]; y = global.p_y[global.jid]+1; change_area(global.p_area[global.jid]); global.jid = -1; } tcollide = 1; image_speed = 1; curspeed = 3; //dir = 2 Alarm Event for alarm 0: execute code: online_room(global.posenter); Alarm Event for alarm 1: execute code: if(global.p_room[global.jid] != room) { online_room(global.p_room[global.jid]); } else { if(global.jid == 99) { caddline("Saved from the digital abyss. You might not be so lucky next time!",c_red); } visible = 1; sprite_index = JoinIn; x = global.p_x[global.jid]; y = global.p_y[global.jid]+1; change_area(global.p_area[global.jid]); global.jid = -1; } Alarm Event for alarm 2: execute code: if(hxdeny) { if(hxpdir == 0) { direction = 90; speed = 0.2; } if(hxpdir == 1) { direction = 270; speed = 0.2; } if(hxpdir == 2) { direction = 180; speed = 0.2; } if(hxpdir == 3) { direction = 0; speed = 0.2; } alarm[3] = 10; } else { sprite_index = HexportOut; } Alarm Event for alarm 3: execute code: hxdeny = 0; Step Event: execute code: //Depth if(sprite_index != Hexport && sprite_index != HexportIn && sprite_index != HexportOut) { depth = (y+43)*-1 if(mask_index != NaviMask && sprite_index != HexportOut) { mask_index = NaviMask; } } else if(sprite_index == HexportIn || sprite_index == HexportOut) { if(depth != -1 && ((sprite_index == HexportOut && image_index >= 26) || (sprite_index == HexportIn && image_index <= 23))) { depth = -1; } else { depth = (y+23)*-1; } } else if(depth != 3 && sprite_index == Hexport) { depth = 3; mask_index = HexportMask; } //Hexporting Speed if(sprite_index == Hexport && speed > 0 && speed < 8) { speed += 0.2; } else if(speed > 8) { speed = 8; } //Movement Tiles if(sprite_index != Hexport && sprite_index != HexportIn && sprite_index != HexportOut && sprite_index != TeleIn && sprite_index != TeleOut && sprite_index != JoinIn && sprite_index != JoinOut) { if(position_meeting(x+18,y+43,mtile1r)) { srspeed += 2; } else if(position_meeting(x+18,y+43,mtile1l)) { slspeed += 2; } else if(position_meeting(x+18,y+43,mtile1u)) { suspeed += 2; } else if(position_meeting(x+18,y+43,mtile1d)) { sdspeed += 2; } srspeed -= 1; slspeed -= 1; suspeed -= 1; sdspeed -= 1; if(srspeed > 6) {srspeed = 6;} if(slspeed > 6) {slspeed = 6;} if(suspeed > 6) {suspeed = 6;} if(sdspeed > 6) {sdspeed = 6;} if(srspeed < 0) {srspeed = 0;} if(slspeed < 0) {slspeed = 0;} if(suspeed < 0) {suspeed = 0;} if(sdspeed < 0) {sdspeed = 0;} x += srspeed; x -= slspeed; y -= suspeed; y += sdspeed; if(curspeed != speed && speed != 0) { speed = curspeed; } } if(tcollide == 0 && sprite_index != JoinIn && sprite_index != JoinOut && sprite_index != Hexport && sprite_index != HexportOut && sprite_index != HexportIn) { global.jid = 99 global.p_x[global.jid] = xstart; global.p_y[global.jid] = ystart; global.p_area[global.jid] = global.area; global.p_room[global.jid] = room; sprite_index = JoinOut; } if(sprite_index == TeleIn || sprite_index == TeleOut || sprite_index == JoinIn || sprite_index == JoinOut) { image_speed = 1; speed = 0; } else if(sprite_index == HexportOut || sprite_index == HexportIn) { image_speed = 0.8; speed = 0; } tcollide = 0; Collision Event with object tile1: execute code: tcollide = 1; Collision Event with object mplatparent: execute code: tcollide = 1; Keyboard Event for Key: execute code: if(mobilecheck()) { left = 1; if(right) { direction = 180 speed = 0 sprite_index = NaviStandL } else if(up) { direction = 135 speed = curspeed sprite_index = NaviRunUL } else if(down) { direction = 225 speed = curspeed sprite_index = NaviRunDL } else { direction = 180 speed = curspeed sprite_index = NaviRunL } } Keyboard Event for Key: execute code: if(mobilecheck()) { up = 1; if(down) { direction = 90 speed = 0 sprite_index = NaviStandU } else if(left) { direction = 135 speed = curspeed sprite_index = NaviRunUL } else if(right) { direction = 45 speed = curspeed sprite_index = NaviRunUR } else { direction = 90 speed = curspeed sprite_index = NaviRunU } } Keyboard Event for Key: execute code: if(mobilecheck()) { right = 1; if(left) { direction = 0 speed = 0 sprite_index = NaviStandR } else if(up) { direction = 45 speed = curspeed sprite_index = NaviRunUR } else if(down) { direction = 315 speed = curspeed sprite_index = NaviRunDR } else { direction = 0 speed = curspeed sprite_index = NaviRunR } } Keyboard Event for Key: execute code: if(mobilecheck()) { down = 1; if(up) { direction = 270 speed = 0 sprite_index = NaviStandD } else if(left) { direction = 225 speed = curspeed sprite_index = NaviRunDL } else if(right) { direction = 315 speed = curspeed sprite_index = NaviRunDR } else { direction = 270 speed = curspeed sprite_index = NaviRunD } } Other Event: Game End: execute code: dllfree(); Other Event: Animation End: execute code: if(sprite_index == TeleIn || sprite_index == JoinIn) { image_speed = curspeed/10; sprite_index = NaviStandD; } else if(sprite_index == TeleOut) { visible = 0; sprite_index = sprite44; alarm[0] = 10; } else if(sprite_index == JoinOut && global.jid >= 0) { visible = 0; sprite_index = sprite44; if(global.p_room[global.jid] != room) { room_update(global.p_room[global.jid]); } alarm[1] = 10; } else if(sprite_index == HexportIn) { sprite_index = Hexport; image_speed = 0.6; hxdeny = 1; alarm[2] = 5; } else if(sprite_index == HexportOut) { sprite_index = NaviStandD; tcollide = 1; image_speed = curspeed/10; y -= 23; x += 4; } Draw Event: execute code: font_color = c_aqua; font_name = "fixedsys"; draw_sprite(sprite_index,-1,x,y); if(sprite_index != TeleIn && sprite_index != TeleOut && sprite_index != JoinIn && sprite_index != JoinOut && sprite_index != HexportIn && sprite_index != HexportOut && sprite_index != Hexport) { draw_text(x+(sprite_width/2)-(string_width(global.playername)/2),y-16,global.playername); } if(sprite_index == JoinIn) { draw_sprite(JoinInR,-1,x,y); } if(sprite_index == JoinOut) { draw_sprite(JoinOutR,-1,x,y); } Key Press Event for Key: execute code: if(sprite_index != TeleIn && sprite_index != TeleOut && sprite_index != sprite44 && sprite_index != JoinIn && sprite_index != JoinOut && sprite_index != HexportIn && sprite_index != HexportOut && sprite_index != Hexport) { if(curspeed == 3) { curspeed = 5; image_speed = 0.5; } else { curspeed = 3; image_speed = 0.3; } } Key Press Event for R-key Key: execute code: if(keyboard_check(vk_control) && sprite_index != TeleIn && sprite_index != TeleOut && sprite_index != sprite44 && sprite_index != JoinIn && sprite_index != JoinOut && sprite_index != HexportIn && sprite_index != HexportOut && sprite_index != Hexport) { if(curspeed == 3) { curspeed = 5; image_speed = 0.5; } else { curspeed = 3; image_speed = 0.3; } } Key Release Event for Key: execute code: left = 0; if(mobilecheck()) { if(!up && !down && !right) { direction = 180 speed = 0 sprite_index = NaviStandL } } Key Release Event for Key: execute code: up = 0; if(mobilecheck()) { if(!left && !down && !right) { direction = 90 speed = 0 sprite_index = NaviStandU } } Key Release Event for Key: execute code: right = 0; if(mobilecheck()) { if(!up && !down && !left) { direction = 0 speed = 0 sprite_index = NaviStandR } } Key Release Event for Key: execute code: down = 0; if(mobilecheck()) { if(!up && !left && !right) { direction = 270 speed = 0 sprite_index = NaviStandD } }