/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * pspnet_resolver.h - PSP networking libraries. * * Copyright (c) 2005 Marcus R. Brown * * Portions based on PspPet's wifi_03 sample code. * * $Id: pspnet_resolver.h 1661 2006-01-08 13:36:35Z tyranid $ */ #ifndef PSPNET_RESOLVER_H #define PSPNET_RESOLVER_H #ifdef __cplusplus extern "C" { #endif #include /** * Inititalise the resolver library * * @return 0 on sucess, < 0 on error. */ int sceNetResolverInit(void); /** * Create a resolver object * * @param rid - Pointer to receive the resolver id * @param buf - Temporary buffer * @param buflen - Length of the temporary buffer * * @return 0 on success, < 0 on error */ int sceNetResolverCreate(int *rid, void *buf, SceSize buflen); /** * Delete a resolver * * @param rid - The resolver to delete * * @return 0 on success, < 0 on error */ int sceNetResolverDelete(int rid); /** * Begin a name to address lookup * * @param rid - Resolver id * @param hostname - Name to resolve * @param addr - Pointer to in_addr structure to receive the address * @param timeout - Number of seconds before timeout * @param retry - Number of retires * * @return 0 on success, < 0 on error */ int sceNetResolverStartNtoA(int rid, const char *hostname, struct in_addr* addr, unsigned int timeout, int retry); /** * Begin a address to name lookup * * @param rid -Resolver id * @param addr - Pointer to the address to resolve * @param hostname - Buffer to receive the name * @param hostname_len - Length of the buffer * @param timeout - Number of seconds before timeout * @param retry - Number of retries * * @return 0 on success, < 0 on error */ int sceNetResolverStartAtoN(int rid, const struct in_addr* addr, char *hostname, SceSize hostname_len, unsigned int timeout, int retry); /** * Stop a resolver operation * * @param rid - Resolver id * * @return 0 on success, < 0 on error */ int sceNetResolverStop(int rid); /** * Terminate the resolver library * * @return 0 on success, < 0 on error */ int sceNetResolverTerm(void); #ifdef __cplusplus } #endif #endif /* PSPNET_RESOLVER_H */