Features to add: - store multiple items at same location? - eliminate the use of numpy [done] - look system [done] - multiple areas [done] - copy files to new directory when player starts a new game [done] - labels that show keys [done] - status bar display [done] - implement word-wrapping (needs testing) - farming - implement farm map files, same naming syntax as item files - till only if current tile is grass - fatigue/hunger system - gold - skill system - farming and blacksmithing tools - blacksmithing - tool upgrade system - make a bunch of city/town areas - implement random generation of terrain i.e. caves, forests, plains, etc - AI for NPCs - dialogue - shops - jobs - quests - guild - schedules - random generation of NPCs - exploring - AI for creatures - player's turn then monster's turn - dynamic economy