<llsd>
    <map>
    <key>AgentID</key>
        <string>76418f15-c0ab-44b0-b4bf-283f102e0cf5</string>
    <key>CAFilename</key>
        <string>C:\Program Files\GreenLife Emerald Viewer\app_settings\CA.pem</string>
    <key>CPUInfo</key>
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        <key>CPUAltivec</key>
            <boolean>0</boolean>
        <key>CPUFamily</key>
            <string>Intel Pentium Pro/2/3, Core</string>
        <key>CPUMhz</key>
            <integer>2194</integer>
        <key>CPUSSE</key>
            <boolean>1</boolean>
        <key>CPUSSE2</key>
            <boolean>1</boolean>
        <key>CPUString</key>
            <string>Intel Core 2 Series Processor (2194 MHz)</string>
        </map>
    <key>ClientInfo</key>
        <map>
        <key>BuildVersion</key>
            <integer>1632</integer>
        <key>MajorVersion</key>
            <integer>1</integer>
        <key>MinorVersion</key>
            <integer>23</integer>
        <key>Name</key>
            <string>Emerald Viewer</string>
        <key>PatchVersion</key>
            <integer>5</integer>
        </map>
    <key>CrashNotHandled</key>
        <boolean>1</boolean>
    <key>CurrentPath</key>
        <string>C:\Program Files\GreenLife Emerald Viewer</string>
    <key>CurrentRegion</key>
        <string>Skidz Isle</string>
    <key>CurrentSimHost</key>
        <string>sim2219.agni.lindenlab.com</string>
    <key>FoundOtherInstanceAtStartup</key>
        <boolean>0</boolean>
    <key>GLInfo</key>
        <map>
        <key>GLExtensions</key>
            <array>
                <string>GL_ARB_color_buffer_float</string>
                <string>GL_ARB_depth_texture</string>
                <string>GL_ARB_draw_buffers</string>
                <string>GL_ARB_fragment_program</string>
                <string>GL_ARB_fragment_program_shadow</string>
                <string>GL_ARB_fragment_shader</string>
                <string>GL_ARB_half_float_pixel</string>
                <string>GL_ARB_imaging</string>
                <string>GL_ARB_multisample</string>
                <string>GL_ARB_multitexture</string>
                <string>GL_ARB_occlusion_query</string>
                <string>GL_ARB_pixel_buffer_object</string>
                <string>GL_ARB_point_parameters</string>
                <string>GL_ARB_point_sprite</string>
                <string>GL_ARB_shadow</string>
                <string>GL_ARB_shader_objects</string>
                <string>GL_ARB_shading_language_100</string>
                <string>GL_ARB_texture_border_clamp</string>
                <string>GL_ARB_texture_compression</string>
                <string>GL_ARB_texture_cube_map</string>
                <string>GL_ARB_texture_env_add</string>
                <string>GL_ARB_texture_env_combine</string>
                <string>GL_ARB_texture_env_dot3</string>
                <string>GL_ARB_texture_float</string>
                <string>GL_ARB_texture_mirrored_repeat</string>
                <string>GL_ARB_texture_non_power_of_two</string>
                <string>GL_ARB_texture_rectangle</string>
                <string>GL_ARB_transpose_matrix</string>
                <string>GL_ARB_vertex_buffer_object</string>
                <string>GL_ARB_vertex_program</string>
                <string>GL_ARB_vertex_shader</string>
                <string>GL_ARB_window_pos</string>
                <string>GL_ATI_draw_buffers</string>
                <string>GL_ATI_texture_float</string>
                <string>GL_ATI_texture_mirror_once</string>
                <string>GL_S3_s3tc</string>
                <string>GL_EXT_texture_env_add</string>
                <string>GL_EXT_abgr</string>
                <string>GL_EXT_bgra</string>
                <string>GL_EXT_blend_color</string>
                <string>GL_EXT_blend_equation_separate</string>
                <string>GL_EXT_blend_func_separate</string>
                <string>GL_EXT_blend_minmax</string>
                <string>GL_EXT_blend_subtract</string>
                <string>GL_EXT_compiled_vertex_array</string>
                <string>GL_EXT_Cg_shader</string>
                <string>GL_EXT_bindable_uniform</string>
                <string>GL_EXT_depth_bounds_test</string>
                <string>GL_EXT_draw_buffers2</string>
                <string>GL_EXT_draw_instanced</string>
                <string>GL_EXT_draw_range_elements</string>
                <string>GL_EXT_fog_coord</string>
                <string>GL_EXT_framebuffer_blit</string>
                <string>GL_EXT_framebuffer_multisample</string>
                <string>GL_EXT_framebuffer_object</string>
                <string>GL_EXTX_framebuffer_mixed_formats</string>
                <string>GL_EXT_framebuffer_sRGB</string>
                <string>GL_EXT_geometry_shader4</string>
                <string>GL_EXT_gpu_program_parameters</string>
                <string>GL_EXT_gpu_shader4</string>
                <string>GL_EXT_multi_draw_arrays</string>
                <string>GL_EXT_packed_depth_stencil</string>
                <string>GL_EXT_packed_float</string>
                <string>GL_EXT_packed_pixels</string>
                <string>GL_EXT_pixel_buffer_object</string>
                <string>GL_EXT_point_parameters</string>
                <string>GL_EXT_rescale_normal</string>
                <string>GL_EXT_secondary_color</string>
                <string>GL_EXT_separate_specular_color</string>
                <string>GL_EXT_shadow_funcs</string>
                <string>GL_EXT_stencil_two_side</string>
                <string>GL_EXT_stencil_wrap</string>
                <string>GL_EXT_texture3D</string>
                <string>GL_EXT_texture_array</string>
                <string>GL_EXT_texture_buffer_object</string>
                <string>GL_EXT_texture_compression_latc</string>
                <string>GL_EXT_texture_compression_rgtc</string>
                <string>GL_EXT_texture_compression_s3tc</string>
                <string>GL_EXT_texture_cube_map</string>
                <string>GL_EXT_texture_edge_clamp</string>
                <string>GL_EXT_texture_env_combine</string>
                <string>GL_EXT_texture_env_dot3</string>
                <string>GL_EXT_texture_filter_anisotropic</string>
                <string>GL_EXT_texture_integer</string>
                <string>GL_EXT_texture_lod</string>
                <string>GL_EXT_texture_lod_bias</string>
                <string>GL_EXT_texture_mirror_clamp</string>
                <string>GL_EXT_texture_object</string>
                <string>GL_EXT_texture_sRGB</string>
                <string>GL_EXT_texture_shared_exponent</string>
                <string>GL_EXT_timer_query</string>
                <string>GL_EXT_vertex_array</string>
                <string>GL_IBM_rasterpos_clip</string>
                <string>GL_IBM_texture_mirrored_repeat</string>
                <string>GL_KTX_buffer_region</string>
                <string>GL_NV_blend_square</string>
                <string>GL_NV_copy_depth_to_color</string>
                <string>GL_NV_depth_buffer_float</string>
                <string>GL_NV_depth_clamp</string>
                <string>GL_NV_fence</string>
                <string>GL_NV_float_buffer</string>
                <string>GL_NV_fog_distance</string>
                <string>GL_NV_fragment_program</string>
                <string>GL_NV_fragment_program_option</string>
                <string>GL_NV_fragment_program2</string>
                <string>GL_NV_framebuffer_multisample_coverage</string>
                <string>GL_NV_geometry_shader4</string>
                <string>GL_NV_gpu_program4</string>
                <string>GL_NV_half_float</string>
                <string>GL_NV_light_max_exponent</string>
                <string>GL_NV_multisample_filter_hint</string>
                <string>GL_NV_occlusion_query</string>
                <string>GL_NV_packed_depth_stencil</string>
                <string>GL_NV_parameter_buffer_object</string>
                <string>GL_NV_pixel_data_range</string>
                <string>GL_NV_point_sprite</string>
                <string>GL_NV_primitive_restart</string>
                <string>GL_NV_register_combiners</string>
                <string>GL_NV_register_combiners2</string>
                <string>GL_NV_texgen_reflection</string>
                <string>GL_NV_texture_compression_vtc</string>
                <string>GL_NV_texture_env_combine4</string>
                <string>GL_NV_texture_expand_normal</string>
                <string>GL_NV_texture_rectangle</string>
                <string>GL_NV_texture_shader</string>
                <string>GL_NV_texture_shader2</string>
                <string>GL_NV_texture_shader3</string>
                <string>GL_NV_transform_feedback</string>
                <string>GL_NV_vertex_array_range</string>
                <string>GL_NV_vertex_array_range2</string>
                <string>GL_NV_vertex_program</string>
                <string>GL_NV_vertex_program1_1</string>
                <string>GL_NV_vertex_program2</string>
                <string>GL_NV_vertex_program2_option</string>
                <string>GL_NV_vertex_program3</string>
                <string>GL_NVX_conditional_render</string>
                <string>GL_SGIS_generate_mipmap</string>
                <string>GL_SGIS_texture_lod</string>
                <string>GL_SGIX_depth_texture</string>
                <string>GL_SGIX_shadow</string>
                <string>GL_SUN_slice_accum</string>
                <string>GL_WIN_swap_hint</string>
                <string>WGL_EXT_swap_control</string>
                <string>WGL_ARB_buffer_region</string>
                <string>WGL_ARB_extensions_string</string>
                <string>WGL_ARB_make_current_read</string>
                <string>WGL_ARB_multisample</string>
                <string>WGL_ARB_pbuffer</string>
                <string>WGL_ARB_pixel_format</string>
                <string>WGL_ARB_pixel_format_float</string>
                <string>WGL_ARB_render_texture</string>
                <string>WGL_ATI_pixel_format_float</string>
                <string>WGL_EXT_extensions_string</string>
                <string>WGL_EXT_framebuffer_sRGB</string>
                <string>WGL_EXT_pixel_format_packed_float</string>
                <string>WGL_EXT_swap_control</string>
                <string>WGL_NV_float_buffer</string>
                <string>WGL_NV_render_depth_texture</string>
                <string>WGL_NV_render_texture_rectangle</string>
            </array>
        <key>GLRenderer</key>
            <string>GeForce 8400M GS/PCI/SSE2</string>
        <key>GLVendor</key>
            <string>NVIDIA Corporation</string>
        <key>GLVersion</key>
            <string>2.1.1</string>
        </map>
    <key>GraphicsCard</key>
        <string>NVIDIA GeForce 8400</string>
    <key>GridName</key>
        <string>vance_sodwind_sl</string>
    <key>LoginName</key>
        <string>Vance Sodwind</string>
    <key>MainloopThreadID</key>
        <integer>21796</integer>
    <key>MainloopTimeoutState</key>
        <string>Main:Idle</string>
    <key>OSInfo</key>
        <string>Microsoft Windows Vista </string>
    <key>RAMInfo</key>
        <map>
        <key>Allocated</key>
            <integer>0</integer>
        <key>Physical</key>
            <integer>2095680</integer>
        </map>
    <key>SLLog</key>
        <string>C:\Users\owner\AppData\Roaming\SecondLife\logs\Emerald.log</string>
    <key>SessionID</key>
        <string>ec87b9cd-e74b-4eaf-94af-171fe78fac98</string>
    <key>SettingsFilename</key>
        <string>C:\Users\owner\AppData\Roaming\SecondLife\user_settings\settings_emerald.xml</string>
    <key>ViewerExePath</key>
        <string>C:\Program Files\GreenLife Emerald Viewer\Emerald.exe</string>
    </map>
</llsd>
