#ifndef __TOUCH_H__ #define __TOUCH_H__ /*! \struct touchPosition \brief holds data related to the touch screen */ typedef struct touchPosition { u16 rawx; //!< Raw x value from the A2D u16 rawy; //!< Raw x value from the A2D u16 px; //!< Processes pixel X value u16 py; //!< Processes pixel Y value u16 z1; //!< Raw cross panel resistance u16 z2; //!< Raw cross panel resistance } touchPosition; #endif