weekly progress shot #3

Hmm, good point. Shiggadamadig, perhaps.
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well I have to say, the most resent album I also found to be what you described, however, I find that Vheissu was very positive
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Stuck recently in a habit of creating new metaphors for the wrongs he sees in humanity and in himself, Dustin Kensrue is clearly running out of ideas for Thrice’s lyrics.
His pessimism becoming endless, Dustin suggests little in way of atonement or betterment of the issues he addresses in his writing. It’s well that we all now know the problem, but the simple act of our acknowledgement isn’t going to answer the question of its solution.
Personally, it doesn’t drive me to seek a solution because I listen to albums repeatedly. Instead all I hear is issue, isssue, issue, which tends to throw me into a spiral of, perhaps, depression in a sense. It becomes hard to climb out when you’ve been drawn in. Some may say the music’s that good and that is why, which is what I also believed at one point but… I am not really able to live with someone telling me what’s wrong with the world multiple times each day of my life. I mean I could, but if I were to live like that and empathize with those thoughts instead of being positive and striving for a better tomorrow, instead of living constructively and brightening others’ lives.. Tell me, which would you have me do? Which would you rather do? Why? Those reasons are the same ones that have convinced me to change Thrice from a hardcore addiction to a casual visitation.
A possible argument against me now is “Then just don’t listen to Thrice,” or “Don’t make their music your world.” But to be honest, I’m more concerned about the band themselves, and as for myself have been quick to listen to other artists in my moments of darkness. If Dustin doesn’t speak more positively in their works to come, these elegant worlds of words he’s woven will be without proper resolution.
So?
Focus a bit on getting other people excited about it. Or gather a team of people who will devote to it. With other people who want the game to come out, you’ll feel less obligated to give up.
There have been a few people wondering about commenting and contacting me in general. Unfortunately, tumblr doesn’t have a commenting system for some mysterious reason.
I do, however, want this blog to have a layer of interactivity to it. I’m all for giving you direct feedback, testing, or whatever on your projects. So here’s how to contact me:
For immediate response on small topics, I’m always checking my Twitter account. Follow me and send me a message and I’ll respond ASAP. http://twitter.com/zakayles
For more drawn out thoughts, you can reach me through my email at supremebroship@gmail.com
And finally, for longer conversations I prefer to use Skype. My username is zakisbehindyou
I’m going to try to add a sidebar or something containing some links, but I have no idea how to do so. If anyone has any sick tumblr skills, help would be super appreciated.
Alright, lemme get some stuff out before I go to bed then.
First off, it’s better to complete something bad then make nothing at all. Your friends might disagree, but you have built up knowledge. This considered, it’s best not to start doomed projects. You’ll learn a little, but will never get the full picture.
So first thing is to not be over ambitious. If you over exert your self, you will never succeed and your effort will be wasted. There is no reason your ‘big’ game has to be your first game. Releasing a decent game of some kind will teach you an infinite amount of valuable things about managing your work and creating the content, as well as the effort required to get things done.
| — | Doug TenNapel |
This is a point often missed by most newcomers, as it was by me. We often conceive an idea in our heads and jump straight into the tiny perks and characteristics that we think will make it awesome. What this accomplishes is the perfect set up for disaster.
As with anything regarding creative bearing, making a game or piece of art or song is a lot like building a house; You have to start with a strong foundation before you build what is appreciated afterward.
I would highly suggest watching Doug TenNapel’s lecture on “Telling your story through art” for more insight on building a foundation: http://www.vimeo.com/8640621
An important part of finishing a project is staying motivated, and an important part of staying motivated is having other people see what your doing.
A great way of ensuring this is starting a blog.
Tumblr or Blogger are both great and take all of 10 seconds to sign for. Set a schedule to update your new development blog as much as possible. Doing something like a blog will keep you locked in to the project because you know if you give up you’ll look stupid. It’s always important to quit-proof your project.
Now, you may be thinking that you’ve started a blog before and you know no one will see it. There are 2 solutions for this:
1. Instead of writing about your progress on a blog, write about it on a forum. Some place where other people have to see it. If you’re making a game you could post about your project some place like http://www.gamedev.net/ or http://gmc.yoyogames.com/ .You can also feel free to post your progress on any project in our forum at http://broship.forumwise.com
2. After you’ve started your blog, mention Journey to Retropolis, then contact us through email ( supremebroship@gmail.com ) with a link to your blog and I’ll write about you and your project here on this blog.*
*And as a side note, remember that this blog isn’t only about making games, your project can be in any medium and we’ll support you.
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