/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Basic sample to demonstrate installing an exception handler. * * Copyright (c) 2005 Marcus R. Brown * Copyright (c) 2005 James Forshaw * Copyright (c) 2005 John Kelley * * $Id: main.c 1095 2005-09-27 21:02:16Z jim $ */ #include #include #include #include PSP_MODULE_INFO("EXTEST", 0x1000, 1, 1); /* Define the main thread's attribute value (optional) */ PSP_MAIN_THREAD_ATTR(0); /* Define printf, just to make typing easier */ #define printf pspDebugScreenPrintf /* Exit callback */ int exit_callback(int arg1, int arg2, void *common) { sceKernelExitGame(); return 0; } /* Callback thread */ int CallbackThread(SceSize args, void *argp) { int cbid; cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0; } /* Sets up the callback thread and returns its thread id */ int SetupCallbacks(void) { int thid = 0; thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, THREAD_ATTR_USER, 0); if(thid >= 0) { sceKernelStartThread(thid, 0, 0); } return thid; } /* Example custom exception handler */ void MyExceptionHandler(PspDebugRegBlock *regs) { /* Do normal initial dump, setup screen etc */ pspDebugScreenInit(); /* I always felt BSODs were more interesting that white on black */ pspDebugScreenSetBackColor(0x00FF0000); pspDebugScreenSetTextColor(0xFFFFFFFF); pspDebugScreenClear(); pspDebugScreenPrintf("I regret to inform you your psp has just crashed\n"); pspDebugScreenPrintf("Please contact Sony technical support for further information\n\n"); pspDebugScreenPrintf("Exception Details:\n"); pspDebugDumpException(regs); pspDebugScreenPrintf("\nBlame the 3rd party software, it cannot possibly be our fault!\n"); } int main(void) { SceCtrlData pad; pspDebugScreenInit(); SetupCallbacks(); /* Install our custom exception handler. If this was NULL then the default would be used */ pspDebugInstallErrorHandler(MyExceptionHandler); sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL); pspDebugScreenPrintf("Exception Sample\n\n"); pspDebugScreenPrintf("You have two choices, press O for a bus error or X for a breakpoint\n\n"); while(1) { sceCtrlReadBufferPositive(&pad, 1); if(pad.Buttons & PSP_CTRL_CIRCLE) { /* Cause a bus error */ _sw(0, 0); } if(pad.Buttons & PSP_CTRL_CROSS) { /* Cause a break exception */ asm( "break\r\n" ); } sceDisplayWaitVblankStart(); } /* We will never end up here, hopefully */ printf("End\n"); sceKernelExitDeleteThread(0); return 0; }