4/13/2009 - 4/13/2010tldr; no updates until April 13th!
Change of plans again. I was going to do a couple animations before 4/13, and then a BIG ONE on the day of 4/13, the one year anniversary of Homestuck's starting date. My schedule is not going to permit this though.
I'm going away this weekend, and as anyone who travels knows, that will consume a block of time greater than the span of the travel dates themselves. It will screw me up way too much to be in super-crazy production mode. I can pull off regular-crazy production mode, but note super-crazy. In summary, this week is toast. And in any case, there's really no reason to rush this thing just to squeeze something critical into a meaningless date.
So instead I will do ONE animation, take my time with it, and post it on 4/13. That will be the next update you will see.
Then after that I will move it along to the end of the act. I will still post the animation I was originally planning to post on 4/13, but at a somewhat later date. There won't be much ambiguity here. When I do post it, you will know exactly which date this animation was originally slated for.
But the good news is I think we can get the Volume 4 album out on 4/13. Keep an ear out for it.
So as long as we're here with almost a year's worth of HS under our belts, why don't we hit pause and check our game status.
Homestuck:
4 kids
365 days (and counting)
1667 pages (+1 on day 365)
2024 images
85,000 words
62 Flash animations (+1 on day 365)
5.5 images per day, every day
1 Flash animation every 6 days
Some Flash data:
1 hour total of animated footage
3000 imported graphic files
53 songs
3 albums (+1 on day 365)
1
sacred urns toppled1
mystic ruins desecrated1
hallowed tombs defiled15 Sweet Bro and Hella Jeffs
---------------
The Problem Sleuth data, for your convenience:
3 detectives
365 days
1621 pages
1915 images
45,000 words
0 sacred urns toppled
0 mystic ruins desecrated
0 hallowed tombs defiled
I remember writing after finishing PS that I didn't really notice the effort involved over the course of the year. That is very far from the truth this time. Believe me, this felt like a serious undertaking. Clearly I not only surpassed my previous page counts in less time, but added major animation chores on top of all that, which proved to be the most labor intensive part of it! Even disregarding the animation, the extra detail in the the static pages, the larger environments, the heavier use of color, the more rigorous character design and game mechanics, the doubled word count, it all added up to something much bigger than PS. Then pile huge Flash projects on top of all that and you have something that's certifiably insane. The good news is that I got faster the more I challenged myself.
I've easily worked twice as much on HS as I did on PS. Probably more. There have been more all-day-all-night affairs than I could count. Weekend breaks mostly nonexistent. I just don't recall that sort of relentless exertion during Problem Sleuth, except maybe during the final moments of the battle. Even the whole Sepulchritude thing strikes me as a pretty quaint endeavor now. That would really just be a run of the mill battle animation these days.
Why am I jumping the gun and reviewing this all now rather than on 4/13? Probably because I know I won't feel like it by then, just after I post an animation, and with more to do right away. This isn't QUITE as monumental as the PS year-end spectacular, since obviously the story's just going to keep going. To be honest, I feel like recently Homestuck has been just starting to warm up. Let's see how she handles in year two.
Anyway, I got work to do. See ya.