BBBB      A     TTTTTTT TTTTTTT L       EEEEEEE     N   N EEEEEEE TTTTTTT W         W  OOOOO  RRRRRR  K  K
B   B    A A       T       T    L       E           NN  N E          T    W    W    W O     O R     R K K
B  B    A   A      T       T    L       EEEE        N N N EEEE       T     W  W W  W  O     O RRRRRR  KK
B   B  AAAAAAA     T       T    L       E           N  NN E          T     W W   W W  O     O R     R K K
BBBB  A       A    T       T    LLLLLLL EEEEEEE     N   N EEEEEEE    T      W     W    OOOOO  R     R K  K
--------------------------                                                    ----------------------------
                           OOOOO  N   N L       IIIIIII N   N EEEEEEE !! !! !!
                          O     O NN  N L          I    NN  N E       !! !! !!
                          O     O N N N L          I    N N N EEEE    !! !! !!
                          O     O N  NN L          I    N  NN E         
                           OOOOO  N   N LLLLLLL IIIIIII N   N EEEEEEE !! !! !!
                          ----------------------------------------------------

                             (Whatever ensues, never let Sue.EXE sue YOU!! >>:D)





[[[BATTLE NETWORK ONLINE]]]
--- Client Version  5.7 ---
------- (03/27/10) --------



<-::-[BUG FIXES]-::->

+ Fixed a collision bug that prevented hexportation from completing in almost all scenarios
+ Fixed faulty spot in "FoG" that caused a significant portion of the map to be unreachable
+ Fixed tile-side depth of magic tiles


<-::-[CONVENIENCE ADDITIONS]-::->

+ If it can be considered any, some parts of the Read_It.txt were clarified. Otherwise
+ NONE! I'm sorry for being inconvenient, but BNO is technically shut-down for good. I decided
to release this final modification only because hexporting, which is the method of transportation
to a significant number of areas in the game, was rendered unusable by a bug in the last client, as
mentioned above. This has been fixed, and only a small amount of work was needed to add and fix the
other things that I did. So in a way, I'm actually being convenient! Enjoy, if you please.


<-::-[NEW MATERIAL]-::->

+ Added new areas, BBS' (message boards), and link points to "FoG"
+ The homepoint of "FoG" can now be reached conventionally, and its link data obtained
+ Threw in some BNO backgrounds for iPhone (or other smartphones w/320x480 resolution), created a
while ago xD







--- Client Version  5.6 ---
------- (10/08/09) --------



<-::-[BUG FIXES]-::->

+ Friend data is now officially fixed - users are now told when their friends log on and off, and the
green online indicators in the inventory show for the correct navi at the appropriate time
+ Fixed pre- and post-hexporting "animation flicker" glitch


<-::-[CONVENIENCE ADDITIONS]-::->

+ TCP Send mode now available in settings - a distasteful, but nonetheless working solution if other
players are having trouble seeing you or seeing you move. (Be sure THEY've tried TCP Receive mode before
you try TCP Send! TCP Send should rarely be necessary.) Your movement updates much more slowly to others
when running under TCP Send mode
+ A few zone portals have been rearranged and changed
+ Login messages removed, as they were deemed unnecessary
+ Some zones and zone portals that were previously inaccessible may now be reached
+ The request log/bar now has a dark backing
+ Added Ctrl+1 as a "`cancel" shortcut
+ Added Ctrl+Q as a "`accept" shortcut
+ Added Ctrl+Z as a "`decline" shortcut
+ Adjusted menu and chat display order; join requests and etc. no longer overlap any of the menus
+ Navis run adjacent diagonally to tiles; running along a diagonal path is now without flaw
+ Tile border collisions completely revamped - more accurate collisions, especially on moving platforms,
  and slightly decreased lag in some zones thanks to this change
+ Selection rectangles in most menus replaced with rounded rectangles for increased visual appeal


<-::-[NEW MATERIAL]-::->

+ BNCentral has been recreated from scratch
+ New tiles in BNCentral, with much thanks to Celysus!
+ More spectrum data is available and hidden throughout the zones, also thanks to Celysus
+ A *special* set of spectrum data is available. Only half of it is obtainable in this update
+ A slew of new areas have been added to some existing zones
+ New menu partially implemented - new menu will be complete upon next client release
+ Spectator system implemented; allows players to camera-track other navis. Learn more in Read_It.txt
+ Two new navi plugins added and are obtainable
+ ??? system implemented. Find the right item to figure out what it is (it is VERY useful when playing
with others)!!
+ Added foreground animation to "FoG"







--- Client Version  5.3 ---



<-::-[BUG FIXES]-::->

+ The server is now tenfold (or greater!) as reliable, and all known stability issues have been worked out!
+ Fixed teleporting out of the Digital Abyss from the central portal
+ Fixed all summon, join, and other teleporting issues while viewing message boards, the inventory, or
color-changing
+ Fixed standing still on very edge of mover tiles
+ Fixed navi getting stuck in running animation when viewing message boards or color-switch menus
+ Fixed players being reported as in the Digital Abyss when they actually are not
+ Fixed `accept command - now handles all most recent requests without having to type a name
+ Fixed repeating teleport animations of other players


<-::-[CONVENIENCE ADDITIONS]-::->

+ Players in Emptiness' Hull may now summon/join eachother if both are in that zone
+ TCP Receive mode now available in settings - a distasteful, but nonetheless working solution if a player
is having trouble seeing others or seeing others move. Movement update for each player is much slower in
this mode
+ Extended descriptions of each option in the settings menu are given when the option is right-clicked


<-::-[NEW MATERIAL]-::->

+ "ZiGz Database" has been renamed to the "Database" - ZiGz no longer persists
+ New tiles in the Database zone, with much thanks to Celysus!
+ Database message boards now have their own board skins, also thanks to Celysus
+ Minor background changes made to Noiya







--- Client Version  5.2 ---



<-::-[BUG FIXES]-::->

+ Fixed teleporting when pressing action key while in inventory, standing over a portal
+ Fixed run toggling off when changing to a new zone
+ Fixed typing of #. May later be allowed once more (without the glitch it causes), but for now it's replaced
with a space
+ Fixed sprite and movement glitch when pressing down, left, and right at the same time
+ Improved walls keeping navis on moving platforms from going through


<-::-[CONVENIENCE ADDITIONS]-::->

+ Talking to NPCs made easier
+ Ctrl+E as alternate key combo for End (action) key
+ Ctrl+3 as alternate key combo for Insert (back) key
+ Settings now save when changed in-game
+ The area name now shows in the lower right-hand corner of the chat area
+ Message boards animate when there are new posts on them
+ Alt+arrow keys faces the corresponding direction without movement
+ Action notifications - an animated "!" shows up near the navi when it is close to something it can interact
with
+ Able to set home locations to acquired links via link data
+ Some summon/join requests rephrased to clarify what the request is
+ The inventory saves the cursor position upon closing and re-opening
+ At least five falls necessary before there is a chance of being sent to the Digital Abyss


<-::-[NEW MATERIAL]-::->

+ Color customization and spectrum data! Need a navi expansion to utilize these features
+ Link data and link points! Teleport between zones and specific areas in zones
+ Friend data! Add a friend with `add name, view the online status of friends, and shortcuts to summon/join/
whisper commands
+ Two, soon-to-be three new zones have appeared
+ Many new tiles and updates to old ones, with a big thanks to Celysus!
+ A few new backgrounds, also thanks to Celysus!
+ Multiple new area names in the database
+ Some moving NPCs push navis
+ Forced re-spawn at the Digital Abyss upon login if you were there when you logged off
+ Digital Abyss has Reaprog...
+ Navi customization stations
+ The navi faces the direction they're being pushed on mover tiles
+ Hexbridges
+ Refined traverse core layout
+ Some new areas...
+ Data everywhere! Spectrum data and a few other data types have been strewn about on the net
+ Message board posts now editable by the writer, AND by board mods
+ On message boards, the most recently-updated topics moved to the top of the topic list
+ Dynamic server welcome message upon first zone visit
+ NOTICE: Can not teleport to OR from a zone without its zone link data, obtained at their central portals
+ NOTICE: Can not summon or join others if either of you don't have the area's zone link data
+ NOTICE: Until a navi expansion is gained, remote teleportation is unfeasible. To use link data, the navi
must be standing on either a link point or the zone's central portal
+ NOTICE: Dying in a zone of which you do not have the zone link data will cause a re-spawn at your entry point
+ Fhqwhgads?!?!



Enjoy!
    - Player Vance Serori/Saber Mage