About tweened animation

Flash can create two types of tweened animation:

  • In motion tweening, you define properties such as position, size, and rotation for an instance, group, or text block at one specific time, and change those properties at another specific time. You can also apply a motion tween along a path.

  • In shape tweening, you draw a shape at one specific time, and change that shape or draw another shape at another specific time. Flash interpolates the values or shapes for the frames in between, creating the animation.

Note: To apply shape tweening to groups, instances, or bitmap images, break these elements apart. To apply shape tweening to text, break the text apart twice to convert the text to objects.

Tweened animation is an effective way to create movement and changes over time while minimizing file size. In tweened animation, only the values for the changes between frames are stored.

To quickly prepare elements in a document for tweened animation, distribute objects to layers.

To create a dynamic mask, apply tweened animation to an object on a mask layer.

For video tutorials about animation, see the following:

For a text tutorial about timeline animation, see Create a Timeline Animation on the Flash Tutorials page at www.adobe.com/go/learn_fl_tutorials.

For samples of animation, see the Flash Samples page at www.adobe.com/go/learn_fl_samples. The following samples are available:

  • Animated Drop Shadow: Download and decompress the Samples zip file and navigate to the Graphics\AnimatedDropShadow folder to access the sample.

  • Animation and Gradients: Download and decompress the Samples zip file and navigate to the Graphics\AnimationAndGradients folder to access the sample.

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