<llsd>
    <map>
    <key>AudioLevelMic</key>
        <map>
        <key>Comment</key>
            <string>Audio level of microphone input</string>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>2</real>
        </map>
    <key>AudioLevelVoice</key>
        <map>
        <key>Comment</key>
            <string>Audio level of voice chat</string>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>0.75</real>
        </map>
    <key>AudioStreamingVideo</key>
        <map>
        <key>Comment</key>
            <string>Enable streaming video</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>CacheValidateCounter</key>
        <map>
        <key>Comment</key>
            <string>Used to distribute cache validation</string>
        <key>Type</key>
            <string>U32</string>
        <key>Value</key>
            <integer>31</integer>
        </map>
    <key>CameraAngle</key>
        <map>
        <key>Comment</key>
            <string>Camera field of view angle (Radians)</string>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>1.0372664928436279</real>
        </map>
    <key>CameraOffsetScale</key>
        <map>
        <key>Comment</key>
            <string>Scales the default offset</string>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>1.75</real>
        </map>
    <key>CameraPosOnLogout</key>
        <map>
        <key>Comment</key>
            <string>Camera position when last logged out (global coordinates)</string>
        <key>Type</key>
            <string>Vector3D</string>
        <key>Value</key>
            <array>
                <real>254138.78487277031</real>
                <real>286919.99638462067</real>
                <real>564.19848644733429</real>
            </array>
        </map>
    <key>ChatVisible</key>
        <map>
        <key>Comment</key>
            <string>Chat bar is visible</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>ChatterboxRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for chatterbox window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>42</integer>
                <integer>515</integer>
                <integer>469</integer>
                <integer>116</integer>
            </array>
        </map>
    <key>ConsoleBackgroundOpacity</key>
        <map>
        <key>Comment</key>
            <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>0.69999998807907104</real>
        </map>
    <key>ConsoleMaxLines</key>
        <map>
        <key>Comment</key>
            <string>Max number of lines of chat text visible in console.</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>15</integer>
        </map>
    <key>DefaultGrid</key>
        <map>
        <key>Comment</key>
            <string>Nickname of the default grid</string>
        <key>Type</key>
            <string>String</string>
        <key>Value</key>
            <string>vance_sodwind</string>
        </map>
    <key>DisableCameraConstraints</key>
        <map>
        <key>Comment</key>
            <string>Disable the normal bounds put on the camera by avatar position</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>EffectColor</key>
        <map>
        <key>Comment</key>
            <string>Particle effects color</string>
        <key>Type</key>
            <string>Color4</string>
        <key>Value</key>
            <array>
                <real>1</real>
                <real>0.4235289990901947</real>
                <real>0</real>
                <real>1</real>
            </array>
        </map>
    <key>EmeraldBeamShape</key>
        <map>
        <key>Comment</key>
            <string>Beam file for the shape of your beam</string>
        <key>Type</key>
            <string>String</string>
        <key>Value</key>
            <string>===OFF===</string>
        </map>
    <key>EmeraldBuildBridge</key>
        <map>
        <key>Comment</key>
            <string>whether or not to create the lsl bridge</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>EmeraldDoubleClickTeleportMode</key>
        <map>
        <key>Comment</key>
            <string>Double click teleport cam mode: 0 - Default, 1 - Use cam rotaton</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>EmeraldDownloadClientTags</key>
        <map>
        <key>Comment</key>
            <string>download tags</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>EmeraldUseBridgeOnline</key>
        <map>
        <key>Comment</key>
            <string>whether or not to use the lsl bridge to boost online info</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>EmeraldUseBridgeRadar</key>
        <map>
        <key>Comment</key>
            <string>whether or not to use the lsl bridge to boost radar</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>EmeraldUseOTR</key>
        <map>
        <key>Comment</key>
            <string>Setting this to 0 will require the use of OTR in every IM, 1 will try OTR when available, 2 will accept incoming OTR requests, and 3 will deny OTR usage</string>
        <key>Type</key>
            <string>U32</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>FirstLoginThisInstall</key>
        <map>
        <key>Comment</key>
            <string>Specifies that you have not successfully logged in since you installed the latest update</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>FirstName</key>
        <map>
        <key>Comment</key>
            <string>Login first name</string>
        <key>Type</key>
            <string>String</string>
        <key>Value</key>
            <string>Vance</string>
        </map>
    <key>FirstRunThisInstall</key>
        <map>
        <key>Comment</key>
            <string>Specifies that you have not run the viewer since you installed the latest update</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>FloaterActiveSpeakersRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for active speakers window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>364</integer>
                <integer>250</integer>
                <integer>64</integer>
            </array>
        </map>
    <key>FloaterAdvancedSkyRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for Advanced Sky Editor</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>284</integer>
                <integer>700</integer>
                <integer>64</integer>
            </array>
        </map>
    <key>FloaterAdvancedWaterRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for Advanced Water Editor</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>304</integer>
                <integer>700</integer>
                <integer>64</integer>
            </array>
        </map>
    <key>FloaterBuildOptionsRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for build options window.</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>750</integer>
                <integer>0</integer>
                <integer>750</integer>
            </array>
        </map>
    <key>FloaterBumpRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for Bumps/Hits window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>244</integer>
                <integer>400</integer>
                <integer>64</integer>
            </array>
        </map>
    <key>FloaterCameraRect3</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for camera control window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>552</integer>
                <integer>732</integer>
                <integer>728</integer>
                <integer>668</integer>
            </array>
        </map>
    <key>FloaterChatRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for chat history</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>1</integer>
                <integer>378</integer>
                <integer>429</integer>
                <integer>15</integer>
            </array>
        </map>
    <key>FloaterContactsRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for chat history</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>1</integer>
                <integer>378</integer>
                <integer>429</integer>
                <integer>15</integer>
            </array>
        </map>
    <key>FloaterCustomizeAppearanceRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for avatar customization window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>750</integer>
                <integer>494</integer>
                <integer>210</integer>
            </array>
        </map>
    <key>FloaterDayCycleRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for Day Cycle Editor</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>710</integer>
                <integer>275</integer>
                <integer>64</integer>
            </array>
        </map>
    <key>FloaterEnvRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for Environment Editor</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>214</integer>
                <integer>600</integer>
                <integer>64</integer>
            </array>
        </map>
    <key>FloaterFindRect2</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for Find window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>750</integer>
                <integer>780</integer>
                <integer>180</integer>
            </array>
        </map>
    <key>FloaterGestureRect2</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for gestures window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>750</integer>
                <integer>350</integer>
                <integer>285</integer>
            </array>
        </map>
    <key>FloaterHUDRect2</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for HUD Floater window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>750</integer>
                <integer>362</integer>
                <integer>458</integer>
            </array>
        </map>
    <key>FloaterInventoryRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for inventory window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>989</integer>
                <integer>460</integer>
                <integer>1274</integer>
                <integer>60</integer>
            </array>
        </map>
    <key>FloaterLagMeter</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for lag meter</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>930</integer>
                <integer>750</integer>
                <integer>1280</integer>
                <integer>608</integer>
            </array>
        </map>
    <key>FloaterLandRect5</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for About Land window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>732</integer>
                <integer>460</integer>
                <integer>312</integer>
            </array>
        </map>
    <key>FloaterMiniMapRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for world map</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>1080</integer>
                <integer>732</integer>
                <integer>1280</integer>
                <integer>507</integer>
            </array>
        </map>
    <key>FloaterMoveRect2</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for avatar control window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>573</integer>
                <integer>122</integer>
                <integer>708</integer>
                <integer>64</integer>
            </array>
        </map>
    <key>FloaterMuteRect3</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for mute window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>356</integer>
                <integer>300</integer>
                <integer>56</integer>
            </array>
        </map>
    <key>FloaterOpenObjectRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for Open Object window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>226</integer>
                <integer>648</integer>
                <integer>640</integer>
                <integer>248</integer>
            </array>
        </map>
    <key>FloaterPayRectB</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for pay window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>490</integer>
                <integer>436</integer>
                <integer>790</integer>
                <integer>296</integer>
            </array>
        </map>
    <key>FloaterRegionInfo</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for region info window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>0</integer>
                <integer>576</integer>
                <integer>480</integer>
                <integer>64</integer>
            </array>
        </map>
    <key>FloaterScriptDebugRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for Script Error/Debug window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>15</integer>
                <integer>237</integer>
                <integer>465</integer>
                <integer>102</integer>
            </array>
        </map>
    <key>FloaterStatisticsRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for chat history</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>734</integer>
                <integer>664</integer>
                <integer>984</integer>
                <integer>264</integer>
            </array>
        </map>
    <key>FloaterTeleportHistoryRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for teleport history window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>20</integer>
                <integer>450</integer>
                <integer>490</integer>
                <integer>200</integer>
            </array>
        </map>
    <key>FloaterViewBottom</key>
        <map>
        <key>Comment</key>
            <string>[DO NOT MODIFY] Controls layout of floating windows within SL window</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>FloaterWorldMapRect2</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for world map window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>-150</integer>
                <integer>598</integer>
                <integer>876</integer>
                <integer>42</integer>
            </array>
        </map>
    <key>FocusPosOnLogout</key>
        <map>
        <key>Comment</key>
            <string>Camera focus point when last logged out (global coordinates)</string>
        <key>Type</key>
            <string>Vector3D</string>
        <key>Value</key>
            <array>
                <real>254137.43095629985</real>
                <real>286913.89479338715</real>
                <real>562.69067390226144</real>
            </array>
        </map>
    <key>FullScreenAspectRatio</key>
        <map>
        <key>Comment</key>
            <string>Aspect ratio of fullscreen display (width / height)</string>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>0</real>
        </map>
    <key>FullScreenHeight</key>
        <map>
        <key>Comment</key>
            <string>Fullscreen resolution in height</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>800</integer>
        </map>
    <key>FullScreenWidth</key>
        <map>
        <key>Comment</key>
            <string>Fullscreen resolution in width</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>1280</integer>
        </map>
    <key>HtmlReleaseMessage</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for HTML Release Message Floater window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>463</integer>
                <integer>562</integer>
                <integer>817</integer>
                <integer>170</integer>
            </array>
        </map>
    <key>JoystickInitialized</key>
        <map>
        <key>Comment</key>
            <string>Whether or not a joystick has been detected and initiailized.</string>
        <key>Type</key>
            <string>String</string>
        <key>Value</key>
            <string>UnknownDevice</string>
        </map>
    <key>LSLHelpRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for LSL help window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>499</integer>
                <integer>696</integer>
                <integer>899</integer>
                <integer>296</integer>
            </array>
        </map>
    <key>LastFeatureVersion</key>
        <map>
        <key>Comment</key>
            <string>[DO NOT MODIFY] Version number for tracking hardware changes</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>19</integer>
        </map>
    <key>LastName</key>
        <map>
        <key>Comment</key>
            <string>Login last name</string>
        <key>Type</key>
            <string>String</string>
        <key>Value</key>
            <string>Sodwind</string>
        </map>
    <key>LastPrefTab</key>
        <map>
        <key>Comment</key>
            <string>Last selected tab in preferences window</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>7</integer>
        </map>
    <key>LastRunVersion</key>
        <map>
        <key>Comment</key>
            <string>Version number of last instance of the viewer that you ran</string>
        <key>Type</key>
            <string>String</string>
        <key>Value</key>
            <string>Emerald Viewer 1.23.5.1628</string>
        </map>
    <key>LimitSelectDistance</key>
        <map>
        <key>Comment</key>
            <string>Disallow selection of objects beyond max select distance</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>LocalCacheVersion</key>
        <map>
        <key>Comment</key>
            <string>Version number of cache</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>5</integer>
        </map>
    <key>MapScale</key>
        <map>
        <key>Comment</key>
            <string>World map zoom level (pixels per region)</string>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>256</real>
        </map>
    <key>MigrateCacheDirectory</key>
        <map>
        <key>Comment</key>
            <string>Check for old version of disk cache to migrate to current location</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>NotecardEditorRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for notecard editor</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>273</integer>
                <integer>400</integer>
                <integer>687</integer>
                <integer>0</integer>
            </array>
        </map>
    <key>NumSessions</key>
        <map>
        <key>Comment</key>
            <string>Number of successful logins to Second Life</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>34</integer>
        </map>
    <key>PreferredMaturity</key>
        <map>
        <key>Comment</key>
            <string>Setting for the user&apos;s preferred maturity level.</string>
        <key>Type</key>
            <string>U32</string>
        <key>Value</key>
            <integer>21</integer>
        </map>
    <key>PreviewScriptRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for script preview window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>226</integer>
                <integer>648</integer>
                <integer>640</integer>
                <integer>248</integer>
            </array>
        </map>
    <key>ProbeHardwareOnStartup</key>
        <map>
        <key>Comment</key>
            <string>Query current hardware configuration on application startup</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>PropertiesRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for inventory item properties window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>605</integer>
                <integer>540</integer>
                <integer>955</integer>
                <integer>220</integer>
            </array>
        </map>
    <key>RenderAvatarCloth</key>
        <map>
        <key>Comment</key>
            <string>Controls if avatars use wavy cloth</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>RenderFarClip</key>
        <map>
        <key>Comment</key>
            <string>Distance of far clip plane from camera (meters)</string>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>96</real>
        </map>
    <key>RenderGlowResolutionPow</key>
        <map>
        <key>Comment</key>
            <string>Glow map resolution power of two.</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>8</integer>
        </map>
    <key>RenderMaxPartCount</key>
        <map>
        <key>Comment</key>
            <string>Maximum number of particles to display on screen</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>2048</integer>
        </map>
    <key>RenderReflectionDetail</key>
        <map>
        <key>Comment</key>
            <string>Detail of reflection render pass.</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>RenderTerrainDetail</key>
        <map>
        <key>Comment</key>
            <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>RenderVolumeLODFactor</key>
        <map>
        <key>Comment</key>
            <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>1.125</real>
        </map>
    <key>ScaleUniform</key>
        <map>
        <key>Comment</key>
            <string>Scale selected objects evenly about center of selection</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <boolean>1</boolean>
        </map>
    <key>ServerChoice</key>
        <map>
        <key>Comment</key>
            <string>[DO NOT MODIFY] Controls which grid you connect to</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>2</integer>
        </map>
    <key>ShowCameraControls</key>
        <map>
        <key>Comment</key>
            <string>Display camera controls on login</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>ShowInventory</key>
        <map>
        <key>Comment</key>
            <string>Open inventory window on login</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>ShowMiniMap</key>
        <map>
        <key>Comment</key>
            <string>Display mini map on login</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>ShowMovementControls</key>
        <map>
        <key>Comment</key>
            <string>Display movement controls on login</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>ShowPropertyLines</key>
        <map>
        <key>Comment</key>
            <string>Show line overlay demarking property boundaries</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>ShowStartLocation</key>
        <map>
        <key>Comment</key>
            <string>Display starting location menu on login screen</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>SnapEnabled</key>
        <map>
        <key>Comment</key>
            <string>Enable snapping to grid</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>TextureMemory</key>
        <map>
        <key>Comment</key>
            <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>358</integer>
        </map>
    <key>ToolboxRect</key>
        <map>
        <key>Comment</key>
            <string>Rectangle for tools window</string>
        <key>Type</key>
            <string>Rect</string>
        <key>Value</key>
            <array>
                <integer>65</integer>
                <integer>706</integer>
                <integer>337</integer>
                <integer>156</integer>
            </array>
        </map>
    <key>UseDebugMenus</key>
        <map>
        <key>Comment</key>
            <string>Turns on &quot;Debug&quot; menu</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>VFSOldSize</key>
        <map>
        <key>Comment</key>
            <string>[DO NOT MODIFY] Controls resizing of local file cache</string>
        <key>Type</key>
            <string>U32</string>
        <key>Value</key>
            <integer>100</integer>
        </map>
    <key>VFSSalt</key>
        <map>
        <key>Comment</key>
            <string>[DO NOT MODIFY] Controls local file caching behavior</string>
        <key>Type</key>
            <string>U32</string>
        <key>Value</key>
            <integer>13767</integer>
        </map>
    <key>VectorizePerfTest</key>
        <map>
        <key>Comment</key>
            <string>Test SSE/vectorization performance and choose fastest version.</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>VectorizeSkin</key>
        <map>
        <key>Comment</key>
            <string>Enable vector operations for avatar skinning.</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>VertexShaderEnable</key>
        <map>
        <key>Comment</key>
            <string>Enable/disable all GLSL shaders (debug)</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>VoiceEarLocation</key>
        <map>
        <key>Comment</key>
            <string>Location of the virtual ear for voice</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>WLSkyDetail</key>
        <map>
        <key>Comment</key>
            <string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string>
        <key>Type</key>
            <string>U32</string>
        <key>Value</key>
            <integer>48</integer>
        </map>
    <key>WarnClientTags</key>
        <map>
        <key>Comment</key>
            <string>Enables ClientTags warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnConfirmQuit</key>
        <map>
        <key>Comment</key>
            <string>Enables ConfirmQuit warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnEmeraldBuildBridge</key>
        <map>
        <key>Comment</key>
            <string>Enables bridge warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnEmeraldOTR</key>
        <map>
        <key>Comment</key>
            <string>Enables OTR info dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstBalanceDecrease</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstBalanceDecrease warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstBuild</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstBuild warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstDebugMenus</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstDebugMenus warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstInventory</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstInventory warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstLeftClickNoHit</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstLeftClickNoHit warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstMap</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstMap warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstMedia</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstMedia warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstOverrideKeys</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstOverrideKeys warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstSandbox</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstSandbox warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstSculptedPrim</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstSculptedPrim warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstStreamingVideo</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstStreamingVideo warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WarnFirstTeleport</key>
        <map>
        <key>Comment</key>
            <string>Enables FirstTeleport warning dialog</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WindLightUseAtmosShaders</key>
        <map>
        <key>Comment</key>
            <string>Whether to enable or disable WindLight atmospheric shaders.</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>WindowMaximized</key>
        <map>
        <key>Comment</key>
            <string>SL viewer window maximized on login</string>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>WindowX</key>
        <map>
        <key>Comment</key>
            <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>-32000</integer>
        </map>
    <key>WindowY</key>
        <map>
        <key>Comment</key>
            <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
        <key>Type</key>
            <string>S32</string>
        <key>Value</key>
            <integer>-32000</integer>
        </map>
    <key>ZoomTime</key>
        <map>
        <key>Comment</key>
            <string>Time of transition between different camera modes (seconds)</string>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>0.40000000596046448</real>
        </map>
    </map>
</llsd>
