Max Giga WE refill fixed. Added sound for Krab Ride drills. Activating ride propulsion will consume extra energy. Re-activated X WE Refill for unselected weapons. T.Ride HP and Gatling WE reduced. New physics for Magnet Knights when inside a ride armor. Zero Force Breaker no longer slows down on projectiles or wall sparks. Pickpocket glitch fixed. Enemy fire rate reseted on spawn. Fixed Krab Drill glitch. Some changes to Building_A_01. Some changes to Sewer_Facility_03. Infinite checkpoint on Ride Pod fixed. Force Breaker damage increases with falling distance. Fixed glitch with rides activating underwater checkpoints. Fixed glitch that made Zero invisible when falling from a dash attack. Cannot jump out of force breaker after hittign the ground. Improved bouncing AI for Ricochet and Blade Bouncer. Ricochet Combo added: P-Head, H-Body, H-Arms, P-Boots Makes X-Buster bounce once from walls or hard shell enemies. New debug key: SHIFT + | Show Zero Saber chain counters. New debug key: CONTROL + |: Changes Max Chains. Fixed Spiked ball and log collision. Fixed glitch that made Pickpocket able to give more than 1 heart on green miniboss. Pickpocket Combo changed to: P-Head, P-Body, H-Arms, P-Boots Makes enemy item drops at first hit. Experience to next level changed: Base = (Round Up(level/10)) * 10 Exp = 10 + Base + (level * 2) Minor changes to Skull Racer AI. Saber meter regen is no longer affected when charging. Changed key to use E-Tank: Shift+1, 2 or 3. Potential fix for Reploid Base ladder glitch. Experience bar is disabled after death. Can no longer level up after death. Fixed a glitch that made Zero sink on swamp when doing the Max Giga. Boss Health Bar will disappear on death. Added Saber Extender to Spin Slash and diagonal B. Bouncer. Added animation for UA H.Missile last charge Saber Extend damage doubled. Saber Extend added to Max Armor. Max Giga in test phase. Some glitches fixed for Max Giga. Max Giga effect is pixelated now. Max Giga partially implemented. Zero Crystal Wave: Attack after third slash. Zero can now double jump out of Spin Attack and Force Breaker. Force Breaker can now be controled left or right while falling. Removed Orb Throw after third slash. Orbs are released automatically on Force Breaker and Hurricane Slash. Crystal HP/Damage set to 2HP for small, 3HP for Medium and 4HP for Large. Crystals break after 10 seconds. Fix crystals on sub-platform. Fix C.Bomb Down Arc to only allow in mid-air. Reduced Crystal Shatter sfx volume. New arc for C.Bomb - Down in mid-air. Crystals now interact with moving platforms. Changed end of Building_02 platform puzzle. Sound check system to avoid playing the same sound again on the same frame. Improved Hyper Tortoise AI to counter Crystal Walls. Crystal Bombs splits on enemy contact. C.Bomb 1st charge only makes 7 crystals now. Updates on Crystal Wall: Switched them from projectiles to particles to improve performance; Increased max crystals allowed on screen; Double the time before breaking; Double damage for Reflected shots. Flash when take damage; Reduced HP. Update on Crystal Bomb: Added 2nd charge; Reduced startup delay by 5 frames; Crouch Arc changed; Crystals limitation on screen fixed; Fixed crystals hit box; Can press up when shooting for up arc; Fixed frame issue with Zero Lightning skill. Fixed disapearing armor when shooting after Force Dash. Fixed Crystal Bomb from portal. Crystal Bomb can only have 2 small or 1 large crystal wall visible at a time. Crystal Bomb improved. Added first charge for Crystal Bomb. Force Dash Combo Counter removed. Crystal Bomb in development. Some changes to Building_A_02. More exploding stuff for Knights and Cannon Riders. Fixed Force Breaker on Spike Balls. Fixed Force Breaker Charge with Portal. Exploding parts added to: Launcher Volt, Napalm Dropper, Pirana and Red Gun Volt. Force Dash added to Ultimate Armor. Added Exploding parts for: Aqua Drone, Green and Red Missile Launchers, Spiked Wheel, Green and Blue Spin Turrets, Spider Dropper, Battom M-501, Shark and Rush Roader. More Exploding parts: Big Spike Balls, Frog, Ladder Lizard, Metoll and Pipe Turn. Added Exploding parts to: Crystal Bat, Stone Bat, Dodge Torch, Fish Bomber, Shell Cannon, Skull Racer, Cluster and Spike Shield Drone. Fixed WE refill glitch. P-Body super charge when at very low health is now exclusive to full Phoenix Armor. Fixed New mechanics for Force Shield. Added push back to Force Dash. Larger Blast for Force Breaker charged shots Improved Force Breaker. Added exploding parts to Blue-ish Wall enemy Water hops are now infinite. X Force Breaker last charge partially implemented. Improved Flame Jump is now invulnerable to Fire and Explosive type damage. LVL 6 P-Buster combo partially implemented. Charges are canceled if the bullet count is greater than minimun required. Improved physics for Magnet Knight. Increased Rides mobility underwater. Fixed miniboss chain claw grab. Improved AI for Magnet Knight. New Enemy: Magnet Knight (unfinished) Added to Building area. Restores full health with electric attacks. Can block any type of Buster attacks. Weapons cannot be changed if bullets are on the screen. New Weapon Recharge system. Priority: 1. Active Weapon 2. Inactive Weapon 3. All other weapons starting from lowest WE 4. E-Tank (1HP for small and 2HP for big item) Link to Armor Combo List on main page. Press CTRL + 1/2/3 to use E-Tank. E-Tank now recovers the player instead of the rides health. Rapid Fire now allows more bullets on screen. Fixed freeze when refilling third E-Tank. Fixed E-Tank refill sound glitch. Resurrection combo now works properly. E-Tanks are now been saved. E-Tanks system partially implemented. Press SPACE to check E-Tanks HP. Major combo changes. Updated list soon. Improved AI for Hoganmers(Chain Ball dudes). New code for Chain Balls. Improved physics and AI for Skull Racer. New Enemy: Skull Racer. Replacing Rush Roaders and some Spikies. Added more enemies to Sewer Facility 1 and 3. Now X pulls out his buster the same time he fires the shot. Possible fix for turtle freezes. H-Buster increased damage and enemy pierce. H-Head has 10% increased drop rate. Increased recovery from items is now a 2 part combo H-Head + H-Body. H-Body now absorbs 25% damage. Full Hydra now increases item drop rate and mobility underwater by 5%. Added debug text for Hyper Tortoise. Spiked Drones now shoot when NeuroHacked. Changed difficulty settings. Fixed camera glitch when going down ladders. New last charge for H.Missiles. P-Buster glitch fixed. Extra drop rate for WE not affected by diff. Improved EMP Spark last charge. Fixed some capsule glitches. X EMP Spark upgraded. X H. Missiles upgraded. Wall Jump sprite glitch fixed. Phoenix Boots dash bonus is added when gained from capsule. Armor part is replaced when getting a new one from capsule. Cannot get Phoenix/Hydra parts when using UA. Fixed all speed issues. New debug key: \ Displays the pixels moved per frame. Changed P-Armor parts capsule text. Temporarily added Full P-Armor Capusle on Underground_Passage map. Changed Shake Screen code to avoid screen centering glitches. Fixed Ground Force Breaker on ladder glitch. Fixed Thunder and Force Breaker skill glitch while dashing. Fixed Black Armor hit stance glitch. Added Victory animation when unlocking Rides and save checkpoint on E, C and B Class. Added sinking physics to Junk. Added grab collision to crane hooks. Invincible dash works on spike drones now. Fixed H-Boots bonus speed on swamp. Junk Yard Map in test phase. Removed Land Sfx and screen shake when in swamp. Fixed Zero Force Breaker on ground. Better response for Zero Air Strike. Ladder glitch with armor parts fixed. Ride Pod added to Swamp. Swamp_02 map added. Algae now does damage on A and S Class. Zero can Blade Bounce out of Viral Form. UA now uses WE with charged shots. Save Wipe. Save file now saves music and map boundaries. Many fixes for Swamp map New collision for branches. Faster mobility in swamp with Hydra Boots. Normal mobility in swamp with H-Head + H-Body + H-Arms Hydra. Swamp_01 in test phase. Known issues: Branches collisions are glitched; Swamp Panorama shows on Forest map; Climbing big tree on swamp and forest side can cause pan screen glitches; Jumping out of swamp regains regular speed. Different Hit animation for Virus Last Stand Updated animation for Viral Form. New animation for Viral Form. Phoenix Armor Chest part now makes you start charging from the current charged shot. P-Splasher no longer regen EP. Removed Dash-Jump invincibility from combo. Viral Shadow is 100% invulnerable now. Viral Shadow in test phase. Crescent Blade now cost 10EP. Crescent Blade added. Increased dash lenght and added momentum to the P-Splasher. Fixed Dash + Down + Back + Attack glitch. P-Splasher: Attack + Dash in mid-air. Orb Release animation added to all armors. Virus Last Stand: Viral Armor Can only die when hit 1 HP. Lightning Rod input changed to: Forward + Up + Attack Thunder Uppercut exclusive to Black Armor. Black Armor dash lenght increased. Boss Health Meter only drops to zero when destroyed. Hit Box added to Uppercuts and F.Breaker. Mountain Elevator cliff extended. Fast Air Orb Charge doens't move player up. Landing from Air Dashes resets AirMoves now fixed. Uppercuts falling from ledge is canceled. Possible fix for Particle Follow glitch. Added Zero's Intro Screen. Hurricane Slash no longer cancel Dash Jumps. Added Bar Turning Animation. Bar Grab now resets air moves. Bar Grab disabled for rides. Bar Grab in test phase for unarmored X. Hold UP to grab and DOWN+JUMP to release. Thunder Skill input changed to Up + Up + A. Thunder Skill can be extended by pressing UP continuosly. Max 5 charges - 3 bolts per charge. New Combos: From Orb Charge: Dash: Air Strike Back: Orb Charge From Thunder, S.Spark, Air B.Bouncer and Uppercuts: Back: Orb Charge Thunder Skill input changed to Up + Up. Press Down on Orb Charge to combo with Force Breaker. Force Breaker Special: Press Down + Down to use on ground. Orb Spread Combo added after Air Dash. Hurricane Slash can no longer be charged while doing skills. Thunder Skill updated. Triple Slash on intro boss fixed. Zero's damages reduced. Thunder Skill now has invulnerabilty to physical damage and disables enemies. New Skill: Chain Lightning (Forward + Up + Attack) Press Up to combo with Force Breaker. Reduced Hurricane Slash charge times. Damage taken no longer cancels charge. Damage added to Orb creation spark. Hurricane and Force Breaker Orb combo changed to Attack key. Orb damage changed: Full damage to target and dmg/4 on explosion area during 8 frames. Special: Orbs can be done in Mid-Air. New Orb Combos: Press Back on Hurricane Release (dmg x1.5); Press Back on Force Breaker (dmg x2); Press Back or Atk after Blade Bouncer; Explosive Orbs: Down + Up + Atk To release orbs: Atk + Atk + Atk = Spread Formation Atk + Atk + Back = Line Formation Press Back after an Air Dash attack to perform a line formation combo. Zero OP Boss: RT-404C Fixed Uppercuts cancelation dash glitch. Fixed Zero Saber Spark glitch. Fixed Zero Force Breaker Bounce glitch Fixed Armor Menu glitches. Pressing Left and Right Weapon Scroll keys will reset to the X-Buster. Zero Opening Stage in test phase. Placeholder background for now. Reverted particle follow player. Hydra Buster SFX volume slightly reduced. Victory Animation added to Armor Capsules. Fixed Stone Bat on hit AI. New Enemy: Cluster Added to Sewer Facility and Cave Areas. Shell Cannon is now specific to the Building area. New Enemy: Shell Cannon. New Enemy: Launcher Volt. New enemy: Fish Bomber. New enemy: Cannon Rider. Extra Invincibility combo added. Higher High Jump underwater combo added. Fixed Force Breaker and Uppercut glitches while sliding. Enemies reset target when Neuro Spike ends. Piranas vision area reduced. Cannot enter doors with high jumps. Fixed forest stump collision area. Fixed forest ride pod menu overlap. New big bats for cave and mountain. New bats for Crystal Mines. New debug key: Press + to show area damage hit boxes. Fixed manticore charged beam hit box. Fixed glitch that made the bee not destroy the openning to the P-Boots. Fixed UA force breaker + hover glitch. Fixed rides collision hit box. Fixed X landing color sprite. Rides collision box reduced. Fixed glitch that made fast dashes to go up 1 tile high. Added second landing frame. Fixed Krab Mount animation. Aligned UA shooting dash animation. Fixed Krab shoulder. New Drill mechanics. Krab Ride in development. Magma Eruption can be refilled on lava. Fixed P-Dash speed. Fixed Cave_02 screen lock glitch. Hydra Edge combo added. Trident combo changed. Save Wipe. New stats for busters. Door glitch fixed. Added run start-up frame. Slightly increased Hydra buster damage. Wall jumps can be performed up to 8 pixels away from the wall now. Tweaked Hydra Buster and Trident combo. Fixed the Lava Heal combo. Fixed Zero's first level of charde glitch. New teleport animation for Viral Armor. Hydra Buster in test phase. Trident combo added. Doubled the damage for Flamming Jump. Hydro jump speed is faster with full armor. H-Boots: Hydro Jump (Up + Jump). Added Flaming Jump Combo. W-Body only does 1 dmg now 1.5 with dash. Fixed some saving glitches. Updated Helifish pull strength. Viral Armor can inffect enemy on touch. Fixed Rapid Fire Combo. Water Buster in development. Fixed Aqua Drone glitch. New Pirana enemy. Major changes on armor combos. More armor combo added. P-Buster replaces small shots for medium ones with Full P-Armor bonus. invincible Dash tweaked to avoid abuse. Freezing frame glitch fixed. Magma Eruption is now weaker underwater. Magma Eruption can only gain energy by getting hit now. Water Armor is displayed on Save/Load menu. X remains with weapon color on rides. New code for X Full Armors. X WA arms in ride fixed. Zero's BA glitch fixed. Water boots glitch fixed. Phoenix dash disabled in water. Dodge Torch enemies added to Weapon Factory. Fixed door screen block glitches. Improved code to allow more bounced shots. Fixed lag for Tank Ride gatling. Fixed Save Capsule on base map. Water collision code changed to improve performance and eliminate spalsh glitches. Doors screen limit code changed to improve performance. Bottomless pit glitches fixed. Sewers pit glitch been worked on. Base map in test phase. Fixed Tank Ride Gatling + Granade glitch. Tank Ride Granades no longer damages X shields. New Palette for Shield Drone and Spike Ball. Sewers_02 in test phase. New object/enemy added: Spiked Ball Super Improved AI for Shield Drone. New enemy: Spike Shield Drone. Enemy spawns changed on Sewers maps. Improved AI for Bats and Aqua Drones. Underground_Passage in test phase. New srpites for the Save Capsule. Zero's crouch attack animation fixed. Debug key 2 now refills health. Fixed glitch that made you freeze frame when attacking with Zero. Fixed glitch that changed X Nova Strike weapon when switching players or loading. Blade bouncer can no longer combo on the destructible wall in WF2. Added map for outer part of the Weapon Factory and Skyway. Fixed glitch when switch direction with the shield on a ladder. WF2 pole glitch fixed. New BG for Weapon Factory. Power Plant BG is now animated. The 3 key only saves as a checkpoint now. Updated design for Weapon_Factory_02. Tanker Ride is now unlockable. Fixed pan screen glitch. Fixed glitch with armor and color parts when pressing left or right on a ladder. X can now be crushed when crouching. Fixed Manticore direction lock glitch. Fixed bugs with Zero's down slash. Possible fix for door crashes. Armor parts climbing ladder fixed. UA hover now consumes an air move when letting the hover run out. Select Sound added to ride pod menu. Fixed glitch that made the flame dash do the damage sound when hitting sparks. Armor parts glitches fixed. Facing direction locked for the Manticore charged shot. Manticore charged shot hover is disabled inside water. New music for sewers area. Player is centered when climbing ladders. Some armor parts fixes. Better picture management for armor parts. New music for Crystal Mines area. Eliminated unnecessary collision check for enemies on platforms. New lava damage system for rides. Rides take damage on lava now. Empty rides on platform glitch fixed. Vortex is canceled when entering capsules. Lava stops when game is paused. Weapon_Factory_01 in test phase. Lava mechanics added. Manticore Air Dash on wall glitch fixed. Armor switch animation added. Armor Menu added to Save Capsules. Skyway_Passage Wind glitch fixed. Hawk and Manticore Hover/Hit glitch fixed. Cannot use skills while oppening the ride pod menu. Sprite fixes for Phoenix Armor. Armor Menu in test phase. Fixed sewage glitch. H. Slash and Power Orb no longer does double animation when falling of a edge. Viral Armor Uppercut and Force Breaker animations fixed. H. Slash can push Spider Bombs and Junk now. Hurricane Slash added for Viral Armor. H. Slash wind no longer does damage. Enemies blowed towards a wall are destroyed. Enemy missiles are affected by wind. Push physics added to enemies. Zero's Hurricane Slash in test phase. Rides mobility in water slightly increased. Syncronized the effects for Zero's Uppercuts and Saber Force. Chimera and Manticore air punch sprites fixed. Some enemy changes on Sewer 1 and 3. Better difficulty adjustment for Enemy HP. Wall kick glitch fixed. Capsule is activated a bit further. Cannot change weapons inside the capsule. Shooting the Phoenix Buster underwater close to a wall will only show smoke. Jump glitch fixed. Wall kick glitch fixed. Phoenix Buster is less effective inside water. Zero Damage reduced from 0.75 to 0.65. Releasing from a wall slide will now make you face the opposite direction. Hawk Hover gravity fixed. Save state wipe for new gravity system. New animation for dropped items. Gravity added for items and empty rides. New AI for Spikies and Rush Roaders. Napalm Droppers added to Skyway. Better AI for the Spiked Tortoise. Better gravity physics for enemy falls. Spike Collision updated. Spiked Tortoise added to water areas. Hawk and Manticore turbines are disabled while under water. Optimized platforms collision for less lag. New splash system implemented. Aqua Drones goes in berserk mode when neurospike is canceled. Capsules won't open when enemies are nearby. Better AI for Aqua Drones. Aqua Drones added to new map. New Map: Underwater_Cave_01. Fixed glitch that makes you go inside ramp when using the force breaker or getting hit by an enemy. Fixed buster regular shot graphics. Added meter for boss health. Another fix for the water splashes bug. New Colors. X weapons colors in test phase. Cave_01 Checkpoint glitch fixed. More Sounds changed. Ride Punches damage reduced. Charging Sound stops on pause menu. Changing some SFX to SNES style. New music for Dr. Cain capsules. Ultimate Buster cannot go thru walls. Non-homing missiles glitch fixed. Pause Menu glitch fixed. Nova Strike graphics and mechanics changed. Zero's Blade Boucer mechanics changed. Drones are destroyed when Giga Launcher is defeated. Fixed bug when pausing during Slow Motion. Buster last charge changed. Nova Strike on Ladder glitch fixed. New AI for the Giga Launcher Drones. Giga Launcher in test phase. Fixed glitches with the shield. Jump mechanics changed to eliminate Zero's Jump+Attack glitches. Now it's possible to do an Air Move when hovering if you haven't moved. Charging glitches fixed. Manticore Charge glitch fixed. Phoenix Armor Hover glitch fixed. Transition glitch from Building_A_03 to Skyway_Psssage is fixed. Now X is able to shoot secondary weapon while charging the primary weapon. Some Ultimate Armor glitch fixed. Save states reset. Ultimate Armor doens't consume weapon energy. Half damage added to UA X, Zero Armor, Tank Ride and the Goliath. Added hover ability for the Ultimate Armor. Updated Nova Strike. Ultimate Armor in test phase. Fixed Zero's Force Breaker glitches. Possible fix for the water splash glitch Chimera Ride Armor replaced by Chimera II. Dash does damage to enemies. Granades are destroyable now. Cave_02 boundaries fixed. Fixed the glitch when hovering of a cliff. Fixed the Manticore's health Icon. Fixed the pause glitch while falling when using a ride. Fixed Hawks fire rate. Fixed some glitches with the Manticore. Fixed a bug with the Weapon Energy regeneration. Knightman deflects bullets when his shield is on his back. Cannot do an Air Dash while slidding. Building_A_01 and Cave_02 BG fixed. New BG and BGM for underwater caves. New background for the Forest Underground. Some spawn bugs fixed. Added more Checkpoint. Can safely enter rides that are on spikes. Rides being able to go down platforms fixed. Mist added to forest. New background for the Forest Mountain area. New music for the Forest Mountain area.