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 Metroid Prime: Phazon Apocalypse (SMP3D 3)
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This entire game is run by one Game Maker object--not my smartest decision. It makes the game itself able to run ridiculously fast compared to other Game Maker games, but adding more content to it is such a pain. That's why after all the work I put into it, there still isn't even morph ball or shooting.

However, there's a cool little debug mode. In both versions, you can press the zero key on your keyboard to open it up, then press F12 to enter in a command. Here are some commands that work in the released demo:

env_breathe = true;
superpower = true;
sensitivity = *insert number between 0 and 1 here*;

An extra one that works in the unreleased demo is:
hiddenvisor = true;

You can do a ton of other commands, too, but I'm not sharing. >_>
I know that it's possible to load a nearby room, see into it from the current room you're in, then move into it using commands. Yeah, there are three other rooms stored in the game. The only thing that stops you from getting to them without commands are the walls in the way, and the fact that I didn't do much with doors and rooms past some basics.

There aren't too many differences between the two demos here. The black outline on the gun in the newest one was just a random test I had done and never bothered removing.

This new version of the game is fast and shiny, but the developing process with it is extremely limited and slow. I wish I would have stuck with the older version or structured this new one more efficiently, because this got nowhere. I've learned my lesson now.