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 Super Metroid Prime 3-D Version 2
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This was a lot of fun to make. I'd always be adding new features to it and it expanded into a working FPS-like game quickly. It originally started out at night on gray dirt, like the original version, but I changed it to day before releasing it.

It was fun when there wasn't anything blocking you off, because I had a giant jumping blue squishy blob hopping 50 feet in the air all over the place that you could target, fire at, and kill. Loads and loads of fun, though I eventually removed the targetting system and closed off the room and never touched that code again. I don't remember why.

Be sure to press F1 in the released demo to read about it. I forgot to mention morph ball in the controls -- Press "M" to morph.

The unreleased demo resembles version 3, because it uses the same textures. It uses the same F1 screen as the released demo of version 2, which doesn't make sense with it anymore. A lot of improvements have been made from the released to the unreleased, including a better morph ball camera, better morph ball bombs, and a little more of a HUD. There's an invisible pile of water in one corner of the room, just to let you know what that is.

This version could've gone far, and it *should* have gone far. But, I felt the need to start it over again, and I now regret that a little.