/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Basic sample to demonstrate the profiler * * Copyright (c) 2005 Marcus R. Brown * Copyright (c) 2005 James Forshaw * Copyright (c) 2005 John Kelley * * $Id: main.c 1095 2005-09-27 21:02:16Z jim $ */ #include #include #include #include PSP_MODULE_INFO("PROFILER", 0x1000, 1, 1); /* Define the main thread's attribute value (optional) */ PSP_MAIN_THREAD_ATTR(0); /* Define printf, just to make typing easier */ #define printf pspDebugScreenPrintf /* Exit callback */ int exit_callback(int arg1, int arg2, void *common) { sceKernelExitGame(); return 0; } /* Callback thread */ int CallbackThread(SceSize args, void *argp) { int cbid; cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0; } /* Sets up the callback thread and returns its thread id */ int SetupCallbacks(void) { int thid = 0; thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, THREAD_ATTR_USER, 0); if(thid >= 0) { sceKernelStartThread(thid, 0, 0); } return thid; } int main(void) { int i; pspDebugScreenInit(); SetupCallbacks(); /* Clear the existing profile regs */ pspDebugProfilerClear(); /* Enable profiling */ pspDebugProfilerEnable(); for(i = 0; i < 600; i++) { pspDebugScreenSetXY(0, 0); /* Print profile information to the screen */ pspDebugProfilerPrint(); sceDisplayWaitVblankStart(); } /* Let's bug out */ sceKernelExitDeleteThread(0); return 0; }